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UAL Research Online

Items where Division is "Institute for Creative Computing"

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Number of items at this level: 298.

A

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Arandas, Luís and Grierson, Mick and Carvalhais, Miguel (2023) Antagonising explanation and revealing bias directly through sequencing and multimodal inference. In: Explainable AI for the Arts - XAIxArts, 19th June 23, ACM Creativity and Cognition Conference 2023.

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Adam, Cole (2023) Rejected By My Own Robot: Studying the Potential for Artists to Subvert Technological Expectations Using Critical Design. In: TEI ’23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’23), February 26-March 1, 2023, Warsaw, Poland. ACM, New York, NY, USA.

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Akten, Memo and Fiebrink, Rebecca and Grierson, Mick (2019) Learning to See: You Are What You See. In: SIGGRAPH 2019 Art Papers, 28 July - 1 August 2019, Los Angeles, United States.

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Akten, Memo and Fiebrink, Rebecca and Grierson, Mick (2018) Deep Meditations: Controlled navigation of latent space. In: NeurIPS 2018 Workshop on Machine Learning for Creativity and Design, 3 - 8 December 2018, Montreal, Canada. (Submitted)

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Akten, Memo and Grierson, Mick (2016) Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks. In: Constructive Machine Learning Workshop, 10 December 2016, Barcelona, Spain.

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Akten, Memo and Grierson, Mick (2016) Real-time interactive sequence generation and control with Recurrent Neural Network ensembles. In: Recurrent Neural Networks Symposium, 8 December 2016, Barcelona Spain.

Alcorn, Alyssa and Pain, Helen and Rajendran, Gnanathusharan and Smith, Tim and Lemon, Oliver and Porayska-Pomsta, Kaska and Foster, Mary Ellen and Avramides, Katerina and Frauenberger, Christopher and Bernardini, Sara (2011) Social Communication Between Virtual Characters and Children with Autism. In: Artificial Intelligence in Education. Lecture Notes in Computer Science (6738). Springer, Berlin, Germany, pp. 7-14. ISBN 9783642218682 Item not available online.

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Beiguelman, Giselle and Devries, Melody and Soon, Winnie and Tyżlik-Carver, Magdalena (2023) Boundary Images. University of Minnesota Press. ISBN 978-1-5179-1612-1

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Boudiaf, Yasmine (2022) Sentient Blobs. [Show/Exhibition]

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Broad, Terence and Berns, Sebastian and Colton, Simon and Grierson, Mick (2021) Active Divergence with Generative Deep Learning - A Survey and Taxonomy. In: Proceedings of the 12th International Conference on Computational Creativity. Association for Computational Creativity. ISBN 978-989-54160-3-5

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Berns, Sebastian and Broad, Terence and Guckelsberger, Christian and Colton, Simon (2021) Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities. In: ICCC’21: The Twelfth International Conference on Computational Creativity, 14-18 September 2021, Mexico City, Mexico.

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Broad, Terence and Leymarie, Frederic Fol and Grierson, Mick (2021) Network Bending: Expressive Manipulation of Deep Generative Models. In: EvoMUSART 2021, 10th International Conference on Artificial Intelligence in Music, Sound, Art and Design, 7-9 April 2021, Online.

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Broad, Terence and Leymarie, Frederic Fol and Grierson, Mick (2020) Amplifying The Uncanny. In: xCoAx: 8th Conference on Computation, Communication, Aesthetics & X, 8–10 July 2020, Graz, Austria.

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Broad, Terence and Grierson, Mick (2019) Searching for an (un)stable equilibrium: experiments in training generative models without data. In: Machine Learning for Creativity and Design, December 14t 2019, NeurIPS 2019 Workshop, Vancouver, Canada.

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Bernardo, Francisco and Grierson, Mick and Fiebrink, Rebecca (2018) User-Centred Design Actions for Lightweight Evaluation of an Interactive Machine Learning Toolkit. Journal of Science and Technology of the Arts (CITARJ), 10 (2). ISSN 1646-9798

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Bates, Ellie and Evers, Kristy and Leewis, Lee and Zhou, Jenny and Vasalou, Asimina and Lalioti, Vali and Augustin, Kandase (2018) The Bits & Atoms of Play: Critical Engagements with Intercultural Meaning Making. In: IDC '18: 17th ACM Conference on Interaction Design and Children, 19-22 June 2018, Trondheim, Norway.

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Brueggemann, Manu J and Thomas, Vanessa and Wang, Ding (2018) Lickable Cities: Lick Everything in Sight and on Site. In: CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, pp. 1-10. ISBN 978-1-4503-5621-3

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Batten, Jonathan. P and Smith, Tim (2018) Looking at Sound: Sound Design and the Audiovisual Influences on Gaze. In: Seeing into Screens: Eye Tracking and the Moving Image. Bloomsbury Publishing, London, UK. ISBN 9781501329029

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Bell, Renick and Chicau, Joana (2018) A Trans-Disciplinary Tool for Collaborative, Choreographed, and Embodied Audio-Visual Live Coding. In: International Conference on Live Interfaces, 14-16 June 2018, Porto, Portugal.

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Berio, Daniel and Akten, Memo and Leymarie, Frederic Fol and Grierson, Mick and Plamondon, Réjean (2017) Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and Recurrent Neural Networks. In: 4th International Conference on Movement and Computing, 28 - 10 June 2017, London, United Kingdom.

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Bernardo, Francisco and Zbyszynski, Michael and Fiebrink, Rebecca and Grierson, Mick (2017) Interactive Machine Learning for End-User. In: Designing the User Experience of Machine Learning Systems, 27 - 29 March 2017, Palo Alto, California, United States.

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Broad, Terence and Grierson, Mick (2017) Autoencoding Blade Runner: Reconstructing Films With Artificial Neural Networks. In: SIGGRAPH 2017 Art Gallery. ACM Publications, pp. 376-383. ISBN 978-1-4503-4998-7

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Broad, Terence and Grierson, Mick (2016) Light Field Completion Using Focal Stack Propagation. In: ACM Siggraph, 24 - 28 July 2016, Anaheim, United States.

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Bernardini, Sara and Porayska-Pomsta, Kaska and Smith, Tim (2014) ECHOES: An intelligent serious game for fostering social communication in children with autism. Information Sciences, 264. pp. 41-60. ISSN 0020-0255 Item not available online.

