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The creative dilemma: pleasure, usability, (re)playability and technology

Kaczmarek, Thom (2010) The creative dilemma: pleasure, usability, (re)playability and technology. In: 6th International Academic Conference on the Culture-Generative Function of Games cycle, entitled: Between pleasure and usefulness, 13-14 November 2010, Games Research Association of Poland, Poznań, Poland.

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