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UAL Research Online

Items where Subject is "Interactive and Electronic Design"

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Number of items at this level: 140.

A

Allen, Richard and Khandekar, Prachi (2023) Circuits of Sand and Water (Dramaturg). [Performance]

Allen, Richard (2016) Theatrical Latency: Walking Katrina Palmer’s The Loss Adjusters. Theatre and Performance Design, 2 (3-4). pp. 266-278. ISSN 2332-2551

Alarcon, Ximena (2009) Sounding Underground. [Art/Design Item]

Alarcon, Ximena (2016) Tuning the Interface for Relational Listening. In: 3rd International Conference on Live Interfaces, 29 June - 3 July 2016, University of Sussex, Brighton, UK.

Alarcon, Ximena (2016) Tuning the Interface for Relational Listening. In: Proceedings of the 2016 International Conference on Live Interfaces. EMuTe Lab, University of Sussex in collaboration with REFRAME Books, Brighton, pp. 109-115. ISBN 978-0-9931996-8-4

Alarcon, Ximena (2017) A taxonomy for Listening and Performing ‘in-between’ migratory spaces using mobile apps. Wi: Journal of Mobile Media, 11 (1). ISSN 1918-2104

Adam, Cole (2023) Rejected By My Own Robot: Studying the Potential for Artists to Subvert Technological Expectations Using Critical Design. In: TEI ’23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’23), February 26-March 1, 2023, Warsaw, Poland. ACM, New York, NY, USA.

B

Bradley, Kerry and Blunck, Marie and Haseler, Glenda (2014) Masquerade (production, set and props). [Show/Exhibition]

Blunck, Marie (2003) War in Heaven: Interactive CD-Rom Developed in Collaboration with the Software Developer Adrian Ward of Signwave. [Art/Design Item]

Barnett, Heather and Strömbom, Daniel and Georgopoulou, Dimitra and Philippopoulos-Mihalopoulos, Andreas and Yang, Liu and Colwyn, Julius and Wainstein, Kira and Phillips, Melanie and Harper, Jamie (2017) Crowd Control. [Show/Exhibition]

Barnett, Heather and Grushkin, Daniel and Jones, Jeff and May, Alex (2013) Being Slime Mould. [Art/Design Item]

Barnett, Heather (2015) A Malleable Metaphor: Physarum polycephalum as artistic and educational medium. In: The First International Workshop on Physarum Transport Networks, 3-5 December 2015, Columbia University, New York City, US.

Barnett, Heather (2016) The Physarum Experiments (and Being Slime Mould). In: Collective Motion 2016: Math, biology, physics and engineering come together, 8-10 June 2016, Uppsala University, Sweden.

Ball, Steven and Conomos, John (2016) Deep Water Web. [Show/Exhibition]

C

Cusack, Peter (2010) Favourite sounds: Southend. [Art/Design Item]

Cohen, Nathan (2014) Video ergo sum: an artist’s thoughts on inventing with computer technology in the creation of artworks. In: Digital Da Vinci: Computers in the Arts and Sciences. Springer, New York, USA, pp. 99-111. ISBN 978-1-4939-0964-3

Cohen, Nathan (2016) Visual Perception, Abstraction and Invention: an Exploration. Interalia Magazine (22).

Clifton, Darryl (2018) >doom jolt-ante. In: ICON10, 11 - 14 July, Detroit, Michigan, USA.

Cleverly, Jason (2017) The artist-designer: Situating creative interaction and interpretation in the museum. PhD thesis, University of the Arts London, Falmouth University.

Chicau, Joana (2021) Expositions. In: Live Coding: A User's Manual. MIT Press, pp. 62-63. ISBN 9780262372633

Cardoso, Eva and Carnicero, Laura and Dempster, Anna and Liu, Kai and Mould, Oli and Pezzana, Silvio Pierluigi and Roodhouse, Simon (2008) Game on! A Report on the Interactive Leisure Software Subsector in London. Project Report. Creative Industries Observatory, London.