Bernardini, Sara and Porayska-Pomsta, Kaska and Smith, Tim (2014) ECHOES: An intelligent serious game for fostering social communication in children with autism. Information Sciences, 264. pp. 41-60. ISSN 0020-0255 Item not available online.

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Bernardini, Sara and Porayska-Pomsta, Kaska and Smith, Tim and Avramides, Katerina (2012) Building Autonomous Social Partners for Autistic Children. In: Intelligent Virtual Agents. Lecture Notes In Computer Science, 7502 (7502). Springer, New York, U.S., pp. 46-52. ISBN 9783642331961

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Champlin, Alicia and Chicau, Joana and Corfiel, Miki and Knotts, Shelly and Marie, Mynah and Saladino, Iris and Xambó, Anna (2023) Community Report: Livecodera. In: International Conference on Live Coding 2023, 19-23 April 2023, Utrecht, The Netherlands.

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Cole, Adam (2022) Old Sights, New Visions: Controlled Uses of Diffusion Based Image-to-Image Translation for generative video. Technical Report. University of the Arts London, London. (Unpublished)

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Chicau, Joana (2021) Expositions. In: Live Coding: A User's Manual. MIT Press, pp. 62-63. ISBN 9780262372633

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Cunningham, Darren and McCallum, Louis (2019) Actress x Stockhausen Sin {x} II. [Performance] Item not available online.

Cunningham, Darren and McCallum, Louis (2019) Actress + Young Paint Live AI/AV. [Performance] Item not available online.

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Chicau, Joana and Church, Luke (2017) Scores & Scripts - a Bestiary of Intents. In: The Psychology of Programming Interest Group: 28th Annual Workshop, 1-3 July 2017, Delft, The Netherlands.

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Dobal, Fernanda and Lalioti, Vali (2021) Circular Species: Designing critical thinking into children's science education through biomaterials and augmented reality. In: Interaction Design and Children (IDC) 2021, 24-30 June 2021. Item not available online.

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Doukianou, Stella and Daylamani-Zad, Damon and Paraskeuopoulos, Ioannis (2020) Beyond Virtual Museums: Adopting Serious Games and Extended Reality. In: Visual Computing for Cultural Heritage. Springer, pp. 283-299. ISBN 978-3-030-37191-3

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Doukianou, Stella (2018) Using VR, eye tracking,and EEG to transform the design of care homes for people with dementia. In: UK-China Newton Fund Researcher Links Workshop Health and Wellbeing through AR and VR, 27-30 June 2018, X’ian University of Technology, X’ian, Shaanxi Province, China.

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Dalzel-Job, Sara and Oberlander, Jon and Smith, Tim (2011) Contested Staring: Issues and the use of mutual gaze as an on-line measure of social presence. In: ISPR 2011: International Society for Presence Research Annual Conference. International Society for Presence Research. ISBN 9780979221743

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Dalzel-Job, Sara and Oberlander, Jon and Smith, Tim (2011) Don't Look Now: The relationship between mutual gaze, task performance and staring in Second Life. In: 33rd Annual Meeting of the Cognitive Science Society: Expanding the Space of Cognitive Science, 20-23 July 2011, Boston, U.S..

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Farkas, Timea and Denisova, Alena and Wiseman, Sarah and Fiebrink, Rebecca (2022) The Effects of a Soundtrack on Board Game Player Experience. In: ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'22), 30 April - 5 May 2022, New Orleans, USA.

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Farkas, Timea and Wiseman, Sarah and Cairns, Paul and Fiebrink, Rebecca (2020) A Grounded Analysis of Player-Described Board Game Immersion. In: CHI PLAY 2020, 2-4 November 2020, Ottawa, Canada.

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Fiebrink, Rebecca and Sonami, Laetitia (2020) Reflections on Eight Years of Instrument Creation with Machine Learning. In: International Conference on New Interfaces for Musical Expression (NIME), 21-25 July 2020, Birmingham, UK.

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Fiebrink, Rebecca (2019) Machine Learning Education for Artists, Musicians, and Other Creative Practitioners. ACM Transactions on Computing Education, 19 (4). ISSN 1946-6226

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Fiala, Jakub and Yee-King, Matthew and Grierson, Mick (2016) Collaborative Coding Interfaces on the Web. In: International Conference of Live Interfaces. REFRAME Books, pp. 49-57. ISBN 978-0-9931996-8-4

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Fiebrink, Rebecca and Cook, Perry R. and Trueman, Daniel (2011) Human Model Evaluation in Interactive Supervised Learning. In: ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'11), 7-12 May 2011, Vancouver, BC, Canada.

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Fiebrink, Rebecca and Trueman, Daniel and Cook, Perry R. (2009) A Meta-Instrument for Interactive, On-the-fly Machine Learning. In: International Conference on New Interfaces for Musical Expression (NIME), 3-6 June 2009, Pittsburgh, PA, USA.

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Griffiths, Dave and Wilson, Elizabeth and Paz, Iván and McLean, Alex and Chicau, Joana and de Fuego, Flor and Hoogland, Timo and Isern, Eloi and Mizra, Michael-Jon and Pibernat, Robert (2023) Patterns in Deep Time. In: xCoAx 2020: 8th Conference on Computation, Communication, Aesthetics & X, 8–10 July 2020, Graz, Austria.

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Gonzalez Diaz, Carlos and Perry, Phoenix and Fiebrink, Rebecca (2019) Interactive Machine Learning for More Expressive Game Interactions. In: IEEE Conference on Games (GOG) 2019, 20-23 August 2019, London, UK.

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Grierson, Mick (2018) Creative Coding for Audiovisual Art: The CodeCircle Platform. In: The Routledge Research Companion to Electronic Music: Reaching out with Technology. Routledge, UK. ISBN 9781472472915

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Grierson, Mick and Kiefer, Chris (2013) NoiseBear: A Wireless Malleable Instrument Designed In Participation with Disabled Children. In: New Interfaces For Musical Expression, 27 - 30 May 2013, Daejeon, South Korea.

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Grierson, Mick and Kiefer, Chris (2013) NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contents. In: Extended Abstracts on Human Factors in Computing Systems, 27 April - 2 May 2013, Paris.

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Grierson, Mick and Kiefer, Chris (2011) Better Brain Interfacing for the Masses: Progress in Event-Related Potential Detection Using Commercial Brain Computer Interfaces. In: 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver BC.

