Kaczmarek, Thom (2014) Analysis of limited vision in video games as an acceptable challenge and emotional stimulus. In: 10th International Scientific Conference: The culture-forming function of games, 15-16 November 2014, Poznan, Poland.
| Type of Research: | Conference, Symposium or Workshop Item |
|---|---|
| Creators: | Kaczmarek, Thom |
| Description: | This project aims to analyze how proper implementation of limited player vision in video games can give a fairer, richer and more immersive game experience. Thanks to this investigation it will be possible to categorize them for future use in subsequent research or game design. An example of such categorization based on several outcomes will be proposed. The research will consider software, hardware and health aspects applied to a wide range of genres: racing, shooting, platform, role playing, strategy, etc. The implications of using different platforms will also be investigated. Connections with other areas like robotics, psychology and culture will be discussed as well. The studied literature on game design and graphics rarely discusses those topics directly. This is why current research is based on selected titles – past, present and upcoming – since the beginning of video games and related industry. As a result an in-deep analysis of vision limitations with a categorization system has been provided. |
| Official Website: | http://www.gry2014.konferencja.org/page.php?id=4207 |
| Keywords/subjects not otherwise listed: | Game Design, Game Art, Game Development, Accessibility |
| Your affiliations with UAL: | Colleges > London College of Communication |
| Date: | 16 November 2014 |
| Event Location: | Poznan, Poland |
| Date Deposited: | 12 Nov 2025 16:18 |
| Last Modified: | 12 Nov 2025 16:38 |
| Item ID: | 25083 |
| URI: | https://ualresearchonline.arts.ac.uk/id/eprint/25083 |
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