Wynne, John and Wainwright, Tim (2014) I Am Not the Cancer. [Art/Design Item]
Thorogood, Simon (2010) StarD. [Art/Design Item]
Stiff, Andy (2004) The City Quartered. [Art/Design Item]
O'Riley, Tim (2002) Mirror. [Art/Design Item]
O'Connell, Douglas (2004) Lightwork: Here's What I Did with my Body One Day. [Art/Design Item]
Naldi, Pat (2002) East of Eden. [Art/Design Item]
Coleman, Kim (2012) Django Django UK/ EU/ US Tours 2012-2015. [Art/Design Item]
Coleman, Kim (2014) Victory Over the Sun. World Tour for Franz Ferdinand. [Art/Design Item]
Cain, Benjamin (2021) UNINVITED. [Art/Design Item]
Burton, Michael and Nitta, Michiko (2019) New Organs of Creation. [Art/Design Item]
Windle, Amanda (2011) Considering simplicity and dexterity in an open and closed internet of things. Creative Industries Knowledge Transfer Network (04).
Whitby, Richard (2022) Ben Hur Live as post-cinematic adaptation. Journal of Adaptation in Film & Performance, 15. pp. 61-75. ISSN 1753-643X
Thorogood, Simon (2012) Phashion. Atelier-Mayer, 2. pp. 28-35.
Thornett, Lucy (2020) The scenographic potential of immersive technologies: virtual and augmented reality at the Prague Quadrennial 2019. Theatre and Performance Design, 6 (1-2). pp. 102-116. ISSN 2332-2551
Reynolds, R and Walker, Kevin and Speight, C (2010) Web-based museum trails on PDAs for university-level design students: design and evaluation. Computers & Education, 55 (3). pp. 994-1003. ISSN 03601315
Petreca, Bruna and Saito, Carmem and Baurley, Sharon and Atkinson, Douglas and Yu, Xumei and Bianchi-Berthouze, Nadia (2019) Radically Relational Tools: A Design Framework to Explore Materials through Embodied Processes. International Journal of Design, 13 (2). pp. 7-20. ISSN 1991-3761
Peng, Friendred (Youhong) (2024) Transforming spectator into collaborator during a digitalised dance performance. Multimodality & Society, 4 (1). pp. 108-116. ISSN 2634-9809
O'Riley, Tim (2008) Technological Claustrophobia. Journal of the New Media Caucus, 04 (02). ISSN 1942017X
Johnson, Tony and Green, Phil (2005) The colour difference formula CIEDE2000 and its performance with a graphic arts data set. TAGA Journal Technical Association of the Graphic Arts, 2 (2). pp. 59-71. ISSN 17480345
Grennan, Simon and Hague, Ian (2018) Medium, knowledge, structure: capacities for choice and the contradiction of medium-specificity in games and comics. Image & Narrative. ISSN 1780678X
Cohen, Nathan (2011) New perspectives: collaborative research in art and science. ACM Computers in Entertainment. ISSN 15443574
Cohen, Nathan (2016) Visual Perception, Abstraction and Invention: an Exploration. Interalia Magazine (22).
Stopher, Benjamin (2015) Tangible Evidence 02 Systems, Platforms and Prototypes. University of the Arts London, London, UK. ISBN 978-1-906908-40-9
Horton, Ian and Furnee, Bettina (2018) Hard Werken: One for All (Graphic Art & Design 1979-1994). Valiz, Amsterdam. ISBN 9789492095176
Austin, Patricia (2020) Narrative Environments and Experience Design: Space as a Medium of Communication. Routledge Research in Design Studies . Routledge, 52 Vanderbilt Avenue, New York, NY 10017. ISBN 978-0-367-13804-2
Thornett, Lucy (2022) Affect. In: Routledge Companion to Audiences and the Performing Arts. Routledge, Abingdon. ISBN 9781000537963
Thornett, Lucy (2021) The Scenographic Space(s) of Augmented Reality. In: Dramatic Architectures: Theatre and Performing Arts in Motion. CEAA, Porto, pp. 327-344. ISBN 978-972-8784-92-8
Milic, Nela and Dorrian, Edward (2020) Assembly - Drawing Models. In: Being Together is not Enough. Public Series, vols. 1-3, 2 (8). Five Years Publications, London, pp. 1-12. ISBN ISBN 9781903724194
Johnson, Tony (2002) Methods for characterizing colour scanners and digital cameras. In: Colour Engineering, Achieving Device Independent Colour. John Wiley and Sons Ltd, pp. 165-178. ISBN 0471486884
Hague, Ian (2022) Actively Multisensory Comic. In: Key Terms in Comics Studies. Palgrave Studies in Comics and Graphic Novels . Palgrave Macmillan, p. 5. ISBN 978-3-030-74973-6
Hague, Ian (2022) Ludology. In: Key Terms in Comics Studies. Palgrave Studies in Comics and Graphic Novels . Palgrave Macmillan, p. 183. ISBN 978-3-030-74973-6
Hague, Ian (2022) Remediation. In: Key Terms in Comics Studies. Palgrave Studies in Comics and Graphic Novels . Palgrave Macmillan, pp. 272-273. ISBN 978-3-030-74973-6
Hague, Ian (2022) Senses. In: Key Terms in Comics Studies. Palgrave Studies in Comics and Graphic Novels . Palgrave Macmillan, p. 288. ISBN 978-3-030-74973-6
Hague, Ian (2022) Taste Adjudication. In: Key Terms in Comics Studies. Palgrave Studies in Comics and Graphic Novels . Palgrave Macmillan, p. 319. ISBN 978-3-030-74973-6
Dovey, Max (2015) Who is it for? In: Real Projects for Real People. The Patching Zone, Rotterdam, pp. 47-53. ISBN 978-90-817051-3-4
Voegelin, Salomé (2021) Phantom Power, ‘Unperforming the Dream House’. In: Phantom Power, 20.11.2021 and 10.12.2021, Venice, Italy.
