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UAL Research Online

Items where Subject is "Electronic Media studies"

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Number of items at this level: 65.

2005

Aceti, Lanfranco (2005) European Avant-Garde: Art, Borders and Culture in Relationship to Mainstream Cinema and New Media. PhD thesis, University of the Arts London.

2008

Hosea, Birgitta (2008) TV 2.0: animation readership / authorship on the internet. Animation Studies, 3. pp. 24-32. ISSN 1930-1928

Hardy, Jonathan (2008) Western Media Systems. Communication and Society . Routledge, Abingdon, Oxon. ISBN 9780203869048

2009

Rocamora, Agnès and Bartlett, Djurdja (2009) Blogs de mode: les nouveaux espaces du discours de mode. Sociétés, 2 (104). pp. 105-114. ISSN 0765-3697

2011

Windle, Amanda (2011) Considering simplicity and dexterity in an open and closed internet of things. Creative Industries Knowledge Transfer Network (04).

Taylor, j Milo and Brock-Nannested, George and Specht, Dirk (2011) Noisecleaning: Emerging from the Noise. Off Topic 4: Zullassen. ISSN 1867-5948

Kidd, Jenny and Ntalla, Irida and Lyons, Williams (2011) Multi-touch interfaces in museum spaces: reporting preliminary findings on the nature of interaction. In: Proceedings of the International Conference Re-thinking Technology in Museums, Emerging Experiences. University of Limerick. ISBN 978-1-905952-31-1

Cussans, John (2011) Tele Geto project. In: 22nd Annual Haitian Studies Conference, 4th November 2011, Brown University, Providence, Rhode Island, USA. (Unpublished)

2012

Velios, Athanasios and Pickwoad, Nicholas (2012) The digitisation of bookbindings. In: Digitizing Medieval and Early Modern Material Culture. New Technologies in Medieval and Renaissance Studies (3). Iter: Gateway to the Middle Ages and Renaissance; ACMRS (Arizona Center for Medieval and Renaissance Studies), Toronto, Ontario; Tempe, Arizona, pp. 201-229. ISBN 9780866984744

Hague, Ian (2012) Beyond the Visual – The Roles of the Senses in Contemporary Comics. Scandinavian Journal of Comic Art, 1 (1). pp. 96-110. ISSN 2001-3620

2013

Rubinstein, Daniel and Golding, Johnny and Fisher, Andy (2013) On The Verge of Photography: Imaging Beyond Representation. ARTicle Press, Birmingham. ISBN 9781873352021

2014

Sezen, Ege (2014) Analysis of match-related information seeking behaviour during the act of watching football matches on TV. In: ACM TVX2014, 24-26 June 2014, Newcastle-upon-Tyne, UK.

Sezen, Ege (2014) Second Screen and Live TV Football Workshop. In: Fifth Annual Digital Economy All Hands Meeting (DE 2014), 3-5 December 2014, Royal Geographical Society, London, UK.

Selejan, Ileana L. (2014) The reVoltaire Archive, Slightly further than a million light-years away. NMC Media-N, Journal of the New Media Caucus. ISSN 1942-017X

Salinas, Lara (2014) Digital public space(s): redefining publicness. In: Social Media and the transformation of public space, Amsterdam.

Pirolli, Bryan (2014) Travel Journalism in Flux: New Practices in the Blogosphere. In: Travel Journalism: Exploring Production, Impact and Culture. Palgrave Macmillan UK, London, pp. 83-98. ISBN 978-1-137-32597-6

Peters, Charley (2014) Drawing in the Reality of Space. TRACEY, Journal for Drawing & Visualisation. ISSN 1742-3570

2015

Voss, Georgina and Flowers, Stephen (2015) User Innovation in the Music Software Industry: The Case of Sibelius. In: The Oxford Handbook of Creative Industries. Oxford University Press. ISBN 9780199603510

Sezen, Ege (2015) Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen. In: ACM TVX2015, 3-5 June 2015, Brussels, Belgium.

Markowski, Marianne and Ntalla, Irida and Kamposiori, Christina and Routsis, Vasileios (2015) Multidisciplinary Perspectives on Affective Experiences. In: Electronic Visualisation and the Arts (EVA 2015), 7-9 July 2015, London.

