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UAL Research Online

A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine

Kücklich, Julian (2009) A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine. Games and Culture, 4 (2). pp. 158-169. ISSN 1555-4120

Type of Research: Article
Creators: Kücklich, Julian
Description:

This article is an attempt to understand cheating in digital games as a practice that highlights the machinicity of the process of digital gameplay. The significance of this endeavor lies in the fact that digital gameplay is often naturalized—by the digital games industry, by players, and by scholars in the burgeoning field of digital game studies—which leads to an obfuscation of the inherently cybernetic character of videogames. Cheating and other ``de-ludic'' practices can counteract this naturalization and reveal the process of ``becoming-machine'' that lies at the heart of digital gameplay.

Official Website: http://dx.doi.org/10.1177/1555412008325486
Keywords/subjects not otherwise listed: digital games, deus ex, cheating, semiotics, technicity
Publisher/Broadcaster/Company: Sage Publications
Your affiliations with UAL: Other Affiliations > Knowledge Transfer Partnerships
Date: 2009
Digital Object Identifier: 10.1177/1555412008325486
Date Deposited: 15 Aug 2011 13:48
Last Modified: 08 Oct 2015 05:38
Item ID: 4931
URI: https://ualresearchonline.arts.ac.uk/id/eprint/4931

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