Raskob, Evan S. (2018) Science Fiction and Design as World-Making. In: Artificially Intelligent. V&A Publishing/Thames & Hudson. ISBN 9781527229402
Type of Research: | Book Section |
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Creators: | Raskob, Evan S. |
Description: | This essay discusses the evolution of two inter-disciplinary design projects that use the methods of tool-building and fiction writing in their research process. The first project discussed, Spoke, is a game for exploring critical thinking, ideation techniques, and future narratives. Each time it is played it generates new research outcomes as narratives and discussion. Beyond narratives, the second project, LivePrinter, uses tool-making as a form of future thinking and "research as design." With widespread 3D printing and robot manufacturing in use, LivePrinter explores how printing-as-performance challenges our current view of automated production’s strengths and weaknesses. |
Keywords/subjects not otherwise listed: | games, 3D printing, livecoding |
Publisher/Broadcaster/Company: | V&A Publishing/Thames & Hudson |
Your affiliations with UAL: | Research Centres/Networks > Institute for Creative Computing |
Date: | 12 September 2018 |
Date Deposited: | 19 Mar 2024 15:47 |
Last Modified: | 19 Mar 2024 15:47 |
Item ID: | 21474 |
URI: | https://ualresearchonline.arts.ac.uk/id/eprint/21474 |
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