Creative Arts and Design > Painting
Creative Arts and Design > Visual Communication]
|Creators:||Faure Walker, James|
A hundred years ago officers entering the Royal Navy took an exam where they had to draw a mouse-trap. At the time there was much discussion, and some despair, about competence, and about teaching. For amateurs, drawing manuals provided instructions on how to render a still life in 3D, or draw a running figure, tasks that would now be effortless given our software. Today there is again much debate about drawing, its purpose, and about ‘digital drawing’, and de-skilling. Graphics programs are designed for ‘realism’. But contemporary drawing looks in the opposite direction: into the processes of drawing; the expressive mark; the structure and character of the line. Those of us who have spent the last twenty-five years with the evolving gadgetry of digital drawing have had to contend both with unhelpful software, and with an art world that has yet to realise the scope of this new visual universe.
|Type of Research:||Article|
|Additional Information (Publicly available):|
One of a series of academic essays on drawing, here written for a computer graphics readership. Publication is both hard copy journal and online.
|Keywords/subjects not otherwise listed:||technology|
|Your affiliations with UAL:||Colleges > Camberwell College of Arts|
|Copyright Holders:||IGI Global|
|Projects or Series:||Research Outputs Review (April 2010 - April 2011)|
|Deposited By:||Jim Faure Walker|
|Deposited On:||10 Feb 2012 16:27|
|Last Modified:||10 Feb 2012 16:27|