Callus, Paula and Potter, Cher (2017) Video Michezo Nairobi’s gamers and the developers that are promoting local content. Critical African Studies, 9 (3). pp. 302-326. ISSN 2168-1392

D

Dyer, Chris and Carson, Christie (2001) Designing Shakespeare, Virtual Reality Theatre Models. Arts and Humanities Data Service Performing Arts Archive. [Art/Design Item]

Dovey, Max (2015) Who is it for? In: Real Projects for Real People. The Patching Zone, Rotterdam, pp. 47-53. ISBN 978-90-817051-3-4

Dobal, Fernanda and Lalioti, Vali (2021) Circular Species: Designing critical thinking into children's science education through biomaterials and augmented reality. In: Interaction Design and Children (IDC) 2021, 24-30 June 2021.

Dines, Naomi and Biddulph, Dom (2019) Creative Reverse Engineering – from remote sensuality to haptic metrology. Electronic Workshops in Computing (eWiC) Electronic Visualisation and the Arts (EVA 2019). ISSN 1477-9358

Denton, Beatrice (2006) Modern Day Miracles. [Art/Design Item]

Demarest, Luke (2020) Mediating Public Space: Art and Technology That Goes Beyond the Frame Art Gallery. Leonardo, 53 (4). pp. 455-473. ISSN 0024-094X

Delamore, Philip and Sweeney, David and Hill, Peter (2011) Splashbox. [Art/Design Item]

Danjoux, Michèle and Birringer, Johannes (2016) Metakimosphere no.3. [Performance]

Danjoux, Michèle and Birringer, Johannes (2019) Sound and Wearables. In: Foundations in Sound Design: A Multidisciplinary Approach. Sound Design . Routledge, New York, pp. 243-274. ISBN 978-1-138-09389-8

Danjoux, Michèle (2019) Choreosonic Wearables: creative collaborative practices. In: Routledge Companion to Dance Studies. Routledge Companions, 1 . Routledge, London, pp. 157-177. ISBN 9781138234581

Dada, Maria (2018) The Other City Map. Amateur Cities.

F

Froes, Isabel and Walker, Kevin (2011) The art of play: exploring the roles of technology and social play in museums. In: Museums at Play: Games, Interaction and Learning. Museums Etc, Edinburgh. ISBN 9781907697135

Fiebrink, Rebecca and Trueman, Daniel and Cook, Perry R. (2009) A Meta-Instrument for Interactive, On-the-fly Machine Learning. In: International Conference on New Interfaces for Musical Expression (NIME), 3-6 June 2009, Pittsburgh, PA, USA.

Fiebrink, Rebecca and Cook, Perry R. and Trueman, Daniel (2011) Human Model Evaluation in Interactive Supervised Learning. In: ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'11), 7-12 May 2011, Vancouver, BC, Canada.

Fass, John and Yamada-Rice, Dylan and James, Shelley and Lewis, Matt and Pappas, Grace (2022) Editorial: Information Is Ugly. Visual Communication, 21 (3). ISSN 1470-3572

Fass, John and Stopher, Benjamin and Verhoeven, Eva and Revell, Tobias (2021) Design and Digital Interfaces. Bloomsbury Press, London. ISBN 1350068276

Fass, John and Rutgers, Job (2021) Digital tools that support students to reflect on their design competency growth paths. In: Design Culture(s): International Conference for Design Cumulus 2021, 8-11 June 2021, Rome.

Fass, John and Groves, Emily (2019) Making Machine Learning Tangible for UX Designers. In: Human-Centered Machine Learning Perspectives Workshop, 4 May 2019, Glasgow, UK.

Fass, John and Craft, Brock and Fox, Tyler (2020) Making as Pedagogical Practice in HCI: From Artefacts to Theory Building. In: EduCHI 2020, 26 April 2020, Online (Hawaii).

