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UAL Research Online

Items where Subject is "Human-computer Interaction"

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Number of items at this level: 147.

2005

Wu, Chun Ting (2005) The use of images and descriptive words for the development of an image database for product designers. PhD thesis, University of the Arts London.

Rauch, Barbara (2005) Natural and digital virtual realities: A practice-based exploration of dreaming and online virtual environments. PhD thesis, University of the Arts London.

Parsons, Allan (2005) The Mundane Computer: Non-Technical Design Challenges Facing Ubiquitous Computing and Ambient Intelligence. Tangentium, 2 (2). ISSN 1746-4757

Harris, Jane (2005) "Crafting" Computer Graphics—A Convergence of Traditional and "New" Media. Textile: The Journal of Cloth and Culture, 3 (1). pp. 20-34. ISSN 14759756

Clements, Wayne (2005) Always follow the instructions: rules and rule following in visual art. PhD thesis, University of the Arts London.

2007

Harris, Jane (2007) Potential Beauty. [Art/Design Item]

2008

Harris, Jane and Simonson, Caryn and Sides, Andrew (2008) Textile Futures in Second Life. [Show/Exhibition]

2009

Fiebrink, Rebecca and Trueman, Daniel and Cook, Perry R. (2009) A Meta-Instrument for Interactive, On-the-fly Machine Learning. In: International Conference on New Interfaces for Musical Expression (NIME), 3-6 June 2009, Pittsburgh, PA, USA.

2010

Windle, Amanda (2010) Design Re-enactments in Audio. In: Practicing Science and Technology, Performing the Social, 2nd-4th Sept 2010, University of Trento, Italy. (Unpublished)

Rowland, D and Porter, D and Gibson, M and Walker, Kevin (2010) Sequential art for science and computer-human interaction. In: 28th international conference on Human factors in computing systems, 10-15 Apr 2010, Atlanta, US.

Reynolds, R and Walker, Kevin and Speight, C (2010) Web-based museum trails on PDAs for university-level design students: design and evaluation. Computers & Education, 55 (3). pp. 994-1003. ISSN 03601315

Delamore, Philip and Sweeney, David and Hill, Peter (2010) Cassetteplaya-ar-t. [Art/Design Item]

Delamore, Philip and Sweeney, David (2010) Everything in 3D: developing the fashion digital studio. In: Proceedings of the International Conference on 3D Bodyscanning Technologies. Hometrica Consulting, Switzerland, pp. 383-395. ISBN 9783033027145

2011

Windle, Amanda and Green, Phil (2011) Metadata and the DigiLab. In: The Internet of Things Specialist Workshop, 1st July 2011, London College of Fashion.

Windle, Amanda and Gibbs, Ian (2011) Becoming and Belonging - Cross Borders of Research and Enteprise. In: Staff Development Day, July 2011, London College of Communication.

Windle, Amanda (2011) Considering simplicity and dexterity in an open and closed internet of things. Creative Industries Knowledge Transfer Network (04).

Windle, Amanda (2011) Territorial Violence and Design, 1950-2010: A Human-Computer Study of Personal Space and Chatbot Interaction. PhD thesis, University of the Arts London with Surrey University.

Froes, Isabel and Walker, Kevin (2011) The art of play: exploring the roles of technology and social play in museums. In: Museums at Play: Games, Interaction and Learning. Museums Etc, Edinburgh. ISBN 9781907697135

Fiebrink, Rebecca and Cook, Perry R. and Trueman, Daniel (2011) Human Model Evaluation in Interactive Supervised Learning. In: ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'11), 7-12 May 2011, Vancouver, BC, Canada.

Delamore, Philip and Sweeney, David and Hill, Peter (2011) Splashbox. [Art/Design Item]

Barker, Leon (2011) Gestures in Machine Interaction. PhD thesis, University of the Arts London.

2012

Windle, Amanda (2012) Design for prevention and the promises of automated things: two fictional accounts of misanthropic agency from the elevator (lift) to the sexbot. In: CRESC Conference 2012 Promises: Crisis and Socio-Cultural Change, 4th - 7th September 2012, Manchester.

Windle, Amanda (2012) Video interview on enterprise and research at the DigiLab. Co-Creating the Future.

Windle, Amanda (2012) Virtual reenactments of studio practice: assembling a digi-lab through case studies of virtual and online inscription. In: Biennial Conference of 4S and EASST, 17th - 20th October 2012, Copenhagen, Denmark.

