Kaczmarek, Thom (2018) Fluid Design, how alternative gameplay was born [Płynne projektowanie czyli jak zrodziła się alternatywna rozgrywka]. In: Game Academy, 10 Jan 2018, Krakowski Park Technologiczny, Kraków, Poland.
| Type of Research: | Conference, Symposium or Workshop Item |
|---|---|
| Creators: | Kaczmarek, Thom |
| Description: | How simplifying players' lives, budget savings, and simple ideas, as well as design blunders, have spawned alternative ways to play our favorite titles. An interactive presentation featuring some familiar examples from gaming history. |
| Official Website: | https://gameacademy.pl/speaker/tomasz-kaczmarek/ |
| Keywords/subjects not otherwise listed: | Game Design, Game Art, Game Development |
| Your affiliations with UAL: | Colleges > London College of Communication |
| Date: | 10 January 2018 |
| Event Location: | Krakowski Park Technologiczny, Kraków, Poland |
| Date Deposited: | 10 Nov 2025 10:49 |
| Last Modified: | 12 Nov 2025 16:45 |
| Item ID: | 25067 |
| URI: | https://ualresearchonline.arts.ac.uk/id/eprint/25067 |
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