Farkas, Timea and Wiseman, Sarah and Cairns, Paul and Fiebrink, Rebecca (2020) A Grounded Analysis of Player-Described Board Game Immersion. In: CHI PLAY 2020, 2-4 November 2020, Ottawa, Canada.

G

Grimaldi, Silvia and Felipe, Jesus (2007) ETree: Tactile Interactions with Light. In: Design and Semantics of Form and Movement: DeSForM 2007. Koninklijke Philips N.V., Amsterdam, Netherlands, pp. 102-107. ISBN 9780954958718

Grimaldi, Silvia and Felipe, Jesus (2008) Touch my ETree: Shaping light through tactile Interaction. In: Dare to Desire: 6th International Conference on Design & Emotion, 6-9 October 2008, School of Design, The Hong Kong Polytechnic University, Hong Kong SAR.

Grimaldi, Silvia (2014) Narrativity of Object Interaction Experiences: A Framework for Designing Products as Narrative Experiences. In: Experience Design: Concepts and Case Studies. Bloomsbury Academic, London, pp. 57-68. ISBN 9781472569394

Grimaldi, Silvia (2013) Story of Use: Analysis of Film Narratives to Inform the Design of Object Interactions. In: Nordes 2013: Experiments in design research Online proceedings. The Royal Danish Academy of Fine Arts, Schools Architecture, Design and Conservation, pp. 374-377. ISBN 9788778303165

Grennan, Simon and Hague, Ian (2018) Medium, knowledge, structure: capacities for choice and the contradiction of medium-specificity in games and comics. Image & Narrative. ISSN 1780678X

Greeff, Mardé and Lalioti, Vali (2001) Interactive Storytelling with Virtual Identities. In: 7th EG Workshop on Virtual Environments, 5th Immersive Projection Technology Workshop, 16-18 May 2001, Stuttgart, Germany.

Goatley, Wesley (2018) Atmospheric Disturbances. [Show/Exhibition]

Goatley, Wesley (2017) The Dark Age of Connectionism. [Show/Exhibition]

Goatley, Wesley (2017) The Listener. [Show/Exhibition]

Glover, Kevin and Koleva, Boriana and Benford, Steve and Thorn, Emily Clare (2015) The Artcodes App. [Art/Design Item]

Gibson, Ruth and Roth, Bine and Pollmann, Alexa and Martelli, Bruno (2022) DAZZLE: SOLO. [Show/Exhibition]

Gardner, Thomas (2010) Automatic writing circle. [Performance]

Gardner, Thomas (2020) Collected works of the Automatic Writing Circle: 2009-2019. [Art/Design Item]

Gamman, Lorraine and Ekblom, Paul and Doruff, Jeffrey (2020) Self-Checkout Loss: Increasing Participation and Scan Accuracy Through Design. Project Report. ECR Retail Loss Group.

Gamman, Lorraine and Ekblom, Paul and Doruff, Jeffrey (2020) Self-Checkout: Improving Scan Accuracy Through Design. Project Report. ECR Retail Loss Group.

H

Hughes, Ben and Tillotson, Jenny (2006) Design as a means of exploring the emotional component of scent. In: 5th Conference on Design and Emotion, 2006, The Design and Emotion Society, Chalmers University of Technology, Gothenburg, Sweden.

Hilton, Clarice and Plant, Nicola and Gonzalez Diaz, Carlos and Perry, Phoenix and Gibson, Ruth and Martelli, Bruno and Zbyszynski, Michael and Fiebrink, Rebecca and Gillies, Marco (2021) InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media. In: VRST 2021: ACM Symposium on Virtual Reality Software and Technology, 8-10 December 2021, Osaka, Japan.

Hilton, Clarice and Gonzalez Diaz, Carlos and Gibson, Ruth and Perry, Phoenix and Fiebrink, Rebecca and Zbyszynski, Michael and Plant, Nicola and Martelli, Bruno and Gillies, Marco (2020) InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction. In: NordiCHI '20 The UX of Interactive Machine Learning, 25 October 2020, Online.