Tillotson, Jenny (2012) Scentsory Design® to enhance user experience through the sense of smell - our most evocative sense. In: Improving the User Experience in the Next Decade: A 2020 Vision, 22nd March 2012, Philips Research Laboratories, 101 Cambridge Science Park, Milton Road, Cambridge, CB4 0FY. (Unpublished)

Mair, Carolyn and Martincova, Miriam and Shepperd, Martin (2012) An Empirical Study of Software Project Managers Using a Case-Based Reasoner. In: 2012 45th Hawaii international conference on system sciences: (HICSS 2012) Maui, Hawaii, 4-7 January 2012. IEEE, pp. 1030-1039. ISBN 9781457719257

Harris, Jane (2012) Digital Practice in Material Hands: How Craft and Computing Practices Are Advancing Digital Aesthetic and Conceptual Methods. Craft Research, 3 (1). pp. 91-112. ISSN 2040-4689

Braddock Clarke, Sarah E. and Harris, Jane (2012) Digital Visions in Fashion + Textiles: Made in Code. Thames & Hudson, London and New York. ISBN 9780500516447

2013

Shepperd, Martin and Song, Qinbao and Sun, Zhongbin and Mair, Carolyn (2013) Data Quality: Some Comments on the NASA Software Defect Data Sets. IEEE Transactions on Software Engineering, 39 (9). pp. 1208-1215. ISSN 0098-5589

Quinn, Anthony and Thorn, Emily Clare (2013) Aestheticodes at Tent London. [Show/Exhibition]

Petreca, Bruna and Bianchi-Berthouze, Nadia and Baurley, Sharon and Watkins, Penelope and Atkinson, Douglas (2013) An Embodiment Perspective of Affective Touch Behaviour in Experiencing Digital Textiles. In: ACII '13 Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction. IEEE Computer Society, Washington DC, USA, pp. 770-775. ISBN 978-0-7695-5048-0

Harris, Jane (2013) Digital Skin, How Developments in Digital Imaging Techniques and Culture are Informing the Design of Futuristic Surface and Fabrication Concepts. Textile: The Journal of Cloth and Culture, 11 (3). pp. 242-261. ISSN 1475-9756

Grierson, Mick and Kiefer, Chris (2013) NoiseBear: A Wireless Malleable Instrument Designed In Participation with Disabled Children. In: New Interfaces For Musical Expression, 27 - 30 May 2013, Daejeon, South Korea.

Grierson, Mick and Kiefer, Chris (2013) NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contents. In: Extended Abstracts on Human Factors in Computing Systems, 27 April - 2 May 2013, Paris.

Benford, Steve and Quinn, Anthony and Koleva, Boriana and Mortier, Richard and Pridmore, Tony and Baurley, Sharon and Ali, Shakir and Thorn, Emily Clare (2013) From Codes to Patterns: Designing Interactive Decoration for Tableware. [Art/Design Item]

2014

Wohl, Bea (2014) Revealing the 'Face' of the Robot Introducing the Ethics of Levinas to the Field of Robo-ethics. In: Mobile Service Robotics. World Scientific, Pozan, Poland, pp. 704-714. ISBN 978-981-4623-34-6

Windle, Amanda (2014) Automation and design for prevention: Fictional accounts of misanthropic agency from the elevator (lift) to the sexbot (chatbot). Technoetic Arts, 12 (1). pp. 91-106. ISSN 1477-965X

Sezen, Ege (2014) Analysis of match-related information seeking behaviour during the act of watching football matches on TV. In: ACM TVX2014, 24-26 June 2014, Newcastle-upon-Tyne, UK.

Sezen, Ege (2014) Second Screen and Live TV Football Workshop. In: Fifth Annual Digital Economy All Hands Meeting (DE 2014), 3-5 December 2014, Royal Geographical Society, London, UK.

Petreca, Bruna and Atkinson, Douglas and Bianchi-Berthouze, Nadia and Furniss, Dominic and Baurley, Sharon (2014) The Future of Textiles Sourcing: exploring the potential for digital tools. In: Proceedings of "The colors of care: 9th International Conference on Design & Emotion". Ediciones Uniandes/Elsevier, Bogota, Colombia, pp. 366-377. ISBN 978-958-774

McCallum, Louis and McOwan, Peter (2014) Shut Up and Play: A Musical Approach to Engagement and Social Presence in Human Robot Interaction. Proceedings The 23rd IEEE International Symposium on Robot and Human Interactive Communication.

Knowles, Brandin and Coulton, Paul and Lochrie, Mark and Wohl, Bea (2014) “Convince Us”: An Argument for the Morality of Persuasion. In: CSCW '14 Workshop, 15-19 February 2014, Baltimore MD.