Goebbels, Gernot Peter Josef and Lalioti, Vali and Göbel, Martin (2003) Design and evaluation of team work in distributed collaborative virtual environments. In: VRST 2003: ACM Symposium on Virtual Reality Software and Technology, 1-3 October 2003, Osaka, Japan. Item not available online.

Goebbels, Gernot and Lalioti, Vali (2001) Co-presence and co-working in distributed collaborative virtual environments. In: AFRIGRAPH '01: International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, 5-7 November 2001, Camps Bay, Cape Town South Africa. Item not available online.

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Greeff, Malana and Lalioti, Vali (2001) Interactive Cultural Experiences using Virtual Identities. In: ICHIM 01: International Conference on Hypermedia and Interactivity in Museums, 3-7 September 2001, Politecnico di Milano, Italy.

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Greeff, Mardé and Lalioti, Vali (2001) Interactive Storytelling with Virtual Identities. In: 7th EG Workshop on Virtual Environments, 5th Immersive Projection Technology Workshop, 16-18 May 2001, Stuttgart, Germany.

Gibbs, Simon and Arapis, Costas and Breiteneder, Christian and Lalioti, Vali and Mostafawy, Sina and Speier, Josef (1998) Virtual studios: an overview. IEEE MultiMedia, 5 (1). pp. 18-35. ISSN 1941-0166 Item not available online.

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Hoogland, Timo and Chicau, Joana and Rafaele, Andrade and Corvi, Francesco and Reus, Jonathan and van Sluijs, Fabian and Noriega, Felipe Ignacio and van de Zandschulp, Klasien and Freeke, Saskia and Verhage, Sabrina and Paz, Iván (2023) The Netherlands Coding Live - Community Report. In: International Conference on Live Coding (ICLC 2023), 19-23 April 2023, Utrecht, Netherlands.

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Hossaini, Ali and Gingrich, Oliver and Rahman, Shama and Grierson, Mick and Murr, Josh and Chamberlain, Alan and Renaud, Alain (2022) GROUPTHINK: Telepresence and Agency During Live Performance. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5 (4). pp. 1-10. ISSN 2577-6193

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Hutson, John. P and Chandran, Prasanth and Magliano, Joseph. P and Smith, Tim and Loschky, Lester. C (2022) Narrative Comprehension Guides Eye Movements in the Absence of Motion. Cognitive Science, 46 (5). ISSN 0364-0213 Item availability restricted.

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Holland, Simon and Fiebrink, Rebecca (2019) Machine Learning, Music and Creativity: An Interview with Rebecca Fiebrink. In: New Directions in Music and Human-Computer Interac- tion. Springer, Cham, Switzerland, pp. 259-267. ISBN 9783319920696

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Hinde, Stephen. J and Smith, Tim and Gilchrist, Iain. D (2018) Does narrative drive dynamic attention to a prolonged stimulus? Cognitive Research: Principles and Implications, 3 (1). p. 45. ISSN 2365-7464

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Henderson, John. M and Smith, Tim (2009) How are eye fixation durations controlled during scene viewing? Further evidence from a scene onset delay paradigm. Visual Cognition, 17 (6-7). pp. 1055-1082. ISSN 1350-6285 Item not available online.

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Hammond, Sean and Pain, Helen and Smith, Tim (2007) Player Agency in Interactive Narrative: Audience, Actor & Author. In: AISB '07: Artificial and Ambient Intelligence, 2-4 April 2007, Newcastle, UK.

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Heisenberg, Gernot and Lalioti, Vali and Mack, Thomas (2001) Guided Design and Evaluation of Distributed, Collaborative 3D Interaction in Projection Based Virtual Environments. In: 9th International Conference on  Human-Computer Interaction, 5-10 August 2001, The Fairmont Hotel, New Orleans, USA.

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Heisenberg, Gernot and Aquino Junior, Plinio Thomaz and Göbel, Martin and Lalioti, Vali (2000) Supporting Team Work in Collaborative Virtual Environments. In: The Tenth International Conference on Artificial Reality and Tele-existence, 25-27 October 2000, National Taiwan University, Taipei, Taiwan.

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Hasenbrink, Frank and Lalioti, Vali (1998) Towards Immersive Telepresence SCHLOSSTAG’97. In: 2nd International Immersive Projection Technologies Workshop, 10-11 May 1998, Ames, Iowa, USA.

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Isiaq, Sakirulai Olufemi and Dawson, Lawrence (2022) Mental health predictive models for triaging young adults. In: ICECCME 2022, 16-18 November 2022, Maldives, Maldives. Item not available online.

Ionescu, Iulia (2022) Just like me but not exactly: AI, anthropomorphism & the human-technology gap. PhD thesis, Royal College of Art / Microsoft Research Cambridge. Item not available online.

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Ishikawa, Mitsuhiko and Haensel, Jennifer and Smith, Tim and Senju, Atsushi and Itakura, Shoji (2021) Affective priming enhances gaze cueing effect. Journal of Experimental Psychology: Human Perception and Performance, 47 (2). pp. 189-199. ISSN 0096-1523

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Isiaq, Sakirulai Olufemi and Sobnath, Drishty and Kaduk, Tobiaz and Rehman, Ikram (2020) Feature Selection for UK Disabled Students’ Engagement Post Higher Education: A Machine Learning Approach for a Predictive Employment Model. Feature Selection for UK Disabled Students’ Engagement Post Higher Education: A Machine Learning Approach for a Predictive Employment Model, 8. ISSN 2169-3536

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Isiaq, Sakirulai Olufemi and Sobnath, Drishty (2019) A Collective Intelligence Framework for Lifestyle Management pro Mental Health Systems. International Journal On Advances in Life Sciences, 11 (3). pp. 138-150. ISSN 1942-2660

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Isiaq, Sakirulai Olufemi and Golam, Jamil (2019) Teaching technology with technology: approaches to bridging learning and teaching gaps in simulation-based programming education. International Journal of Educational Technology in Higher Education, 16 (25). pp. 1-21. ISSN 2365-9440

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Ildirar Kirbas, Sermin and Smith, Tim (2018) How Infants Perceive Animated Films. In: Emotion in Animated Films. Routledge Advances in Film Studies . Routledge, Abingdon, UK. ISBN 9781138303287

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Ildirar Kirbas, Sermin and Smith, Tim (2018) Testing the developmental foundations of cinematic continuity. In: ICIS 2018 – Building Bridges, 30 June - 3 July 2018, Philadelphia, US.