Hess, Bart (2017) Work With me People. [Art/Design Item]

J

Jewitt, Carey and Price, Sara and Leder Mackley, Kerstin and Yiannoustou, Nikoleta and Atkinson, Douglas (2020) Interdisciplinary Insights for Digital Touch Communication. Springer Briefs in Human Computer Interaction . Springer Nature, Cham, Switzerland. ISBN 978-3-030-24564-1

Jewitt, Carey and Leder-Mackley, Kerstin and Atkinson, Douglas and Price, Sara (2019) Rapid Prototyping for Social Science Research. In: The Sage Handbook of Visual Research Methods, 2nd Ed. Sage, London, pp. 534-550. ISBN 9781473978003

L

Luscombe, Angus (2008) Normal Mapping. [Art/Design Item]

Lewis, Joel Gethin and Hardy, Alice (2016) The Balcony Broadcasting Company presents: I heard it on the washing line. Urban Pamphleteer, 1 (6). pp. 30-33.

Lewis, Garth (2003) Teaching and Professional Fellowship Report 2002/3: Colour and Computing. Project Report. University of the Arts London, London.

M

Mitchell, Val and Wilson, Garrath T and Leder Mackley, Kerstin and Jewitt, Carey and Golmohammadi, Lili and Atkinson, Douglas and Price, Sara (2019) Digital Touch Experiences: Educating the Designers. In: EduCHI 2019, 4th May 2019, Glasgow, UK.

Minkin, Louisa (2015) nicetown. [Art/Design Item]

Milic, Nela (2019) Text Illuminations. [Show/Exhibition]

McCallum, Louis and Fiebrink, Rebecca (2020) The challenge of feature engineering in programming for moving bodies. In: NordiCHI '20 Workshop on Programming for Moving Bodies, 26 October 2020, Online.

Marenko, Betti and van Allen, Philip (2016) Animistic design: how to reimagine digital interaction between the human and the nonhuman. Digital Creativity, 27. pp. 1-19. ISSN 1744-3806

Marenko, Betti and Haselager, Pim (2021) Marx in the Smart Living Room. What would a Marx-Oriented Approach to Smart Objects be Like? In: Designing Smart Objects in Everyday Life. Intelligences, Agencies, Ecologies. Bloomsbury, pp. 169-184. ISBN 9781350160125

Marenko, Betti (2014) Neo-Animism and Design. A New Paradigm in Object Theory. Design and Culture, 6 (2). pp. 219-242. ISSN 1754-7075

Marechal, Nicolas and Brown, Julian (2017) Sounds of the Elephant. [Art/Design Item]

Marechal, Nicolas (2016) Max for the Visual Arts.

Maloney, Peter (2008) Film as Form (Stanley Kubrick's Colour Space). [Show/Exhibition]

Makryniotis, Thomas (2011) DressCode. [Show/Exhibition]

Macdonald, Anna (2022) Collected ways of doing things. [Art/Design Item]

N

Nonnis, Antonella and Bryan-Kinns, Nick (2024) Unmasking the Power of Play Through TUI Designs. ACM Transactions on Computer-Human Interaction (TOCHI). ISSN 1557-7325

Nold, Christian (2020) Insurrection training for post-human politics. International Journal of Sociology and Social Policy. ISSN 0144 333X

Nigten, Anne (2006) Processpatching: defining new methods in aRt&D. PhD thesis, University of the Arts London.

P

Preston, Will and Thorn, Emily and Koleva, Boriana and Benford, Steve and Mortier, Richard and Quinn, Anthony (2017) Enabling Hand-Crafted Visual Markers at Scale. In: Designing Interactive Systems (DIS) 2017, 10-14 June 2017, The Assembly Rooms, 54 George Street, Edinburgh.

