Kücklich, Julian (2009) A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine. Games and Culture, 4 (2). pp. 158-169. ISSN 1555-4120
Type of Research: | Article |
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Creators: | Kücklich, Julian |
Description: | This article is an attempt to understand cheating in digital games as a practice that highlights the machinicity of the process of digital gameplay. The significance of this endeavor lies in the fact that digital gameplay is often naturalized—by the digital games industry, by players, and by scholars in the burgeoning field of digital game studies—which leads to an obfuscation of the inherently cybernetic character of videogames. Cheating and other ``de-ludic'' practices can counteract this naturalization and reveal the process of ``becoming-machine'' that lies at the heart of digital gameplay. |
Official Website: | http://dx.doi.org/10.1177/1555412008325486 |
Keywords/subjects not otherwise listed: | digital games, deus ex, cheating, semiotics, technicity |
Publisher/Broadcaster/Company: | Sage Publications |
Your affiliations with UAL: | Other Affiliations > Knowledge Transfer Partnerships |
Date: | 2009 |
Digital Object Identifier: | 10.1177/1555412008325486 |
Date Deposited: | 15 Aug 2011 13:48 |
Last Modified: | 08 Oct 2015 05:38 |
Item ID: | 4931 |
URI: | https://ualresearchonline.arts.ac.uk/id/eprint/4931 |
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