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Items where Author is "King:David::"

Group by: Date | Creators | Type of Research | No Grouping
Number of items: 10.

King, David (2026) The Feel of It: Minimalism for Analogue Games. In: 17th Annual DiGRA Conference, 14-18 June 2026, Maynooth, Ireland. Item not available online.

King, David (2024) Playing with Memory: Embedding creativity and strategies to aid the player in memory games. In: 26th Board Games Studies Colloquium, 23-26 April 2024, Tampere, Finland. Item not available online.

King, David (2022) A Minimalist Approach to Exploring Board Game Design. In: 24th Board Game Studies Colloquium, 16-20 May 2022, Leeuwarden, Netherlands. Item not available online.

King, David (2021) Mechanically Identical, Aesthetically Different: Thinking about Game Feel in Table-Top Games. In: 23rd Board Game Studies Colloquium, 13-16 April 2021, Paris, France. Item not available online.

King, David (2019) A Chance to Play Fair: Considering Randomness in Modern Game Design. In: 22nd Board Game Studies Colloquium, 7-11 April 2019, Bologna, Italy. Item not available online.

King, David (2018) Meaningful Choice, Decision, Agency? In: 21st Board Game Studies Colloquium, 24-26 April 2018, Athens, Greece. Item not available online.

King, David (2017) Dexterity: Between Choice and Randomness. In: 20th Board Game Studies Colloquium, 17-20 May 2017, Copenhagen, Denmakr. Item not available online.

King, David (2016) Through the Lens of Choice, Randomness and Interaction: 20 Years of Spiel Des Jahres Winners. In: 19th Board Game Studies Colloquium, 13-16 April 2016, Nuremburg, Germany. Item not available online.

King, David (2015) Beginning a Taxonomy for Discussing Games Design. In: 17th Board Game Studies Colloquium, 21-24 May 2014, Ipswich, UK. Item not available online.

King, David (2015) Choice, Randomness and Interaction: The Building Blocks of Game Rules. In: 18th Board Game Studies Colloquium, 15-18 April 2015, Lausanne, Switzerland. Item not available online.

This list was generated on Fri Oct 23 23:38:10 2026 BST.