Tillotson, Jenny (2006) Smart Second Skin at Lille3000 Futuro Textile. In: Lille3000 'Futuro Textile', 14th October 2006 - 14th January 2007, Lille, France. (Unpublished)
Thornett, Lucy (2019) Audience Experiences of Augmented Reality Scenographies. In: IFTR Scenography Working Group Symposium Interim Event, 14-15 June 2019, Department of Theatre Studies, Faculty of Arts, Charles University Prague, Czech Republic.
Rowland, D and Porter, D and Gibson, M and Walker, Kevin (2010) Sequential art for science and computer-human interaction. In: 28th international conference on Human factors in computing systems, 10-15 Apr 2010, Atlanta, US.
Peng, Friendred (Youhong) and Tanaka, Atau and Ward, Jamie (2020) The light: exploring socially improvised movements using wearable sensors in a performative installation. In: UbiComp ISWC '20, 12-17 September 2020, Online.
Palma Stade, Tobias (2022) Instinct-Based Decision-Making in Interactive Narratives. In: XR Salento 2022, 6-8 July, Lecce, Salento, Italy.
Mavridou, I and Troisi, Anna and Seiss, E and Renaud, A and Balaguer-Ballester, E (2016) Experience Design for Emotional Stimulation in Virtual Reality. In: VRWC16: Virtual Reality World Congress, April 2016, Bristol.
Johnson, Tony and Tastl, Ingeborg and Holm, Jack (2006) Definition and use of the ISO 12640-3 reference colour gamut. In: Color Imaging Conference, 2006.
Johnson, Tony and Brammer, Julian (2002) The effect of gloss and viewing flare on colour appearance. In: TAGA conference, Ashville, North Carolina, USA.
Ian, Monroe, Studio L (2018) 2018 Laskey Charrette, Sam Fox School, Washington University in St Louis. In: The World Needs A New Network, January 25-29, 2108, Washington University in St Louis.
Doukianou, Stella and Lalioti, Vali (2024) Framework for Social XR, Navigating Challenges, Ethics and Opportunities for Authentic Community Engagement. In: IEEE VR 2024, 16-21 October 2024, Orlando, USA.
Akten, Memo and Fiebrink, Rebecca and Grierson, Mick (2019) Learning to See: You Are What You See. In: SIGGRAPH 2019 Art Papers, 28 July - 1 August 2019, Los Angeles, United States.
Veness, Alex (2010) The game of war. [Performance]
Spencer, Michael (2016) Transformation Exchange. [Performance]
Saul, Daniel and Davies, Rachel (2019) A Small Dream - Dorset. [Performance]
Brooks, Pete and Quick, Andrew (2006) El Cuidador. [Performance]
Wilder, Ken (2004) Projective Space. [Show/Exhibition]
Thorogood, Simon (2014) Couture Graphique: Beyond A Label. [Show/Exhibition]
Stiff, Andy and Noor, Nina (2006) Temporal Facades. [Show/Exhibition]
Stiff, Andy and D-Fuse (2003) Sonicity_Archeology of the Future. [Show/Exhibition]
Sajovic, Eva and Kyratzis, Sakis and Albino, Irene (2022) Knitscapes. [Show/Exhibition]
Rakotoniaina, Sitraka and Friend, Andrew (2022) Sound Systems: A Lunar Folklore. [Show/Exhibition]
Park, Soomi and Wells, Owen (2020) Between Dreamy and Dreary. [Show/Exhibition]
O'Riley, Tim (2001) Flipside. [Show/Exhibition]
O'Riley, Tim (2003) Signatures of the Invisible. [Show/Exhibition]
Melvin, Jo (2021) The Feuilleton: I will bear witness, Spoleto, Italy. [Show/Exhibition]
McMillan, Michael, Dubmorphology (2015) Rockers, Soulheads & Lovers: Sound Systems back in da Day. [Show/Exhibition]
Makryniotis, Thomas (2011) DressCode. [Show/Exhibition]
Gibson, Ruth and Roth, Bine and Pollmann, Alexa and Martelli, Bruno (2022) DAZZLE: SOLO. [Show/Exhibition]
Cohen, Nathan (2010) Intangible spaces. [Show/Exhibition]
Caruana, Natasha (2017) Timely Tale. [Show/Exhibition]
Burton, Michael and Nitta, Michiko (2023) Beyond Human Exhibition. [Show/Exhibition]
Broadhead, Caroline and Woodhouse, Angela (2009) Sighted. [Show/Exhibition]
Barnett, Heather and Strömbom, Daniel and Georgopoulou, Dimitra and Philippopoulos-Mihalopoulos, Andreas and Yang, Liu and Colwyn, Julius and Wainstein, Kira and Phillips, Melanie and Harper, Jamie (2017) Crowd Control. [Show/Exhibition]
Allsop, Douglas (2006) Binnen/Buiten. [Show/Exhibition]
Allsop, Douglas (2006) Solo Exhibition. [Show/Exhibition]
Summerley, Rory Keir (2017) Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced? PhD thesis, University of the Arts London and Falmouth University.