2015

Troisi, Anna and Chiaramonte, Antonino and Ng, J (2015) A digital art web installation as augmentation of a theatrical play. In: Sound and Music Processing Lab. Conservatorio di Musica. ISBN 978-88-99518-00-4

Thorogood, Simon (2015) Texturel. [Art/Design Item]

Sezen, Ege (2015) Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen. In: ACM TVX2015, 3-5 June 2015, Brussels, Belgium.

McCallum, Louis and Mcowan, Peter (2015) Face the Music and Glance: How Nonverbal Behaviour Improves Human-Robot Relationships Based in Music. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction. Association for Computing Machinery, pp. 237-244. ISBN 978-1-4503-3318-4

McCallum, Louis (2015) Friend Me Your Ears: A Musical Approach to Human-Robot Relationships. PhD thesis, Queen Mary University of London.

Katan, Simon and Grierson, Mick and Fiebrink, Rebecca (2015) Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM Publications, pp. 251-254. ISBN 978-1-4503-3145-6

Jakubowski, Kelly and Halpern, Andrea and Grierson, Mick and Stewart, Lauren (2015) The effect of exercise-induced arousal on chosen tempi for familiar melodies. Psychonomic Bulletin and Review, 22 (2). pp. 559-565. ISSN 1069-9384

Ampofo, Lawrence and Collister, Simon and Chadwick, Andrew and O’Loughlin, Ben (2015) Text Mining and Social Media: When Quantitative Meets Qualitative, and Software Meets Humans. In: Innovations in Digital Research Methods. Sage, London. ISBN 9781446203095

Al-Sayegh, Mouhannad and Peng, Fanke and Ceballos Avendaño, Miguel and Baïlon, Alisson (2015) Frolics. [Show/Exhibition]

2016

Revell, Tobias (2016) The Finite State Fantasia. [Art/Design Item]

Kirk, Pedro and Grierson, Mick and Bodak, Rebeka and Ward, Nick and Brander, Fran and Kelly, Kate and Newman, Nicholas and Stewart, Lauren (2016) Motivating Stroke Rehabilitation Through Music: A Feasibility Study Using Digital Musical Instruments in the Homes. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, San Jose, USA, pp. 1781-1785. ISBN 978-1-4503-3362-7

Fiala, Jakub and Yee-King, Matthew and Grierson, Mick (2016) Collaborative Coding Interfaces on the Web. In: International Conference of Live Interfaces. REFRAME Books, pp. 49-57. ISBN 978-0-9931996-8-4

Eden, Michael (2016) I Can’t Do that, Dave. Artificial Intelligence, Dada and the Ethics of Perception. Trebuchet Magazine.

Eden, Michael (2016) Sure we can, but SHOULD we? Digital Head and the Ethics of Intelligence. Trebuchet Magazine.

Chicau, Joana (2016) A Web Page in I, II, III Acts. [Performance]

Broad, Terence and Grierson, Mick (2016) Light Field Completion Using Focal Stack Propagation. In: ACM Siggraph, 24 - 28 July 2016, Anaheim, United States.

Akten, Memo and Grierson, Mick (2016) Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks. In: Constructive Machine Learning Workshop, 10 December 2016, Barcelona, Spain.

Akten, Memo and Grierson, Mick (2016) Real-time interactive sequence generation and control with Recurrent Neural Network ensembles. In: Recurrent Neural Networks Symposium, 8 December 2016, Barcelona Spain.

2017

Zbyszynski, Michael and Grierson, Mick and Yee-King, Matthew and Fedden, Leon (2017) Write once run anywhere revisited: machine learning and audio tools in the browser with C++ and emscripten. In: Web Audio Conference 2017, 21 - 23 August 2017, Queen Mary University of London, United Kingdom.

Zbyszynski, Michael and Grierson, Mick and Yee-King, Matthew (2017) Rapid Prototyping of New Instruments with CodeCircle. In: New Interfaces for Musical Expression, 15 - 18 May 2017, Copenhagen, Denmark.

Yee-King, Matthew and Grierson, Mick and d'Inverno, Mark (2017) STEAM WORKS: Student coders experiment more and experimenters gain higher grades. In: Global Engineering Education Conference, 26 - 28 April 2017, Athens, Greece.