Plant, Nicola and Zbyszynski, Michael and Gonzalez Diaz, Carlos and Hilton, Clarice and Fiebrink, Rebecca and Gibson, Ruth and Gillies, Marco and Perry, Phoenix and Martelli, Bruno (2020) Programming by Moving: Interactive Machine Learning for Embodied Interaction Design. In: NordiCHI'20 Workshop on Programming for Working Bodies, 26 October 2020, Online.

Plant, Nicola and Hilton, Clarice and GIllies, Marco and Fiebrink, Rebecca and Perry, Phoenix and Gonzalez Diaz, Carlos and GIbson, Ruth and Martelli, Bruno and Zbyszynski, Michael (2021) Interactive Machine Learning for Embodied Interaction Design: A tool and methodology. In: TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery. ISBN 978-1-4503-8213-7

Plant, Nicola and Gibson, Ruth and Gonzalez Diaz, Carlos and Martelli, Bruno and Zbyszynski, Michael and Fiebrink, Rebecca and Gillies, Marco and Hilton, Clarice and Perry, Phoenix (2020) Movement interaction design for immersive media using interactive machine learning. In: 7th International Conference on Movement and Computing (MOCO '20), 15-17 July 2020, Online.

Petreca, Bruna and Saito, Carmem and Baurley, Sharon and Atkinson, Douglas and Yu, Xumei and Bianchi-Berthouze, Nadia (2019) Radically Relational Tools: A Design Framework to Explore Materials through Embodied Processes. International Journal of Design, 13 (2). pp. 7-20. ISSN 1991-3761

Petreca, Bruna and Baurley, Sharon and Hesseldahl, Katrin and Pollmann, Alexa and Obrist, Marianna (2022) The Compositor Tool: Investigating Consumer Experiences in the Circular Economy. Multimodal Technologies and Interaction, 6 (4). ISSN 2414-4088

Perry, Phoenix and Fasce, Federico and Kelly, Ben and Baumgarten, Robin and Jarvis, Matt and Lin, Adelle (2020) Forest Daydream. [Art/Design Item]

Peng, Friendred (Youhong) and Tanaka, Atau and Ward, Jamie (2020) The light: exploring socially improvised movements using wearable sensors in a performative installation. In: UbiComp ISWC '20, 12-17 September 2020, Online.

Peng, Friendred (Youhong) and Tanaka, Atau (2019) Body and Embodiment in Dance Performance. In: MOCO'19: 6th International Conference on Movement and Computing, 10-12th October 2019, Tempe, AZ, USA.

Patel, Menisha and Heath, Christian and Luff, Paul and Vom Lehn, Dirk and Cleverly, Jason (2015) Playing with Words: Creativity and Interaction in Museums and Galleries. Museum Management and Curatorship, 31 (1). ISSN 10.1080/09647775.2015.1102641

Palma Stade, Tobias and Schofield, Guy and Moore, Grace (2023) Narrative Perspectives and Embodiment in Cinematic Virtual Reality. In: XR Salento 2023, 6-9 September, Lecce, Salento, Italy.

Q

Quinn, Anthony and Benford, Steve and Thorn, Emily Clare and Koleva, Boriana (2015) Interactive Illustrations. [Art/Design Item]

R

Rozendaal, Marco and Marenko, Betti and Odom, Will (2021) Introduction to Designing Smart Objects in Everyday Life. Intelligences, Agencies, Ecologies. In: Designing Smart Objects in Everyday Life. Intelligences, Agencies, Ecologies. Bloomsbury. ISBN 9781350160125

Ross, Rebecca (2016) The last digital revolution? Communication Design, 3 (1). pp. 99-100. ISSN 2055-7132

Revell, Tobias and Goatley, Wesley (2018) Augury. [Art/Design Item]

Revell, Tobias and Andersen, Kristina (2021) The Telling of Things: Imagining Through, With and About Machines. In: Designing Smart Objects in Everyday Life: Intelligences, Agencies, Ecologies. Bloomsbury Visual Arts, London, pp. 57-72. ISBN 9781350160125

Revell, Tobias (2018) Body Interface. In: London LASER, 27 June 2018, Central Saint Martins, London.