Hague, Ian (2015) British Comics in the Early Twenty-first Century. In: Twenty-first Century British Fiction. Gylphi, pp. 37-58. ISBN 9781780240213

Goatley, Wesley and Voss, Georgina (2015) Familiars. [Art/Design Item]

Findlay, Rosie (2015) The Short, Passionate and Close-Knit History of Personal Style Blogs. Fashion Theory: The Journal of Dress, Body and Culture, 19 (2). pp. 157-178. ISSN 1362-704X

2016

Pirolli, Bryan (2016) Travel Journalists and Professional Identity: Ideology and evolution in an online era. Journalism Practice. pp. 1-20. ISSN 1751-2786

Hardy, Jonathan (2016) Money, (Co)Production and Power. Digital Journalism, 5 (1). pp. 1-25. ISSN 2167 082X

Goatley, Wesley and Voss, Georgina (2016) As Above Not Below. [Art/Design Item]

Burns, Elliott and Rees, Jake Charles and MacLachlan, Jen (2016) Everybody Phones Out: teaching experiments with Instagram. Spark: UAL Creative Teaching and Learning Journal, 1 (2). pp. 79-94. ISSN 2397-6594

Ball, Steven and Conomos, John (2016) Deep Water Web. [Show/Exhibition]

2017

Voss, Georgina and Smith, Scott (2017) Will Populism Kill Your Jetpack? The Atlantic.

Velios, Athanasios and Faubel, Sebastian and Eberl, Moritz (2017) Artivity: a tool to collect contextual research data for art practice. In: DPASSH 2017: Preserving Abundance: The Challenge of Saving Everything, 14-06-2017 - 15-06-2017, University of Sussex, Brighton.

Sezen, Ege (2017) Visualisations and interaction gestures: enhancing the football watching experience via second screen. PhD thesis, Lancaster University.

Mackinnon, Lee, eflux (2017) Love Machines and the Tinder-Bot Bildungsroman. In: What's Love (or Care, Intimacy, Warmth, Affection) Got to Do With It? e-flux journal . Sternberg Press, Berlin, pp. 44-64. ISBN 978-3-95679-267-0

Findlay, Rosie (2017) Personal Style Blogs: Appearances that Fascinate. Intellect UK, Bristol UK. ISBN 9781783208340

Carlyle, Angus (2017) "Memories of Memories of Memories of Memories: Remembering and Recording on the Silent Mountain". In: Sonic Thinking: A Media Philosophical Approach. Thinking | Media . Bloomsbury, New York, pp. 65-83. ISBN 9781501327209

2018

Voss, Georgina (2018) Supra Systems. University of the Arts London, London. ISBN 978-1-9164587-0-3

Voss, Georgina (2018) Wakefulness, Wine, Noise and Shouts. In: Artificially Intelligent. V&A Publishing/Thames & Hudson. ISBN 9781527229402

Veness, Alexander (2018) Class Wargames (Richard Barbrook and Ilze Black) play Guy Debord's Game of War, September 2008. [Art/Design Item]

Revell, Tobias, Supra Systems Studio (2018) Playing The Game. In: Supra Systems. London College of Communication, London, pp. 105-116. ISBN 9781916458703

Mackinnon, Lee and Bonde-Thylstrup, Nanna and Veel, Kristin (2018) The Techniques and Aesthetics of Love in the Age of Big Data. Journal of Aesthetics and Culture, 10 (3). pp. 1-7. ISSN 2000-4214

Cumming, David Jian-Jia (2018) Understanding the experience of Australian eSports spectatorship. In: DiGRA 2018: The Game is the Message, 25-28 July 2018, Turin, Italy.

Chen, Zhen Troy and Cheung, Ming (2018) Privacy perception and protection on Chinese social media: A case study of WeChat. Ethics and Information Technology, 20. pp. 279-289. ISSN 1572-8439

2019

Sujon, Zoetanya (2019) The Rise of Platform Empires: Sociality as Mass Deception. In: Living in the Age of Surveillance Capitalism, 12 June 2019, Glasgow University.