Wohl, Bea and Beck, Sophie and Blair, Lynne (2017) The Future of the Computing Curriculum: How the Computing Curriculum Instills Values and Subjectivity in Young People. International Journal of Computer Science Education in Schools, 1 (1). ISSN 2513-8359

Westwood, Martin (2017) Headstone to Hard Drive. Journal of Visual Art Practice, 15 (2 & 3). pp. 81-93. ISSN 1758-9185

Thomas, Lisa and Briggs, Pam and Kerrigan, Finola and Hart, Andrew (2017) Exploring digital remediation in support of personal reflection. International Journal of Human-Computer Studies, 110. pp. 53-62. ISSN 1071-5819

Revell, Tobias (2017) What's It Doing. In: STRP Conference, 29-30 March 2017, STRP, Eindhoven, NL.

McCallum, Louis and Mcowan, Peter (2017) Extending Human-Robot Relationships Based in Music with Virtual Presence. IEEE Transactions on Cognitive and Developmental Systems, 10 (4). pp. 955-960. ISSN 2379-8939

Broad, Terence and Grierson, Mick (2017) Autoencoding Blade Runner: Reconstructing Films With Artificial Neural Networks. In: SIGGRAPH 2017 Art Gallery. ACM Publications, pp. 376-383. ISBN 978-1-4503-4998-7

Bernardo, Francisco and Zbyszynski, Michael and Fiebrink, Rebecca and Grierson, Mick (2017) Interactive Machine Learning for End-User. In: Designing the User Experience of Machine Learning Systems, 27 - 29 March 2017, Palo Alto, California, United States.

Berio, Daniel and Akten, Memo and Leymarie, Frederic Fol and Grierson, Mick and Plamondon, Réjean (2017) Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and Recurrent Neural Networks. In: 4th International Conference on Movement and Computing, 28 - 10 June 2017, London, United Kingdom.

2018

Thomas, V and Brueggemann, Manu J and Wang, Ding and Darby, Andy and Wohl, Bea and Vermeulen, Lindsay MacDonald and Bates, Oliver (2018) In the eye of a hurricane there is quiet, for just a moment,-. In: CHI EA '18, 21-26 April 2018, Montreal QC Canada.

Revell, Tobias and Goatley, Wesley (2018) Augury. [Art/Design Item]

Marenko, Betti (2018) FutureCrafting. A Speculative Method for an Imaginative AI. In: AAAI Spring Symposium Series. Technical Report SS-18. Association for the Advancement of Artificial Intelligence, Palo Alto, California, pp. 419-422. ISBN 978-1-57735-795-7

Hibbett, Mark (2018) Solutions Architecture About Dancing: RDM tools in Arts Research. In: Higher Education Archive Programme Network Meeting, 22 June 2018, London, United Kingdom.

Hibbett, Mark (2018) VHS to VR: Challenges for data management in the Arts. In: Future-proofing Digital Preservation for Research Data, 31 May 2018, Bristol, United Kingdom.

Grierson, Mick (2018) Creative Coding for Audiovisual Art: The CodeCircle Platform. In: The Routledge Research Companion to Electronic Music: Reaching out with Technology. Routledge, UK. ISBN 9781472472915

Gardner, Thomas (2018) Fortress for 3 musicians. [Performance]

Chicau, Joana and Chaim Reus, Jonathan (2018) Anatomies of Intelligence. [Performance]

Chen, Zhen Troy and Cheung, Ming (2018) Privacy perception and protection on Chinese social media: A case study of WeChat. Ethics and Information Technology, 20. pp. 279-289. ISSN 1572-8439

Akten, Memo and Fiebrink, Rebecca and Grierson, Mick (2018) Deep Meditations: Controlled navigation of latent space. In: NeurIPS 2018 Workshop on Machine Learning for Creativity and Design, 3 - 8 December 2018, Montreal, Canada. (Submitted)

2019

Thomas, Lisa and Orme, Elizabeth and Kerrigan, Finola (2019) Student Loneliness: The Role of Social Media Through Life Transitions. Computers and Education, 146. ISSN 0360-1315

Revell, Tobias and Kane, Natalie, Haunted Machines, Feminist Internet (2019) Designing an Ecological Alexa. In: Designing an Ecological Alexa, 22-23 October 2020, Utretcht, NL.

Ramos, Gonzalo and Suh, Jina and Ghorashi, Soroush and Meek, Christopher and Banks, Richard and Amershi, Saleema and Fiebrink, Rebecca and Smith-Renner, Alison and Bansal, Gagan (2019) Emerging Perspectives in Human-Centered Machine Learning. In: CHI '19: CHI Conference on Human Factors in Computing Systems, 4-9 May 2019, Glasgow, Scotland.