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Ildirar Kirbas, Sermin and Smith, Tim (2018) Infants’ Anticipation of Others’ Action in Edited Film Sequences. In: ETF Multi Disciplinary Developmental Dynamics, 3-6 June 2018, Norwich, UK.

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Ildirar Kirbas, Sermin and Smith, Tim (2017) Action Prediction Across Match-on-Action Cuts in Infancy. In: SCSMI2017 Helsinki, 11-14 June 2017, Helsinki, Finland.

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Jeon, Myounghoon and Fiebrink, Rebecca and Edmonds, Ernest A. and Herath, Damith (2019) From rituals to magic: Interactive art and HCI of the past, present, and future. International Journal of Human-Computer Studies, 131. pp. 108-119. ISSN 1071-5819

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Jakubowski, Kelly and Halpern, Andrea and Grierson, Mick and Stewart, Lauren (2015) The effect of exercise-induced arousal on chosen tempi for familiar melodies. Psychonomic Bulletin and Review, 22 (2). pp. 559-565. ISSN 1069-9384

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Jackson, C. and Lalioti, Vali (2000) Virtual Cultural Identities. In: Human Computer Interaction in South Africa, in co-operation with ACM SIGCHI, 8-10 May 2000, University of Pretoria Conference Center, South Africa.

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Krafft, P M and Young, Meg and Katell, Michael and Lee, Jennifer and Narayan, Shankar and Epstein, Micah and Dailey, Dharma and Herman, Bernease and Tam, Aaron and Guetler, Vivian and Bintz, Corinne and Raz, Daniella and Jobe, Pa Ousman and Putz, Franziska and Robick, Brian and Barghouti, Bissan (2021) An Action-Oriented AI Policy Toolkit for Technology Audits by Community Advocates and Activists. In: FAccT '21: Proceedings of the 2021 ACM Conference on Fairness, Accountability, and Transparency. Association for Computing Machinery, pp. 772-781. ISBN 978-1-4503-8309-7

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Kirk, Pedro and Grierson, Mick and Bodak, Rebeka and Ward, Nick and Brander, Fran and Kelly, Kate and Newman, Nicholas and Stewart, Lauren (2016) Motivating Stroke Rehabilitation Through Music: A Feasibility Study Using Digital Musical Instruments in the Homes. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, San Jose, USA, pp. 1781-1785. ISBN 978-1-4503-3362-7

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Katan, Simon and Grierson, Mick and Fiebrink, Rebecca (2015) Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM Publications, pp. 251-254. ISBN 978-1-4503-3145-6

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Knowles, Brandin and Coulton, Paul and Lochrie, Mark and Wohl, Bea (2014) “Convince Us”: An Argument for the Morality of Persuasion. In: CSCW '14 Workshop, 15-19 February 2014, Baltimore MD.

Kirke, Alexis and Miranda, Eduardo and Chiaramonte, Antonino and Troisi, Anna and Matthias, John and Fryer, Nic (2013) Cloud Chamber: A Performance with Real-Time Two-Way Interaction between Subatomic Particles and Violinist. In: XXVI International Symposium on Lepton Photon Interactions at High Energies, 24-29 June 2013, SLAC National Accelerator Laboratory. Item not available online.

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Lalioti, Vali and Ionescu, Iulia (2023) Designing Robotic Movement with Personality. In: ACM/IEEE International Conference on Human-Robot Interaction, 13-16 March 2023, Stockholm.

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Lalioti, Vali (2023) Robots in Japan. In: Creative Robotics Symposium, 20 January 2023, University of the Arts London.

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Lalioti, Vali and Ppali, Sophia and Thomas, Andrew and Hrafnkelsson, Ragnar and Grierson, Mick and Ang, Chee Siang and Wohl, Bea and Covaci, Alexandra (2021) VR Rehearse & Perform - A platform for rehearsing in Virtual Reality. In: VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, 8-10 December 2021, Osaka, Japan.

Lalioti, Vali (2019) RethinkAI™: Designing the impact of AI in the Future of Work. In: European Conference on the Impact of Artificial Intelligence and Robotics, 31 October - 1 November 2019, Oxford. Item not available online.

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Lalioti, Vali (2019) RethinkAI™ : Designing the Human and AI relationship in the Future of Work. In: International Association of Societies of Design Research Conference 2019, 2-5 September 2019, Manchester School of Art.

Loschky, Lester and Hutson, John. P and Smith, Maverick. E and Smith, Tim and Magliano, Joseph. P (2018) Viewing static visual narratives through the lens of the Scene Perception and Event Comprehension Theory (SPECT). In: Empirical Comics Research: Digital, Multimodal, and Cognitive Methods. Routledge Advances In Comics Studies . Routledge, Abingdon, UK, pp. 217-238. ISBN 9781138737440 Item not available online.

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Li, Beibin and Wang, Quan and Barney, Erin and Hart, Logan and Wall, Carla and Chawarska, Katarzyna and de Urabain, Irati Saez and Smith, Tim and Shic, Frederick (2016) Modified DBSCAN algorithm on oculomotor fixation identification. In: ETRA '16: Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications. Association for Computing Machinery, New York, U.S., pp. 337-338. ISBN 9781450341257 Item not available online.

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Lalioti, Vali (2014) The Neuroscience of Innovation Design: Link. Blink. Wonder. Coaching at Work, 9 (3). pp. 42-46. Item not available online.

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Lamont, Peter and Henderson, John. M and Smith, Tim (2010) Where Science and Magic Meet: The Illusion of a “Science of Magic”. Review of General Psychology, 14 (1). pp. 16-21. ISSN 1089-2680

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Libbrecht, Paul and Smith, Tim (2007) Integrated Semantic Math I/O in ActiveMath: an Evaluation. In: Sixth Mathematical Knowledge Management Conference, 27 June 2007, Linz, Austria.

British Broadcast Corporation (BBC) and Lalioti, Vali (2004) MixTV: Video Production. 00349555001. Item not available online.

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Lalioti, Vali and Woolard, Adrian (2003) Mixed Reality Productions of the Future. In: International Broadcasting Convention, 11-15 September 2003, Amsterdam.

Lane, James and Lalioti, Vali (2001) Interacting with reflections in virtual environments. In: AFRIGRAPH01: 1st International Conference on Virtual Reality, Computer Graphics and Visualization, 5-7 November 2001, Camps Bay, Cape Town South Africa. Item not available online.