Revell, Tobias (2018) The Imagination Trap. In: Digital Fix - Fix Digital: How to renew the digital world from the ground up. NEXT, Germany, pp. 172-186. ISBN 9782981871135

Revell, Tobias (2018) Imagining Machines. In: NEXT Conference, 20-21 September 2018, Hamburg, Germany.

Revell, Tobias, Robot Love (2018) Swimming With Submarines. In: Robot Love. Lannoo. ISBN 9789089897763

Rae, Nicola and Blondel, Philippe (2015) 'Arctic Glacier Sonic Frequencies - night projections over flood tides', 2014-15, at FaB (Fringe Arts Bath) Ignites Research. [Show/Exhibition]

Rae, Nicola (2015) 'Interplanetary Radio Frequencies: received from different planetary magnetospheres 1979-2014' at Partial Presence (Testing Ground for Art and Education). [Show/Exhibition]

Rae, Nicola (2014) 'Magnetospheric Frequencies' at AstroLAB. [Show/Exhibition]

Rae, Nicola (2015) 'Reciprocal Resonances Refracted, St Petersburg' at the 9th annual CYBERFEST: PATTERNS OF THE MIND. [Show/Exhibition]

Rae, Nicola (2013) 'Reciprocal Resonances Refracted, Venice' at Personal Structures: Culture-Mind-Becoming. [Show/Exhibition]

Rae, Nicola (2013) SOUNDLAB. In: Personal Structures: Culture-Mind-Becoming. La Biennale di Venezia 2013. Global Art Affairs Publishing, Venice, Italy, pp. 166-167. ISBN 978-94-90784-12-6

S

Summerley, Rory Keir (2017) Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced? PhD thesis, University of the Arts London and Falmouth University.

Storey, Helen and Storey, Kate (2018) Neurogenesis: from Neuron birth to all that we are. [Show/Exhibition]

Stopher, Benjamin and Smith, Oliver (2017) Technology Demonstration: Augmented Design Ideation. C&C '17 Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition. pp. 272-274.

Stopher, Benjamin (2015) Tangible Evidence 02 Systems, Platforms and Prototypes. University of the Arts London, London, UK. ISBN 978-1-906908-40-9

Smith, Oliver and Fairbrother, William and Ruiz Soler, Alberto (2015) Eris–2000. InVisible Culture: An Electronic Journal for Visual Culture, 23.

Simonson, Caryn (2007) Textile transporter. [Show/Exhibition]

Sezen, Ege and Tsekleves, Emmanuel and Mauthe, Andreas (2020) Bar Charts versus Plain Numbers: Visualizations for Enhancing the Soccer-watching Experience on TV via a Second Screen. The International Journal of Visual Design, 14. pp. 35-60. ISSN 2325-159X

Sezen, Ege (2017) Visualisations and interaction gestures: enhancing the football watching experience via second screen. PhD thesis, Lancaster University.

T

Troisi, Anna (2015) Keen-Skin. [Art/Design Item]

Troisi, Anna (2018) OB-scene, a Live Audio/Visual Performance for Photoplethysmograph and Female Body. Organised Sound, 23 (3). pp. 270-276. ISSN 1469-8153

Tillotson, Jenny and Lahiri, Kim (2012) Smell the colour of the rainbow. In: Colour My Wellbeing, 19 - 21st April 2012, University of Northampton. (Unpublished)

Tillotson, Jenny, Polyphotonix (2012) Check The Smell Print: Printed Electronic Perfumery. In: Plastic Electronics Seminar, 14th March 2012, Royal College of Arts. (Unpublished)

