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Cardoso, Eva and Carnicero, Laura and Dempster, Anna and Liu, Kai and Mould, Oli and Pezzana, Silvio Pierluigi and Roodhouse, Simon, Creative Industries Observatory (2008) Game on! a report on the interactive leisure software subsector in London. Project Report. Creative Industries Observatory, London.
Froes, Isabel and Walker, Kevin (2011) The art of play: exploring the roles of technology and social play in museums. In: Museums at Play: Games, Interaction and Learning. Museums Etc, Edinburgh. ISBN 9781907697135
Grimaldi, Silvia and Felipe, Jesus (2007) ETree: Tactile Interactions with Light. In: Design and Semantics of Form and Movement: DeSForM 2007. Koninklijke Philips N.V., Amsterdam, Netherlands, pp. 102-107. ISBN 9780954958718
Grimaldi, Silvia and Felipe, Jesus (2008) Touch my ETree: Shaping light through tactile Interaction. In: Dare to Desire: 6th International Conference on Design & Emotion, 6-9 October 2008, School of Design, The Hong Kong Polytechnic University, Hong Kong SAR.
Grimaldi, Silvia (2014) Narrativity of Object Interaction Experiences: A Framework for Designing Products as Narrative Experiences. In: Experience Design: Concepts and Case Studies. Bloomsbury Academic, London, pp. 57-68. ISBN 9781472569394
Grimaldi, Silvia (2013) Story of Use: Analysis of Film Narratives to Inform the Design of Object Interactions. In: Nordes 2013: Experiments in design research Online proceedings. The Royal Danish Academy of Fine Arts, Schools Architecture, Design and Conservation, pp. 374-377. ISBN 9788778303165
Hughes, Ben and Tillotson, Jenny (2006) Design as a means of exploring the emotional component of scent. In: 5th Conference on Design and Emotion, 2006, The Design and Emotion Society, Chalmers University of Technology, Gothenburg, Sweden.
Lewis, Garth (2003) Teaching and Professional Fellowship Report 2002/3: Colour and Computing. Project Report. University of the Arts London, London.
Marenko, Betti and van Allen, Philip (2016) Animistic design: how to reimagine digital interaction between the human and the nonhuman. Digital Creativity, 27. pp. 1-19. ISSN 1744-3806
Marenko, Betti (2014) Neo-Animism and Design. A New Paradigm in Object Theory. Design and Culture, 6 (2). pp. 219-242. ISSN 1754-7075
Stopher, Benjamin (2015) Tangible Evidence 02 Systems, Platforms and Prototypes. University of the Arts London., London, UK. ISBN 978-1-906908-40-9
Tillotson, Jenny, Polyphotonix (2012) Check The Smell Print: Printed Electronic Perfumery. In: Plastic Electronics Seminar, 14th March 2012, Royal College of Arts. (Unpublished)
Tillotson, Jenny (2009) Scent Whisper: Open House Festival Of Interactive Technology, HCI 2009, Microsoft. [Art/Design Item]
Tillotson, Jenny (2012) Scentsory Design® to enhance user experience through the sense of smell - our most evocative sense. In: Improving the User Experience in the Next Decade: A 2020 Vision, 22nd March 2012, Philips Research Laboratories, 101 Cambridge Science Park, Milton Road, Cambridge, CB4 0FY. (Unpublished)
Tillotson, Jenny (2005) Smart Second Skin and Scent Whisper at Siggraph 2005. [Show/Exhibition]
Tillotson, Jenny, Olfacom, DIAM Europe and AC2i (2006) Smart Second Skin at Lille3000 Futuro Textile. In: Lille3000 'Futuro Textile', 14th October 2006 - 14th January 2007, Lille, France. (Unpublished)
Windle, Amanda and Gibbs, Ian (2011) Becoming and Belonging - Cross Borders of Research and Enteprise. In: Staff Development Day, July 2011, London College of Communication.
Windle, Amanda (2012) Design for prevention and the promises of automated things: two fictional accounts of misanthropic agency from the elevator (lift) to the sexbot. In: CRESC Conference 2012 Promises: Crisis and Socio-Cultural Change, 4th - 7th September 2012, Manchester.
Windle, Amanda (2011) Territorial Violence and Design, 1950-2010: A Human-Computer Study of Personal Space and Chatbot Interaction. PhD thesis, University of the Arts London with Surrey University.
Windle, Amanda (2012) Video interview on enterprise and research at the DigiLab. Co-Creating the Future.
Windle, Amanda (2012) Virtual reenactments of studio practice: assembling a digi-lab through case studies of virtual and online inscription. In: Biennial Conference of 4S and EASST, 17th - 20th October 2012, Copenhagen, Denmark.