Petreca, Bruna and Saito, Carmem and Baurley, Sharon and Atkinson, Douglas and Yu, Xumei and Bianchi-Berthouze, Nadia (2019) Radically Relational Tools: A Design Framework to Explore Materials through Embodied Processes. International Journal of Design, 13 (2). pp. 7-20. ISSN 1991-3761

Parke-Wolfe, Samuel Thompson and Scurto, Hugo and Fiebrink, Rebecca (2019) Sound Control: Supporting Custom Musical Interface Design for Children with Disabilities. In: New Interfaces for Musical Expression (NIME), 3-6 June 2019, Porto Alegre, Brazil.

Mitchell, Val and Wilson, Garrath T and Leder Mackley, Kerstin and Jewitt, Carey and Golmohammadi, Lili and Atkinson, Douglas and Price, Sara (2019) Digital Touch Experiences: Educating the Designers. In: EduCHI 2019, 4th May 2019, Glasgow, UK.

McCallum, Louis and Fiebrink, Rebecca (2019) Supporting Feature Engineering in End-User Machine Learning. In: CHI 2019 Workshop on Emerging Perspectives in Human-Centered Machine Learning, 4 May 2019, Glasgow, Scotland.

Lalioti, Vali (2019) RethinkAI™ : Designing the Human and AI relationship in the Future of Work. In: International Association of Societies of Design Research Conference 2019, 2-5 September 2019, Manchester School of Art.

Jeon, Myounghoon and Fiebrink, Rebecca and Edmonds, Ernest A. and Herath, Damith (2019) From rituals to magic: Interactive art and HCI of the past, present, and future. International Journal of Human-Computer Studies, 131. pp. 108-119. ISSN 1071-5819

Holland, Simon and Fiebrink, Rebecca (2019) Machine Learning, Music and Creativity: An Interview with Rebecca Fiebrink. In: New Directions in Music and Human-Computer Interac- tion. Springer, Cham, Switzerland, pp. 259-267. ISBN 9783319920696

Gonzalez Diaz, Carlos and Perry, Phoenix and Fiebrink, Rebecca (2019) Interactive Machine Learning for More Expressive Game Interactions. In: IEEE Conference on Games (GOG) 2019, 20-23 August 2019, London, UK.

Dada, Maria (2019) Queering Geographic Information Systems. APRJA, 8 (1). pp. 58-68. ISSN 2245-7755

2020

Vigliensoni, Gabriel and McCallum, Louis and Maestre, Esteban and Fiebrink, Rebecca (2020) Generation and visualization of rhythmic latent spaces. In: The 2020 Joint Conference on AI Music Creativity, 19-23 October 2020.

Vigliensoni, Gabriel and McCallum, Louis and Fiebrink, Rebecca (2020) Creating Latent Spaces for Modern Music Genre Rhythms Using Minimal Training Data. In: International Conference on Computational Creativity (ICCC), 7-11 September 2020.

Sezen, Ege and Tsekleves, Emmanuel and Mauthe, Andreas (2020) Bar Charts versus Plain Numbers: Visualizations for Enhancing the Soccer-watching Experience on TV via a Second Screen. The International Journal of Visual Design, 14. pp. 35-60. ISSN 2325-159X

Plant, Nicola and Zbyszynski, Michael and Gonzalez Diaz, Carlos and Hilton, Clarice and Fiebrink, Rebecca and Gibson, Ruth and Gillies, Marco and Perry, Phoenix and Martelli, Bruno (2020) Programming by Moving: Interactive Machine Learning for Embodied Interaction Design. In: NordiCHI'20 Workshop on Programming for Working Bodies, 26 October 2020, Online.

Plant, Nicola and Gibson, Ruth and Gonzalez Diaz, Carlos and Martelli, Bruno and Zbyszynski, Michael and Fiebrink, Rebecca and Gillies, Marco and Hilton, Clarice and Perry, Phoenix (2020) Movement interaction design for immersive media using interactive machine learning. In: 7th International Conference on Movement and Computing (MOCO '20), 15-17 July 2020, Online.

Peng, Friendred (Youhong) and Tanaka, Atau and Ward, Jamie (2020) The light: exploring socially improvised movements using wearable sensors in a performative installation. In: UbiComp ISWC '20, 12-17 September 2020, Online.

Mitchell, Val and Wilson, Garrath T and Leder Mackley, Kerstin and Jewitt, Carey and Golmohammadi, Lili and Atkinson, Douglas and Price, Sara (2020) Digital Touch: Towards a Novel User-Experience Design Pedagogy. Design and Technology Education: an International Journal, 25 (1). pp. 59-79. ISSN 1360-1431

McCallum, Louis and Fiebrink, Rebecca (2020) The challenge of feature engineering in programming for moving bodies. In: NordiCHI '20 Workshop on Programming for Moving Bodies, 26 October 2020, Online.