Tillotson, Jenny (2012) Lift My Mind. [Art/Design Item]

Tillotson, Jenny (2012) Live scent | ɘvil stench. In: This Pervasive Day: The Potential Perils of Pervasive Computing. Imperial College Press, London, UK, pp. 53-68. ISBN 9781848167483

Tillotson, Jenny (2012) Scentsory Design® to enhance user experience through the sense of smell - our most evocative sense. In: Improving the User Experience in the Next Decade: A 2020 Vision, 22nd March 2012, Philips Research Laboratories, 101 Cambridge Science Park, Milton Road, Cambridge, CB4 0FY. (Unpublished)

Tillotson, Jenny (2005) Smart Second Skin and Scent Whisper at Siggraph 2005. [Show/Exhibition]

Tillotson, Jenny (2006) Smart Second Skin at Lille3000 Futuro Textile. In: Lille3000 'Futuro Textile', 14th October 2006 - 14th January 2007, Lille, France. (Unpublished)

Tillotson, Jenny (2007) Touched by scent: Sensitive Shoes. [Art/Design Item]

Thorogood, Simon (2014) Couture Graphique: Beyond A Label. [Show/Exhibition]

Thorogood, Simon (2014) Shifting Paradigms. Fashion + Technology. [Show/Exhibition]

W

Wooldridge, Duncan and Williams, Anne (2016) In Superposition (exhibition). [Show/Exhibition]

Windle, Amanda and Green, Phil (2011) Metadata and the DigiLab. In: The Internet of Things Specialist Workshop, 1st July 2011, London College of Fashion.

Windle, Amanda and Gibbs, Ian (2011) Becoming and Belonging - Cross Borders of Research and Enteprise. In: Staff Development Day, July 2011, London College of Communication.

Windle, Amanda (2012) Design for prevention and the promises of automated things: two fictional accounts of misanthropic agency from the elevator (lift) to the sexbot. In: CRESC Conference 2012 Promises: Crisis and Socio-Cultural Change, 4th - 7th September 2012, Manchester.

Windle, Amanda (2011) Territorial Violence and Design, 1950-2010: A Human-Computer Study of Personal Space and Chatbot Interaction. PhD thesis, University of the Arts London with Surrey University.

Windle, Amanda (2012) Video interview on enterprise and research at the DigiLab. Co-Creating the Future.

Windle, Amanda (2012) Virtual reenactments of studio practice: assembling a digi-lab through case studies of virtual and online inscription. In: Biennial Conference of 4S and EASST, 17th - 20th October 2012, Copenhagen, Denmark.

Y

Yurman, Paulina and Søndergaard, Marie Louise Juul and Pierce, James and Campo Woytuk, Nadia and Reddy, Anuradha and Malpass, Matt (2022) Venetian Drawing Conversations. In: 14th ACM conference on Creativity & Cognition, 20-23 June 2022, Venice.

Yurman, Paulina and Reddy, Anuradha (2022) Drawing Conversations Mediated by AI. In: 14th ACM conference on Creativity & Cognition, 20-23 June 2022, Venice.

Yurman, Paulina (2022) Fluid Speculations: Drawing Artefacts in Watercolour as Experimentation in Research Through Design. In: 14th ACM conference on Creativity & Cognition, 20-23 June 2022, Venice.

Yurman, Paulina (2022) Maternal Machines. In: ACM/IEEE International Conference on Human-Robot Interaction, 7-10 March 2022, Online.

Yurman, Paulina (2022) More-than-Human Fluid Speculations. In: DRS2022: Bilbao, 25 June - 3 July 2022, Bilbao, Spain.

Z

Zhang, Betty and Marechal, Nicolas (2018) Rainmaking on Mars – a social musical instrument for the journey to Mars. In: NordDesign, 14-17 August 2018, Linkoping (Sweden).

This list was generated on Wed Mar 27 20:44:32 2024 GMT.