Lalioti, Vali and Malan, Andries and Pun, James and Wind, Juergen (2001) Ndebele painting in VR. IEEE Computer Graphics and Applications, 21 (2). pp. 10-13. Item not available online.

Lalioti, Vali and Garcia, Christophe and Hasenbrink, Frank (1998) Virtual meeting in cyberstage. In: VRST 1998: Virtual Reality Software and Technology, 2-5 November 1998, Taipei, Taiwan. Item not available online.

Lalioti, Vali and Garcia, Christophe and Hasenbrink, Frank (1998) Meet.Me@Cyberstage: towards Immersive Telepresence. In: Virtual Environments ’98 Eurographics Workshop, 16–18 June 1998, Stuttgart, Germany. Item not available online.

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Lalioti, Vali (1997) Animation for Validation of Business System Specifications. In: Hawaii International Conference on System Sciences, 7-10 January 1997, Wailea, Maui, Hawaii.

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Lalioti, Vali and Theodoulidis, Babis (1995) Use of Scenarios for Validation of Conceptual Specifications. In: 6th Workshop on the Next Generation of CASE Tools (preceding CAiSE'95), 12-13 June 1995, Jyvaskyla, Finland.

Lalioti, Vali and Loucopoulos, Pericles (1994) Visualization of conceptual specifications. Information Systems, 19 (3). pp. 291-309. ISSN 0306-4379 Item not available online.

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Lalioti, Vali and Loucopoulos, Pericles (1993) Visualisation for validation. In: CAiSE 1993, 8-11 June 1993, Paris, France.

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McCallum, Louis (2024) Natural Language Processing for Creatives. In: Learning To Teach Creative Technologies with Generative AI, 19 January 2024, NYU. Item not available online.

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McCallum, Louis and Fiebrink, Rebecca (2020) The challenge of feature engineering in programming for moving bodies. In: NordiCHI '20 Workshop on Programming for Moving Bodies, 26 October 2020, Online.

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McCallum, Louis and Yee-King, Matthew (2020) Network Bending Neural Vocoders. Proceedings NeurIPS 2020 Machine Learning for Creativity and Design Workshop.

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McCallum, Louis and Fiebrink, Rebecca (2019) Supporting Feature Engineering in End-User Machine Learning. In: CHI 2019 Workshop on Emerging Perspectives in Human-Centered Machine Learning, 4 May 2019, Glasgow, Scotland.

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McCallum, Louis and Mcowan, Peter (2017) Extending Human-Robot Relationships Based in Music with Virtual Presence. IEEE Transactions on Cognitive and Developmental Systems, 10 (4). pp. 955-960. ISSN 2379-8939

Mavridou, I and Troisi, Anna and Seiss, E and Renaud, A and Balaguer-Ballester, E (2016) Experience Design for Emotional Stimulation in Virtual Reality. In: VRWC16: Virtual Reality World Congress, April 2016, Bristol. Item not available online.

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McCallum, Louis and Mcowan, Peter (2015) Face the Music and Glance: How Nonverbal Behaviour Improves Human-Robot Relationships Based in Music. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction. Association for Computing Machinery, pp. 237-244. ISBN 978-1-4503-3318-4

McCallum, Louis (2015) Friend Me Your Ears: A Musical Approach to Human-Robot Relationships. PhD thesis, Queen Mary University of London. Item not available online.

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McCallum, Louis and McOwan, Peter (2014) Shut Up and Play: A Musical Approach to Engagement and Social Presence in Human Robot Interaction. Proceedings The 23rd IEEE International Symposium on Robot and Human Interactive Communication.

Mital, Parag. K and Grierson, Mick and Smith, Tim (2013) Corpus-based visual synthesis: an approach for artistic stylization. In: SAP '13: Proceedings of the ACM Symposium on Applied Perception. Association For Computing Machinery, New York, U.S., pp. 51-58. ISBN 9781450322621 Item not available online.

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Mital, Parag. K and Smith, Tim and Hill, Robin. L and Henderson, John. M (2010) Clustering of Gaze During Dynamic Scene Viewing is Predicted by Motion. Cognitive Computation, 3. pp. 5-24. ISSN 1866-9956 Item availability restricted.

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Melis, Erica and Haywood, Jeff and Smith, Tim (2006) LeActiveMath. In: Innovative Approaches for Learning and Knowledge Sharing. Lecture Notes in Computer Science (4227). Springer, New York, U.S., pp. 660-666. ISBN 9783540457770

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Marques, Daniel and Eixarch, Ramon and Casanellas, Gloria and Martinez, Bruno and Smith, Tim (2006) WIRIS OM Tools: a Semantic Formula Editor. In: Mathematical User-Interfaces Workshop 2006, 10 August 2006, Workingham, UK.

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Nybom, Waltteri and Grierson, Mick (2022) Personality in Personalisation: A User Study with an Interactive Narrative, a Personality Test and a Personalised Short Story. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 435. ISSN 1867-8211

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Nako, Rebecca and Smith, Tim and Eimer, Martin (2016) The Role of Color in Search Templates for Real-world Target Objects. Journal of Cognitive Neuroscience, 28 (11). pp. 1714-1727. ISSN 0898-929X

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Nako, Rebecca and Smith, Tim and Eimer, Martin (2015) Activation of New Attentional Templates for Real-world Objects in Visual Search. Journal of Cognitive Neuroscience, 27 (5). pp. 902-912. ISSN 0898-929X

Nako, R and Wu, Rachel and Smith, Tim and Eimer, Martin (2014) Item and category-based attentional control during search for real-world objects: Can you find the pants among the pans? Journal of Experimental Psychology: Human Perception and Performance, 40 (4). pp. 1283-1288. ISSN 0096-1523 Item not available online.

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Ng, Jenna and Gregg, Stacey and Troisi, Anna (2013) Talk to me. [Art/Design Item]

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Nuthmann, Antje and Smith, Tim and Engbert, R and Henderson, John. M (2010) CRISP: A computational model of fixation durations in scene viewing. Psychological Review, 117 (2). pp. 382-405. ISSN 0033-295X

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Olowe, Ireti and Barthet, Mathieu and Grierson, Mick and Bryan-Kinns, Nick (2016) FEATUR.UX exploiting multitrack information for artistic visualization. In: Proceedings of the International Conference on Technologies for Music Notation and Representation, 27 - 29 May 2016, Anglia Ruskin University, Cambridge, UK.

