Bamford, Anne (2006) The Wow Factor: global research compendium on the impact of the arts in education. Waxmann. ISBN 3-8309-1617-5
Antonopoulou, Alexandra (2017) Children deconstructing the adult mastery in the Future Design Board case study; learning how to use story-making and design as tools for life. In: LearnXdesign; The allure of digital and beyond. Ravensbourne Publications, pp. 100-108. ISBN 978-1-9998331-0-7
Antonopoulou, Alexandra and Dare, Eleanor (2018) Physical and digital materialities of VR. In: Crossing Physical & Virtual Worlds in Kids VR, 27 March 2018, Dubit, Leeds.
Antonopoulou, Alexandra (2023) Narrativising technologically mediated environments; carnivalesque narrative environments and performative methods that scaffold children's agency as technologists, artists and musicians. In: MTF Sparks Rijeka, CTK Rijeka.
Kanyal, Mallika and Mangione, Daniela and Luff, Paulette (2024) The role of grandparents in early education and care in the 21st century: a thematic literature review of the UK research landscape. Norland Educare Research Journal, 2 (1). pp. 1-22. ISSN 2976-7199
Adams, Kate and Ungerer, Sophie and Erle, Sibylle and Sossi, Marina (2024) Supporting primary teachers to address loss and death in the classroom: a case study of an interdisciplinary, creative pedagogical intervention using education, children’s literature, architecture/design and the arts. Pastoral Care in Education, 43. ISSN 1468-0122