Kaczmarek, Thom (2026) From Game Concept to Playable Prototype. In: Teaching the Game (2nd Edition). Play Story Press, Pittsburgh, PA, pp. 325-339.
| Type of Research: | Book Section | ||||
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| Creators: | Kaczmarek, Thom | ||||
| Description: | Book chapter on the unit I teach "From Game Concept to Playable Prototype". "Teaching the Game (2nd Edition) Volume II is a collection of syllabi from instructors teaching game design, development, and implementation across disciplines and institutions worldwide. Now in its second edition, this expanded collection features chapters spanning teaching in areas like computer science, education, communication, art, and business, each documenting a working course’s objectives, pedagogy, structure, assessment methods, and the games, software, and hardware used in the classroom. This edition adds new material addressing artificial intelligence’s growing role in both the games industry and game-focused classrooms. The book offers current and future instructors a practical, field-tested resource for building or refining their own courses, while also providing a snapshot of how games are being taught around the world today." |
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| Official Website: | https://playstorypress.org/books/teaching-the-game-2nd-edition-volume-ii/ | ||||
| Keywords/subjects not otherwise listed: | Game Design, Game Development, Myth and Folklore | ||||
| Publisher/Broadcaster/Company: | Play Story Press | ||||
| Your affiliations with UAL: | Colleges > London College of Communication | ||||
| Date: | 18 October 2026 | ||||
| Digital Object Identifier: | 10.17613/ktwjd-k6w03 | ||||
| Date Deposited: | 20 Oct 2026 13:22 | ||||
| Last Modified: | 20 Oct 2026 13:22 | ||||
| Item ID: | 28002 | ||||
| URI: | https://ualresearchonline.arts.ac.uk/id/eprint/28002 | ||||
| Licences: |
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