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Pelniski Ramos, Teresa and Shepardson, Victor and Symons, Steve and Santiago Caspe, Franco and Benito, Adan L and Armitage, Jack and Kiefer, Chris and Fiebrink, Rebecca and Magnusson, Thor and McPherson, Andrew (2022) Embedded AI for NIME: Challenges and Opportunities. In: International Conference on New Interfaces for Musical Expression, 28 June - 1 July 2022, Waipapa Taumata Rau, Aotearoa.

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Perry, Phoenix and Fiebrink, Rebecca and Grierson, Mick and Brueggemann, Manu J and Doukianou, Stella and Plummer-Fernandez, Matthew and Troisi, Anna (2022) Art in HCI: A View from the UAL Creative Computing Institute. In: The State of the (CHI)Art - ACM CHI '22 Workshop, New Orleans, USA, Online.

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Plant, Nicola and Hilton, Clarice and GIllies, Marco and Fiebrink, Rebecca and Perry, Phoenix and Gonzalez Diaz, Carlos and GIbson, Ruth and Martelli, Bruno and Zbyszynski, Michael (2021) Interactive Machine Learning for Embodied Interaction Design: A tool and methodology. In: TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery. ISBN 978-1-4503-8213-7

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Parke-Wolfe, Samuel Thompson and Scurto, Hugo and Fiebrink, Rebecca (2019) Sound Control: Supporting Custom Musical Interface Design for Children with Disabilities. In: New Interfaces for Musical Expression (NIME), 3-6 June 2019, Porto Alegre, Brazil.

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Perry, Phoenix and Page, Charlie Ann (2019) Bot Party. [Art/Design Item]

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Porayska-Pomsta, Kaska and Anderson, Keith and Bernardini, Sara and Guldberg, Karen and Smith, Tim and Kossivaki, Lila and Hodgins, Scott and Lowe, Ian (2013) Building an Intelligent, Authorable Serious Game for Autistic Children and Their Carers. In: Advances in Computer Entertainment. Lecture Notes In Computer Science (8253). Springer, New York, U.S., pp. 456-475. ISBN 9783319031613 Item not available online.

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Raskob, Evan S. (2023) Space as Time. A Study in Improvisational Interactive Computational Sculpting. Trópos. Journal of Hermeneutics and Philosophical Criticism, 15 (1). pp. 177-198. ISSN 2036-542X

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Raz, Daniela and Bintz, Corinne and Guetler, Vivian and Tam, Aaron and Katell, Michael and Dailey, Dharma and Herman, Bernease and Krafft, P M and Young, Meg (2021) Face Mis-ID: An Interactive Pedagogical Tool Demonstrating Disparate Accuracy Rates in Facial Recognition. In: AIES '21: Proceedings of the 2021 AAAI/ACM Conference on AI, Ethics, and Society. Association for Computing Machinery, pp. 895-904. ISBN 978-1-4503-8473-5

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Růžička, Vít (2021) Latent Rider. [Art/Design Item]

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Růžička, Vít (2019) Latent Jungle. [Art/Design Item]

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Ramos, Gonzalo and Suh, Jina and Ghorashi, Soroush and Meek, Christopher and Banks, Richard and Amershi, Saleema and Fiebrink, Rebecca and Smith-Renner, Alison and Bansal, Gagan (2019) Emerging Perspectives in Human-Centered Machine Learning. In: CHI '19: CHI Conference on Human Factors in Computing Systems, 4-9 May 2019, Glasgow, Scotland.

Raskob, Evan S. (2018) Science Fiction and Design as World-Making. In: Artificially Intelligent. V&A Publishing/Thames & Hudson. ISBN 9781527229402 Item not available online.

Rayner, Keith and Smith, Tim and Malcolm, George. L and Henderson, John. M (2009) Eye Movements and Visual Encoding During Scene Perception. Psychological Science, 20 (1). pp. 6-10. ISSN 0956-7976 Item not available online.

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Shimizu, Junichi and Olowe, Ireti and Broad, Terence and Vigliensoni, Gabriel and Thattai Ravikumar, Prashanth and Fiebrink, Rebecca (2023) Interactive Machine Learning for Generative Models. In: NeurIPS 2023 Workshop on Machine Learning for Creativity and Design, 16 December 2023, New Orleans.

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Sykes, Jennifer and Grierson, Mick and Fiebrink, Rebecca (2023) Seeing Programming Seeing: Exploring the Pedagogical Values of Functional Errors in Creative Coding. In: xCoAx: 8th Conference on Computation, Communication, Aesthetics & X, 5–7 July 2023, Weimar, Germany.

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Stevens, John and Ionescu, Iulia and Dedushkov, Maxim (2023) Responsible design for (not with) hard-to-reach users. In: Proceedings of the 25th International Conference on Engineering and Product Design Education (E&PDE 2023). Design Society. ISBN 978-1-912254-19-4

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Soon, Winnie (2023) Unerasable Images. In: Screen Images: In-Game Photography, Screenshot, Screencast. Kulturverlag Kadmos Berlin. Wolfram Burckhardt, Berlin, pp. 43-50. ISBN 978-3-86599-535-3

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Shimizu, Junichi and Fiebrink, Rebecca (2023) Genny: Designing and Exploring a Live Coding Interface for Generative Models. In: ICLC 2023, 19-23 April 2023, Utrecht, The Netherlands.

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Smith, Tim and Essex, Claire and Bedford, Rachael (2023) Are Movies Making Us Smarter? The Role of Cinematic Evolution in the Flynn Effect. Projections, 17 (1). ISSN 1934-9688 Item availability restricted.

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Soon, Winnie (2023) Vocable Code. [Art/Design Item]

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Soon, Winnie (2023) Queering Code Manual. Them, All, 1.