Marenko, Betti (2020) Zukunftsgestaltung: Die Nichtmenschlichkeit der planetarischen Berechnung oder wie mit der digitalen Ungewissheit zu leben ist. In: Hybride Ökologien. Diaphanes AG, Zurich, pp. 234-247.

Hilton, Clarice and Gonzalez Diaz, Carlos and Gibson, Ruth and Perry, Phoenix and Fiebrink, Rebecca and Zbyszynski, Michael and Plant, Nicola and Martelli, Bruno and Gillies, Marco (2020) InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction. In: NordiCHI '20 The UX of Interactive Machine Learning, 25 October 2020, Online.

Diallo, Katja and Wishiki, Inari and Dovey, Max, Foundation Noordkaap (2020) Noordkapp Taxi 2019. In: Noordkapp Taxi 2019. Noordkaap, Cologne, Germany.

Comley, Stephanie (2020) Games-based Techniques and Collaborative Learning Between Arts Students in Higher Education. PhD thesis, University of the Arts London and Falmouth University.

Chapko, Dorota and Grierson, Mick (2020) Amplifying Voices: Co-researchers with Learning Disabilities Use a Co-designed Survey to “have a conversation with the public”. In: CHI 2020, 26-30 April 2020, Honolulu, Hawaii.

Chapko, Dorota and Frumiento, Pino and Edwards, Nalini and Emeh, Lizzie and Kennedy, Donald and McNicholas, David and Overton, Michaela and Snead, Mark and Steward, Robyn and Sutton, Jenny M and Jeffreys, Evie and Long, Catherine and Croll-Knight, Jess and Connors, Ben and Castell-Ward, Sam and Coke, David and McPeake, Bethany and Renel, William and McGinley, Chris and Remington, Anna and Whittuck, Dora and Kieffer, John and Ewans, Sarah and Williams, Mark and Grierson, Mick (2020) “We have been magnified for years - now you are under the microscope!": Co-researchers with learning disabilities created an online survey to challenge public understanding of learning disabilities. In: The ACM CHI Conference on Human Factors in Computing Systems, 25-30 April 2020, Honolulu, Hawaii.

Bernardo, Francisco and Zbyszynski, Michael and Grierson, Mick and Fiebrink, Rebecca (2020) Designing and Evaluating the Usability of a Machine Learning API for Rapid Prototyping Music Technology. Frontiers in Artificial Intelligence, 3. ISSN 2624-8212

2021

Tanweer, Anissa and Gade, Emily and Krafft, P M and Dreier, Sarah (2021) Why the Data Revolution Needs Qualitative Thinking. Harvard Data Science Review, 3.3. ISSN 2644-2353

Silva, E.S. and Bonetti, Francesca (2021) Digital humans in fashion: Will consumers interact? Journal of Retailing and Consumer Services, 60. ISSN 0969-6989

Sherman, Stephanie and Smith, Ash Eliza and Forster, Deborah and Emmenegger, Colleen (2021) Adventure Mode: A Speculative Rideshare Design. Frontiers in Computer Science, 3. ISSN 2095-2228

Raz, Daniela and Bintz, Corinne and Guetler, Vivian and Tam, Aaron and Katell, Michael and Dailey, Dharma and Herman, Bernease and Krafft, P M and Young, Meg (2021) Face Mis-ID: An Interactive Pedagogical Tool Demonstrating Disparate Accuracy Rates in Facial Recognition. In: AIES '21: Proceedings of the 2021 AAAI/ACM Conference on AI, Ethics, and Society. Association for Computing Machinery, pp. 895-904. ISBN 978-1-4503-8473-5

Plant, Nicola and Hilton, Clarice and GIllies, Marco and Fiebrink, Rebecca and Perry, Phoenix and Gonzalez Diaz, Carlos and GIbson, Ruth and Martelli, Bruno and Zbyszynski, Michael (2021) Interactive Machine Learning for Embodied Interaction Design: A tool and methodology. In: TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery. ISBN 978-1-4503-8213-7

Niehaus, Kiona Hagen and Fiebrink, Rebecca (2021) Making Up 3D Bodies: Artistic and Serendipitous Modeling of Digital Human Figures. In: SIGGRAPH 2021 Art Papers, 9-13 August 2021, Online.

Minkin, Louisa and Summers, Francis (2021) Conflictual Circulation An Artist’s Talk. In: Meat Meet 14: LMFS (UK) Conflictual Circulation An Artist’s Talk, 25 April 2021, online.

