Kaczmarek, Thom (2026) Game Jams as proof-of-concept entrpreneurial launchpads. In: From Syllabus to Studio. Play Story Press, Pittsburgh, PA., pp. 30-58.
| Type of Research: | Book Section | ||||
|---|---|---|---|---|---|
| Creators: | Kaczmarek, Thom | ||||
| Description: | Book chapter on utilisation of rapid prototyping through Game Jams as a way to create a proof-of-concept prototypes for entrepreneurial launchpads. From Syllabus to Studio gathers first-person perspectives from professionals working across the game industry as they write directly to the students who will one day join them. Unlike books that describe how games and gaming are taught in the classroom, this collection captures what the classroom often can’t: the judgment, habits, and hard-won lessons that come only from shipping real games under real constraints. Contributors span programming, design, art, production, and business roles, offering candid accounts of what a career in games looks like and what they wish they’d known earlier. This book aims to help students trace a path from syllabus to studio, bridging the gap between formal education and industry practice with voices from the field itself. |
||||
| Official Website: | https://playstorypress.org/books/from-syllabus-to-studio/ | ||||
| Publisher/Broadcaster/Company: | Play Story Press | ||||
| Your affiliations with UAL: | Colleges > London College of Communication | ||||
| Date: | 18 October 2026 | ||||
| Digital Object Identifier: | 10.17613/6ydz7-cvk03 | ||||
| Date Deposited: | 20 Oct 2026 12:40 | ||||
| Last Modified: | 20 Oct 2026 12:40 | ||||
| Item ID: | 28000 | ||||
| URI: | https://ualresearchonline.arts.ac.uk/id/eprint/28000 | ||||
| Licences: |
|
Repository Staff Only: item control page | University Staff: Request a correction

Tools
Tools