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Soon, Winnie (2022) Unerasable Characters Series. [Art/Design Item]

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Smith, Tim and Mital, Parag. K and Dekker, Tessa. M (2021) The debate on screen time: An empirical case study in infant-directed video. In: Taking Development Seriously: A Festschrift for Annette Karmiloff-Smith. Routledge, pp. 258-279. ISBN 9781138334052

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Smith, Tim and de Urabain, Irati Saez (2017) Eye tracking. In: Cambridge Encyclopedia of Child Development. Cambridge University Press, Cambridge, UK, pp. 97-101. ISBN 9781107103412

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Smith, Tim (2015) Read, Watch, Listen: A Commentary on Eye Tracking and Moving Images. Refractory: A Journal of Entertainment Media, 25 (9). ISSN 1447-4905

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Smith, Tim (2014) Audiovisual Correspondences in Sergei Eisenstein’s Alexander Nevsky: A Case Study in Viewer Attention. In: Cognitive Media Theory. AFI Film Readers . Taylor & Francis, Abingdon, UK. ISBN 9780415629874

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Smith, Tim and Mital, Parag. K (2013) Attentional synchrony and the influence of viewing task on gaze behavior in static and dynamic scenes. Journal of Vision, 13 (8). ISSN 1534-7362 Item availability restricted.

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Smith, Tim (2013) Watching You Watch Movies: Using Eye Tracking to Inform Film Theory. In: Psychocinematics: Exploring Cognition at the Movies. Oxford University Press, New York, U.S., pp. 165-191. ISBN 9780199862139

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Smith, Tim and Christie, Ian (2012) Exploring Inner Worlds: Where Cognitive Psychology May Take Us. In: Audiences: Defining and Researching Screen Entertainment Reception. The Key Debates . Amsterdam University Press, Amsterdam, The Netherlands. ISBN 9789089643629

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Smith, Tim (2012) The Attentional Theory of Cinematic Continuity. Projections, 6 (1). pp. 1-27. ISSN 1934-9688

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Smith, Tim (2012) Extending AToCC: A reply. Projections, 6 (1). pp. 71-78. ISSN 1934-9688

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Smith, Tim and Levin, Daniel and Cutting, James. E (2012) A Window on Reality: Perceiving Edited Moving Images. Current Directions in Psychological Science, 21 (2). pp. 107-113. ISSN 0963-7214

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Smith, Tim and Lamont, Peter and Henderson, John. M (2012) The Penny Drops: Change Blindness at Fixation. Perception, 41 (4). pp. 489-492. ISSN 0301-0066

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Smith, Tim and Henderson, John. M (2011) Does oculomotor inhibition of return influence fixation probability during scene search? Attention, Perception, & Psychophysics, 73 (8). pp. 2384-2398. ISSN 1943-3921

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Smith, Tim and Henderson, John. M (2010) The causal influence of visual salience on gaze guidance during scene search and memorization. In: 18th Annual Workshop on Object Perception, Attention and Memory, 18 November 2010, St. Louis, U.S.. (Unpublished)

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Smith, Tim (2010) Film (Cinema) Perception. In: Encyclopedia of Perception. Sage, Thousand Oaks, U.S.. ISBN 9781506332734

Smith, Tim and Henderson, John. M (2010) Attentional synchrony in static and dynamic scenes. Journal of Vision, 8 (6). ISSN 1534-7362 Item not available online.

Smith, Tim and Henderson, John. M (2009) Facilitation of return during scene viewing. Visual Cognition, 17 (6-7). pp. 1083-1108. ISSN 1350-6285 Item not available online.

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Smith, Tim and Whitwell, Martyn and Lee, John (2006) Eye Movements and Pupil Dilation During Event Perception. In: ETRA '06: Proceedings of the 2006 symposium on Eye tracking research & applications. Association For Computing Machinery, New York, U.S.. ISBN 1595933050

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Smith, Tim (2005) An Attentional Theory of Continuity Editing. PhD thesis, University of Edinburgh.

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Smith, Tim (2004) Perception of temporal continuity in discontinuous moving images. In: 26th Annual Meeting of the Cognitive Science Society, 5-7 August 2004, Chicago, U.S..

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Thelle, Notto J. W. and Fiebrink, Rebecca (2022) How do Musicians Experience Jamming with a Co-Creative “AI”? In: Machine Learning for Creativity and Design: NeurIPS 2022 Workshop, 9 December 2022, Virtual.

Troisi, Anna (2022) Life-enriching online environments for higher education. In: DRHA 2022, 5-7 Sept 2022, London. Item not available online.

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Troisi, Anna (2021) Teaching Peace: place-making for digital curricula. In: UNESCO Inclusive Policy Lab Education and Digital Skills: A Conversation Event, 8 December 2021, Online.

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Troisi, Anna (2021) Teaching peace: supporting students’ agency in the curriculum with place-making pedagogy. In: Digitally Engaged Learning Conference 2021: Embracing Uncertainty, 24-25 Sept 2021, Hong Kong.

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Tanweer, Anissa and Gade, Emily and Krafft, P M and Dreier, Sarah (2021) Why the Data Revolution Needs Qualitative Thinking. Harvard Data Science Review, 3.3. ISSN 2644-2353

Troisi, Anna and Sigthorsson, Gauti (2019) How Will This Help Me Catch More Fish? In: DRHA 2019, 8-10 September 2019, London. Item not available online.

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Troisi, Anna (2018) OB-scene, a Live Audio/Visual Performance for Photoplethysmograph and Female Body. Organised Sound, 23 (3). pp. 270-276. ISSN 1469-8153

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Troisi, Anna (2015) Teaching Computer Music to academically Engage At-risk Students. International Journal of Arts Education, 10 (4). pp. 25-36. ISSN 2326-9944

Troisi, Anna (2015) Keen-Skin. [Art/Design Item] Item not available online.

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Troisi, Anna and Ng, J and Gregg, S and Chiaramonte, Antonino (2013) “Talk to me”, a digital art web installation. In: 10th International Symposium on Computer Music Multidisciplinary Research, 15-18 October 2013, Marseille, France.

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Vigliensoni, Gabriel and Fiebrink, Rebecca (2023) Interacting with neural audio synthesis models through interactive machine learning. In: Explainable AI for the Arts: XAIxArts: ACM Creativity & Cognition 2023, 19 June 2023, Virtual.

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Vigliensoni, Gabriel and Fiebrink, Rebecca (2023) Steering latent audio models through interactive machine learning. In: ICCC’23: 14th International Conference on Computational Creativity, 19-23 June 2023, Waterloo, ON, Canada.

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Vigliensoni, Gabriel and Perry, Phoenix and Fiebrink, Rebecca (2022) A Small-Data Mindset for Generative AI Creative Work. In: Generative AI and HCI - CHI 2022 Workshop, 10 May 2022, New Orleans, USA, Online.

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Vigliensoni, Gabriel and McCallum, Louis and Maestre, Esteban and Fiebrink, Rebecca (2020) Generation and visualization of rhythmic latent spaces. In: The 2020 Joint Conference on AI Music Creativity, 19-23 October 2020.

