This article is an attempt to understand cheating in digital games as a practice that highlights the machinicity of the process of digital gameplay. The significance of this endeavor lies in the fact that digital gameplay is often naturalized—by the digital games industry, by players, and by scholars in the burgeoning field of digital game studies—which leads to an obfuscation of the inherently cybernetic character of videogames. Cheating and other ``de-ludic'' practices can counteract this naturalization and reveal the process of ``becoming-machine'' that lies at the heart of digital gameplay.
|Type of Research:||Article|
|Keywords/subjects not otherwise listed:||digital games, deus ex, cheating, semiotics, technicity|
|Your affiliations with UAL:||Other Affiliations > Knowledge Transfer Partnerships|
|Digital Object Identifier:||doi:10.1177/1555412008325486|
|Deposited By:||INVALID USER|
|Deposited On:||15 Aug 2011 14:48|
|Last Modified:||02 Aug 2013 14:24|