Marenko, Betti (2021) Designing Smart Objects in Everyday Life Intelligences, Agencies, Ecologies. Bloomsbury Visual Arts . Bloomsbury. ISBN 9781350160125

Lalioti, Vali and Ppali, Sophia and Thomas, Andrew and Hrafnkelsson, Ragnar and Grierson, Mick and Ang, Chee Siang and Wohl, Bea and Covaci, Alexandra (2021) VR Rehearse & Perform - A platform for rehearsing in Virtual Reality. In: VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, 8-10 December 2021, Osaka, Japan.

Krafft, P M and Young, Meg and Katell, Michael and Lee, Jennifer and Narayan, Shankar and Epstein, Micah and Dailey, Dharma and Herman, Bernease and Tam, Aaron and Guetler, Vivian and Bintz, Corinne and Raz, Daniella and Jobe, Pa Ousman and Putz, Franziska and Robick, Brian and Barghouti, Bissan (2021) An Action-Oriented AI Policy Toolkit for Technology Audits by Community Advocates and Activists. In: FAccT '21: Proceedings of the 2021 ACM Conference on Fairness, Accountability, and Transparency. Association for Computing Machinery, pp. 772-781. ISBN 978-1-4503-8309-7

Hilton, Clarice and Plant, Nicola and Gonzalez Diaz, Carlos and Perry, Phoenix and Gibson, Ruth and Martelli, Bruno and Zbyszynski, Michael and Fiebrink, Rebecca and Gillies, Marco (2021) InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media. In: VRST 2021: ACM Symposium on Virtual Reality Software and Technology, 8-10 December 2021, Osaka, Japan.

Djokic, Vesna G. and Shutova, Ekaterina and Fiebrink, Rebecca (2021) MetaVR: Understanding metaphors in the mind and relation to emotion through immersive, spatial interaction. In: CHI 2021 - Interactivity, 8-13 May 2021, Yokohama, Japan / Virtual.

Chapko, Dorota and Frumiento, Pino and Emeh, Lizzie and Rothstein, Pedro and Kennedy, Donald and McNicholas, David and Orjiekwe, Ifeoma and Overton, Michaela and Snead, Mark and Steward, Robyn and Sutton, Jenny M and Bradshaw, Mellisa and Jeffreys, Evie and Gallia, Will and Ewans, Sarah and Williams, Mark and Grierson, Mick (2021) Supporting Remote Survey Data Analysis by Co-researchers with Learning Disabilities through Inclusive and Creative Practices and Data Science Approaches. In: 2021 ACM Designing Interactive Systems (DIS) conference, 28 June - 2 July 2021, Virtual (USA).

Calvert, Sheena M. and Schrader, Niels (2021) A New Vocabulary for Action. In: Who Speaks: Artificial Intelligence, Language and Democracy. The Royal Academy of Art (KABK), Netherlands, pp. 33-45. ISBN 978-90-72600-57-8

2022

Vigliensoni, Gabriel and Perry, Phoenix and Fiebrink, Rebecca (2022) A Small-Data Mindset for Generative AI Creative Work. In: Generative AI and HCI - CHI 2022 Workshop, 10 May 2022, New Orleans, USA, Online.

Vigliensoni, Gabriel and McCallum, Louis and Maestre, Esteban and Fiebrink, Rebecca (2022) R-VAE: Live latent space drum rhythm generation from minimal-size datasets. Journal of Creative Music Systems, 1 (1). ISSN 2399-7656

Thelle, Notto J. W. and Fiebrink, Rebecca (2022) How do Musicians Experience Jamming with a Co-Creative “AI”? In: Machine Learning for Creativity and Design: NeurIPS 2022 Workshop, 9 December 2022, Virtual.

Rees, Katherine (2022) Somatosensory wearable technology in the dance making process: investigating digital touch in the formation of creative movement and kinaesthetic awareness. PhD thesis, University of the Arts London.

Price, Sara and Bianchi-Berthouze, Nadia and Jewitt, Carey and Yiannoustou, Nikoleta and Fotopoulou, Katerina and Dajic, Svetlana and Virdee, Juspreet and Zhao, Yixin and Atkinson, Douglas and Brudy, Frederik (2022) The Making of Meaning through Dyadic Haptic Affective Touch. ACM Transactions on Computer-Human Interaction (TOCHI), 29 (3). ISSN 1557-7325

Petreca, Bruna and Baurley, Sharon and Hesseldahl, Katrin and Pollmann, Alexa and Obrist, Marianna (2022) The Compositor Tool: Investigating Consumer Experiences in the Circular Economy. Multimodal Technologies and Interaction, 6 (4). ISSN 2414-4088

Perry, Phoenix and Fiebrink, Rebecca and Grierson, Mick and Brueggemann, Manu J and Doukianou, Stella and Plummer-Fernandez, Matthew and Troisi, Anna (2022) Art in HCI: A View from the UAL Creative Computing Institute. In: The State of the (CHI)Art - ACM CHI '22 Workshop, New Orleans, USA, Online.