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Vigliensoni, Gabriel and McCallum, Louis and Fiebrink, Rebecca (2020) Creating Latent Spaces for Modern Music Genre Rhythms Using Minimal Training Data. In: International Conference on Computational Creativity (ICCC), 7-11 September 2020.

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Vernetti, Angelina and Smith, Tim and Senju, Atsushi (2017) Gaze-contingent reinforcement learning reveals incentive value of social signals in young children and adults. Proceedings of the Royal Society B: Biological Sciences, 284 (1850). ISSN 0962-8452

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Vilaro, Anna and Orero, Pilar and Smith, Tim (2013) Time to read, time to watch: Eye movements and information processing in subtitled films. Journal of Eye Movement Research, 6 (3). ISSN 1995-8692 Item not available online.

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Vilaro, Anna and Smith, Tim (2011) Subtitle reading effects on visual and verbal information processing in films. Perception, 40. ISSN 0301-0066 Item not available online.

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van den Bergh, F. and Lalioti, Vali (1999) Software Chroma Keying in an Immersive Virtual Environment. South African Computer Journal (24). ISSN 2313-7835

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Wood, Oliver and Fiebrink, Rebecca (2023) Setting Switcher: Changing genre-settings in text-based game environments populated by generative agents. In: NeurIPS 2023 Workshop on Machine Learning for Creativity and Design, 16 December 2023, New Orleans.

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Wallace, Benedikte and Hilton, Clarice and Nymoen, Kristian and Torresen, Jim and Martin, Charles Patrick and Fiebrink, Rebecca (2023) Embodying an Interactive AI for Dance Through Movement Ideation. In: ACM Conference on Creativity & Cognition 2023, 19-21 June 2023, Virtual.

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Winnie, Soon (2023) Writing an Article as if Writing a Piece of Software. Toward a Minor Tech: A Peer-reviewed Newspaper, 12 (1). ISSN 2245-7593

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Wohl, Bea and Beck, Sophie and Blair, Lynne (2017) The Future of the Computing Curriculum: How the Computing Curriculum Instills Values and Subjectivity in Young People. International Journal of Computer Science Education in Schools, 1 (1). ISSN 2513-8359

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Wohl, Bea and Porter, Barry and Clinch, Sarah (2015) Teaching Computer Science to 5-7 year-olds: An initial study with Scratch, Cubelets and unplugged computing. In: WiPSCE '15: Proceedings of the Workshop in Primary and Secondary Computing Education. Association for Computing Machinery, pp. 55-60. ISBN 978-1-4503-3753-3

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Wass, Sam and Smith, Tim (2015) Visual motherese? Signal-to-noise ratios in toddler-directed television. Developmental Science, 18 (1). pp. 24-37. ISSN 1363-755x

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Wohl, Bea (2014) Revealing the 'Face' of the Robot Introducing the Ethics of Levinas to the Field of Robo-ethics. In: Mobile Service Robotics. World Scientific, Pozan, Poland, pp. 704-714. ISBN 978-981-4623-34-6

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Wu, Rachel and Scerif, Gaia and Aslin, Richard. N and Smith, Tim and Nako, Rebecca and Eimer, Martin (2013) Searching for Something Familiar or Novel: Top–Down Attentional Selection of Specific Items or Object Categories. Journal of Cognitive Neuroscience, 25 (5). pp. 719-729. ISSN 0898-929X Item not available online.

Wu, Rachel and Scerif, Gaia and Aslin, Richard. N and Smith, Tim and Nako, Rebecca and Eimer, Martin (2013) Searching for Something Familiar or Novel: Top–Down Attentional Selection of Specific Items or Object Categories. Journal of Cognitive Neuroscience, 25 (5). pp. 719-729. ISSN 0898-929X Item not available online.

Woolard, Adrian and Lalioti, Vali and Hedley, Nicholas and Carrigan, Neil and Hammond, Matt and Julien, Joey (2003) Case studies in application of augmented reality in future media production. In: The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 10 October 2003, Tokyo, Japan. Item not available online.

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Woolard, Adrian and Lalioti, Vali and Hedley, Nick and Julien, J. and Hammond, M. and Carrigan, Neil (2003) Using ARToolkit to prototype future entertainment scenarios. In: 2003 IEEE International Augmented Reality Toolkit Workshop, 7 Oct 2003, Tokyo, Japan.

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Young, Meg and Katell, Michael and Krafft, P M (2022) Confronting Power and Corporate Capture at the FAccT Conference. FAccT '22: 2022 ACM Conference on Fairness, Accountability, and Transparency.

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Yee-King, Matthew and McCallum, Louis (2021) Studio report: sound synthesis with DDSP and network bending techniques. In: 2nd Conference on AI Music Creativity (MuMe + CSMC) Proceedings. AIMC. ISBN 978-3-200-08272-4

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Yee-King, Matthew and McCallum, Louis and llano, Maria and Růžička, Vít and d'Inverno, Mark and Grierson, Mick (2020) Examining Student Coding Behaviours in Creative Computing Lessons using Abstract Syntax Trees and Vocabulary Analysis. In: ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education. Association for Computing Machinery. ISBN 978-1-4503-6874-2

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Yee-King, Matthew and Grierson, Mick and d'Inverno, Mark (2017) Evidencing the value of inquiry based, constructionist, learning for student coders. International Journal of Engineering Pedagogy, 7 (3). pp. 109-129. ISSN 2192-4880

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Yee-King, Matthew and Grierson, Mick and d'Inverno, Mark (2017) STEAM WORKS: Student coders experiment more and experimenters gain higher grades. In: Global Engineering Education Conference, 26 - 28 April 2017, Athens, Greece.

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Zbyszynski, Michael and Grierson, Mick and Yee-King, Matthew and Fedden, Leon (2017) Write once run anywhere revisited: machine learning and audio tools in the browser with C++ and emscripten. In: Web Audio Conference 2017, 21 - 23 August 2017, Queen Mary University of London, United Kingdom.

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Zbyszynski, Michael and Grierson, Mick and Yee-King, Matthew (2017) Rapid Prototyping of New Instruments with CodeCircle. In: New Interfaces for Musical Expression, 15 - 18 May 2017, Copenhagen, Denmark.

This list was generated on Thu Mar 28 22:02:56 2024 GMT.