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Aceti, Lanfranco (2005) European Avant-Garde: Art, Borders and Culture in Relationship to Mainstream Cinema and New Media. PhD thesis, University of the Arts London.
Burns, Elliott and Rees, Jake Charles and MacLachlan, Jen (2016) Everybody Phones Out: teaching experiments with Instagram. Spark: UAL Creative Teaching and Learning Journal, 1 (2). pp. 79-94. ISSN 2397-6594
Doruff, Sher (2006) The Translocal Event and the Polyrhythmic Diagram. PhD thesis, University of the Arts London.
Eilbeck, Alastair and Stewart, Hannah and Jacbos, Naomi and Quick, Andrew and Salinas, Lara and Porter, Joel and Harvey, Gareth (2015) Meyouandus: Interactive in-venue displays. Research and Development Report. Project Report. Digital R&D Fund for the Arts.
Froes, Isabel and Walker, Kevin (2011) The art of play: exploring the roles of technology and social play in museums. In: Museums at Play: Games, Interaction and Learning. Museums Etc, Edinburgh. ISBN 9781907697135
Jackson, John and Kelly, Mike (2012) The Growth of a Blogging Community for Teaching and Learning at University of the Arts London. In: SOLSTICE & CLTR 2012 - Enhancing Learning, Teaching and Student Success, 13-14 June 2012, Edge Hill University, Ormskirk, UK.
Kücklich, Julian (2009) A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine. Games and Culture, 4 (2). pp. 158-169. ISSN 1555-4120
Lewis, Garth (2003) Teaching and Professional Fellowship Report 2002/3: Colour and Computing. Project Report. University of the Arts London, London.
Mencia, Maria (2003) From Visual Poetry to Digital Art: Image-Sound-Text, Convergent Media, and the development of New Media Languages. PhD thesis, University of the Arts London.
Makryniotis, Thomas (2013) Syndesis: Linking the Representational and Simulational Qualities of Digital Dress. In: Digital Fashion Conference 2013, 16-17 May 2013, London College of Fashion.
Petreca, Bruna and Bianchi-Berthouze, Nadia and Baurley, Sharon and Watkins, Penelope and Atkinson, Douglas (2013) An Embodiment Perspective of Affective Touch Behaviour in Experiencing Digital Textiles. In: ACII '13 Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction. IEEE Computer Society, Washington DC, USA, pp. 770-775. ISBN 978-0-7695-5048-0
Stockburger, Axel (2006) The rendered arena: modalities of space in video and computer games. PhD thesis, University of the Arts London.
Windle, Amanda and Gibbs, Ian (2011) Becoming and Belonging - Cross Borders of Research and Enteprise. In: Staff Development Day, July 2011, London College of Communication.
Windle, Amanda (2011) Considering simplicity and dexterity in an open and closed internet of things. Creative Industries Knowledge Transfer Network (04). (Unpublished)
Windle, Amanda (2012) Video interview on enterprise and research at the DigiLab. Co-Creating the Future.
Windle, Amanda (2012) Virtual reenactments of studio practice: assembling a digi-lab through case studies of virtual and online inscription. In: Biennial Conference of 4S and EASST, 17th - 20th October 2012, Copenhagen, Denmark.