Lalioti, Vali (2022) Robots With Personality: Designing Robotic Movement. [Show/Exhibition]

Lahlou, Saadi and Heitmayer, Maxi and Pea, Roy and Russell, Martha and Schimmelpfennig, Robin and Yamin, Paulius and Dawes, Adelaide and Babcock, Benjamin and Kamiya, Kazumitsu and Krejci, Kevin and Suzuki, Takafumi and Yamada, Ryota (2022) Multilayered Installation Design: A framework for analysis and design of complex social events, illustrated by an analysis of virtual conferencing. Social Sciences & Humanities Open, 6 (1). ISSN 2590-2911

Kirk, Pedro Douglas and Grierson, Mick and Ward, Nick and Brander, Fran and Kelly, Kate and Chegwidden, Will and Shivjhi, Dhiren and Stewart, Lauren (2022) Real-time auditory feedback may reduce abnormal movements in patients with chronic stroke. Disability and Rehabilitation. pp. 1-7. ISSN 1464-5165

Jin, Yunshui (2022) Realism, Storytelling and User Experience in HMD-based eXtended Reality for Holocaust Museum. PhD thesis, Falmouth University.

Heitmayer, Maxi (2022) Patterns of multi-device use with the smartphone. A video-ethnographic study of young adults’ multi-device use with smartphones in naturally occurring contexts. Computers in Human Behavior Reports, 8. ISSN 2451-9588

Farkas, Timea and Denisova, Alena and Wiseman, Sarah and Fiebrink, Rebecca (2022) The Effects of a Soundtrack on Board Game Player Experience. In: ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'22), 30 April - 5 May 2022, New Orleans, USA.

Dovey, Max (2022) Playing the Other: Confronting More-Than-Human Intelligence Through Performance. In: Representing and (re)Imagining Digital Crowds Beyond Data Reduction, 20 June 20232, Online.

Davis, Geoff and Grierson, Mick (2022) Investigating attitudes of professional writers to GPT text generation AI based creative support tools. Project Report. University of the Arts London.

Atkinson, Douglas (2022) Tailoring Digital Touch: An ethnography of designers' touch practices during garment prototyping and the potential for their digitisation. PhD thesis, University College London.

2023

Vigliensoni, Gabriel and Fiebrink, Rebecca (2023) Interacting with neural audio synthesis models through interactive machine learning. In: Explainable AI for the Arts: XAIxArts: ACM Creativity & Cognition 2023, 19 June 2023, Virtual.

Vigliensoni, Gabriel and Fiebrink, Rebecca (2023) Steering latent audio models through interactive machine learning. In: ICCC’23: 14th International Conference on Computational Creativity, 19-23 June 2023, Waterloo, ON, Canada.

Shimizu, Junichi and Olowe, Ireti and Broad, Terence and Vigliensoni, Gabriel and Thattai Ravikumar, Prashanth and Fiebrink, Rebecca (2023) Interactive Machine Learning for Generative Models. In: NeurIPS 2023 Workshop on Machine Learning for Creativity and Design, 16 December 2023, New Orleans.

Shimizu, Junichi and Fiebrink, Rebecca (2023) Genny: Designing and Exploring a Live Coding Interface for Generative Models. In: ICLC 2023, 19-23 April 2023, Utrecht, The Netherlands.

Minkin, Louisa and Summers, Francis (2023) Yes We Cannibal: Capitol Offense. [Art/Design Item]

Lalioti, Vali and Ionescu, Iulia (2023) Designing Robotic Movement with Personality. In: ACM/IEEE International Conference on Human-Robot Interaction, 13-16 March 2023, Stockholm.

Lalioti, Vali (2023) Robots in Japan. In: Creative Robotics Symposium, 20 January 2023, University of the Arts London.

Heitmayer, Maxi and Schimmelpfennig, Robin (2023) Netiquette as Digital Social Norms. International Journal of Human-Computer Interaction. ISSN 1532-7590

2024

Nonnis, Antonella and Bryan-Kinns, Nick (2024) Unmasking the Power of Play Through TUI Designs. ACM Transactions on Computer-Human Interaction (TOCHI). ISSN 1557-7325

This list was generated on Tue Mar 19 06:04:09 2024 GMT.