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The art of play: exploring the roles of technology and social play in museums

Creators:Froes, Isabel and Walker, Kevin

In this chapter we explore play as a structure to support visitor learning, drawing from international research in museums and interaction design. Play is a key element in cultural development, according to the Dutch historian Johan Huizinga. We explore four aspects of play first proposed by Huizinga (2002) – the free-choice aspect of play, play as distinct from real life, play as an ordering structure, and the role of play in bridging communities. We argue that play provides museums with ready-made structures and concepts, which can help plan for visitor learning.

Official Website:http://museumsetc.com/products/museums-at-play
Type of Research:Book Section
Keywords/subjects not otherwise listed:mobile, technology, play, museums, galleries, art
Publisher/Broadcaster/Company:Museums Etc
Your affiliations with UAL:Colleges > London College of Communication
Colleges > London College of Communication

Research Centres/Networks > Information Environments Network (I.E.)
Date:May 2011
Projects or Series:Research Outputs Review (April 2010 - April 2011)
ID Code:3690
Deposited By:Dr Kevin Walker
Deposited On:02 Nov 2011 14:25
Last Modified:05 Aug 2014 17:18
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