Jiwa, Salim and Rose, Arjun and Lavelle, Dawn (2005) Virtual outlets: business gaming for fashion retail operations. International Journal of Information and Operations Management Education, volume (number). 58 - 73. ISSN 17442303
Type of Research: | Article |
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Creators: | Jiwa, Salim and Rose, Arjun and Lavelle, Dawn |
Description: | The paper proceeds from the principle that educators in the HE sector are constantly attempting to bring management education closer to reality but that teaching has generally focuses on two models, specifically the ‘theory of business’ and ‘training in human and resource management skills’. It is argued here that these circumstances mean that the context of learning remains artificial and it is therefore difficult to reproduce the characteristics of practice in the classroom. Through modelling and electronic simulation of the fashion retail environment, Virtual Outlets creates a fashion retail pipeline enabling the game user to consider product buying, merchandising and satisfaction of the consumer proposition through a succession of business cycles. The complexities of planning and decision-making are explored through segmentation analysis, sourcing strategy and forward ordering, store allocation, space planning, pricing policy/markdowns. The game has been used in teaching programmes including management courses at Manchester Metropolitan University. Participants were observed to become quickly conversant with the workings of the game. |
Additional Information (Publicly available): | Dawn Lavelle |
Your affiliations with UAL: | Colleges > London College of Communication |
Date: | 1 January 2005 |
Digital Object Identifier: | 10.1504/IJIOME.2005.007448 |
Date Deposited: | 03 Dec 2009 23:19 |
Last Modified: | 09 Nov 2023 04:46 |
Item ID: | 1516 |
URI: | https://ualresearchonline.arts.ac.uk/id/eprint/1516 |
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