Kaczmarek, Thom (2006) Death Cage. [Art/Design Item]
| Type of Research: | Art/Design Item | 
|---|---|
| Creators: | Kaczmarek, Thom | 
| Description: | 'Death Cage' 2008 is a minigame in which our score is to survive attacks from hostile turned zombies. The plot revolves around a virus that, under the influence of severe climate changes, evolves significantly after the poles shift and ultimately destroys most of the known world. The game is set in closed mini-arenas, similar to prison cages, from which we can't escape. There are a few levels to choose from in one scenery. And the physics engine will accurately replicate physics properties (e.g., a grenade will cause recoil). In-game, there is plenty of black humour and irony to be found in the Polish Click Scene, as well as carols and Christmas... ===Awards=== Winner of The Daily Click Game of the Week #216 | 
| Keywords/subjects not otherwise listed: | Game Design, Game Development, Game Art, Indie | 
| Your affiliations with UAL: | Colleges > London College of Communication | 
| Date: | 2006 | 
| Related Websites: | https://www.create-games.com/newspage.asp?id=2582, https://therpg.pl | 
| Related Websites: | |
| Projects or Series: | Fanotherpg | 
| Date Deposited: | 29 Oct 2025 13:28 | 
| Last Modified: | 29 Oct 2025 13:28 | 
| Item ID: | 24975 | 
| URI: | https://ualresearchonline.arts.ac.uk/id/eprint/24975 | 
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