Social studies > Feminism]
|
|
| Creators: | Flanagan, Mary |
|---|---|
| Description: | In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experienced in the US and the UK. I then argue that online 'cultural structures' have begun, more and more frequently and for a variety of reasons, to take the form of games - games that are destabilised by female participants. 'Feminist' methods of various kinds, 'intervention disruption', and iterative game design are all modes and methodologies I have chosen to apply to the creation of the practical parts of the research. Examples discussed at length in these pages illustrate the tensions between everyday popular culture and interventionist working practices, highlighting a process informed by feminist scholarship of marginalised groups. I argue that specific and identifiable historical play patterns and larger technological developments have been linked to gaming practices. If play has become an integral part of everyday life, then the history of 'banal' play - especially domestic play -- takes on new importance. Paper playhouses of the 19th Century reinforced the notion that the house was implicitly known as a gendered space, and I interrogate gender and play and girls' subversive resistance in this space. I conclude the thesis by utilising my selected methodologies for a final feminist intervention and subversion, through a case study of the design and creation of the practical work [six. circles], which demonstrates how one might rework game goals and creating artists' games as a form of social activism. I end with a summary of the significance of this body of research as well as a summary arguement outlining the potential contributions of this study to future researchers, scholars and practitioners. |
| Type of Research: | Thesis (PhD) |
| Additional Information (Publicly available): | Additional media forming part of this thesis can be obtained from the British Library at Media: Two web-based games ([roofings] and Works [six. circles]) and two documentation videos (RAPUNSEL and [domestic]) are included with the thesis, as well as a slideshow featuring images of RAPUNSEL. |
| Your affiliations with UAL: | Colleges > Central Saint Martins College of Art and Design |
| Date: | September 2005 |
| ID Code: | 2304 |
| Deposited By: | Stephanie Meece |
| Deposited On: | 06 Aug 2010 14:47 |
| Last Modified: | 23 May 2013 01:58 |