O'Dair, Marcus and Fry, Andrew (2019) Beyond the black box in music streaming: the impact of recommendation systems upon artists. Popular Communication. ISSN 1540-5710

McGowan, David (2019) Cuphead: Animation, the Public Domain, and Home Video Remediation. The Journal of Popular Culture, 52 (1). pp. 10-34. ISSN 0022-3840

Mackinnon, Lee (2019) Mineralogy: A Digital Account. Science Museum Group Journal, 12. ISSN 2054-5770

2020

Chen, Zhen Troy (2020) Slice of life in a live and wired masquerade: Playful prosumption as identity work and performance in an identity college Bilibili. Global Media and China, 5 (3). pp. 319-337. ISSN 2059-4364

Basu, Maitrayee (2020) Chudi, Bindi Aur Hijab: Anti-Patriarchy Movements within Anti-Authoritarianism in India. In: Association of Internet Researchers Annual Conference 2020, 27-31 October 2020, Online. (Unpublished)

2021

Whyke, Thomas William and Lopez-Mugica, Joaquin and Chen, Zhen Troy (2021) The Rite of Passage and Digital Mourning in Fang Fang’s Wuhan Diary. Global Media and China. pp. 1-17. ISSN 2059-4364

Sujon, Zoetanya (2021) The Social Media Age. Sage, London, UK. ISBN 9781526436900

McGowan, David (2021) “There’s Just No Point in Doing a Commentary Where Everyone’s Just Going to Sit and Criticize the Movie”: Auteurism and the Creation of Hoax “Unruly” Extra Features in the DVD Era. Quarterly Review of Film and Video. ISSN 1543-5326

Mackinnon, Lee (2021) Romance in a Time of Dark Data. In: Data Dating: Love, Technology, Desire. Intellect, Bristol and Chicago, pp. 26-39. ISBN 978-1-78938-495-6

Goh, Annie and Thompson, Marie (2021) Sonic Cyberfeminisms: Introduction. Feminist Review, 127 (1). pp. 1-12. ISSN 1466-4380

Cumming, David Jian-Jia and Gibbs, Martin and Smith, Wally (2021) Constructing Authentic Spectatorship at an Esports Bar. Journal of Contemporary Ethnography, 51 (2). pp. 257-288. ISSN 1552-5414

Cumming, David Jian-Jia (2021) Esports, Australianness and beating New Zealand: Portrayals of esports in the mainstream Australian news media. In: Global Esports: Transformation of Cultural Perceptions of Competitive Gaming. Bloomsbury, pp. 202-222. ISBN 9781501368769

Chen, Zhen Troy (2021) Flying with two wings or coming of age of copyrightisation? A historical and socio-legal analysis of copyright and business model developments in the Chinese music industry. Global Media and China, 6 (2). pp. 191-206. ISSN 2059-4364

Chen, Zhen Troy (2021) Poetic prosumption of animation, comic, game and novel in a post-socialist China: A case of a popular video-sharing social media Bilibili as heterotopia. Journal of Consumer Culture, 21 (2). pp. 257-277. ISSN 1469-5405

2022

Whitby, Richard (2022) From Pixels to Drones: Visualising The Nation in the London 2012 and PyeongChang 2018 Olympic opening ceremonies. In: Proceedings of EVA London 2022. Electronic Workshops in Computing, pp. 167-168. ISBN 978-1-78017-594-2

Soncul, Yiğit (2022) ASMR: A Digital Remedy. In: Digital Exhaustion, 27 May 2022, University of Exeter.

Goh, Annie (2022) Flusser’s Sonic Modernity. Flusser Studies, 33. ISSN 1661-5719

Dovey, Max (2022) Playing the Other: Confronting More-Than-Human Intelligence Through Performance. In: Representing and (re)Imagining Digital Crowds Beyond Data Reduction, 20 June 20232, Online.

Cain, Benjamin, Studio Hyte (2022) What is Our Visual Approach to this Collective Art History Timeline? In: Radical Friends: Decentralised Autonomous Organisations and the Arts. Torque Editions. ISBN 978-0-9932487-7-1

2023

McGowan, David (2023) Cinephilia, Take Three?: Availability, Reliability, and Disenchantment in the Streaming Era. Convergence. ISSN 1748-7382

Good, Jennifer (2023) The Burden of the Screen: Virtual presence and death during Covid-19. In: Handbook of Research on the Relationship Between Autobiographical Memory and Photography. IGI Global. ISBN 9781668453377

Gebhart, Thomas (2023) Digital Comics and Critical Librarianship: What, Why and How: A Perspective from the UK. In: Comic Books, Special Collections, and the Academic Library. American Library Association, Chicago, pp. 25-39. ISBN 978-0-8389-3950-5

Cumming, David Jian-Jia (2023) “What They Love About Sports Is What I Love About Esports”: How Esports Factors into Australian National Identity. In: Esports in the Asia-Pacific: Ecosystem, Communities, and Identities. Springer Nature Singapore, pp. 159-184. ISBN 978-981-99-3796-7

This list was generated on Mon Jun 24 09:14:05 2024 BST.