Kaczmarek, Thom (2011) How to design levels in a Jam environment. In: Sympozjum Europejskiej Akademi Gier, 22-23 November 2011, Krakow, Poland.
| Type of Research: | Conference, Symposium or Workshop Item |
|---|---|
| Creators: | Kaczmarek, Thom |
| Description: | Presentation of best practices and approaches to quickly design and iterate game levels depending on the game genres and mechanics, especially under the time pressure of a game jam environment. |
| Official Website: | https://hcai.fais.uj.edu.pl/en_GB/europejska-akademia-gier |
| Keywords/subjects not otherwise listed: | Level Design, Game Jam, Game Design, Game Development |
| Your affiliations with UAL: | Colleges > London College of Communication |
| Date: | 23 November 2011 |
| Event Location: | Krakow, Poland |
| Date Deposited: | 27 Nov 2025 13:38 |
| Last Modified: | 27 Nov 2025 13:38 |
| Item ID: | 25271 |
| URI: | https://ualresearchonline.arts.ac.uk/id/eprint/25271 |
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