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Items where Author is "Kaczmarek:Thom::"

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Number of items: 75.

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Kaczmarek, Thom (2026) From Game Concept to Playable Prototype. In: Teaching the Game (2nd Edition). Play Story Press, Pittsburgh, PA, pp. 325-339.

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Kaczmarek, Thom (2026) Game Jams as proof-of-concept entrpreneurial launchpads. In: From Syllabus to Studio. Play Story Press, Pittsburgh, PA., pp. 30-58.

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Kaczmarek, Thom (2026) Programming and Technical Design for Games. In: Teaching the Game (2nd Edition). Play Story Press, Pittsburgh, PA, pp. 529-547.

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Kaczmarek, Thom (2026) Place of Global Game Jam as Identity Infrastructure in UK Cross‑Regional Communities of Practice. In: BDiGRA 2026, 30 June - 1 July 2026, University of South Wales, Cardiff.

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Kaczmarek, Thom (2026) Game Jams as a proof-of-concept entrepreneurial launchpads. In: Game Development Education in Ukraine / «Gamedev освіта в Україні», 15 May 2026, Robert Elworthy Economic and Technological Institute (ETI) 3 Chykalenka Street Kropyvnytskyi, Ukraine.

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Kaczmarek, Thom (2026) Lightbot Origins: From Comenius to the Post‑Flash Era. In: 10th Annual International GamiFIN Conference 2026, 23-27 March 2026, Saariselkä, Lapland - Finland.

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Kaczmarek, Thom (2025) Demonstrating programming concepts with non-programming objects. In: IGDA London Lighting Talks, 11 December 2025, London South Bank University.

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Kaczmarek, Thom (2023) From early interventions to Secret Library, how Moodle can support in-person teaching. In: ExEd 2023, 3-4 July 2023, University of the Arts London.

Kaczmarek, Thom (2023) Excellence in Diversity. In: TIGA Best Practice in Games Education Conference, 21 April 2023, Online. Item not available online.

Kaczmarek, Thom (2022) Industry Approach Inspiring Student Business. In: TIGA Best Practice in Games Education Conference 2022, 15 Feb 2022, Online. Item not available online.

Kaczmarek, Thom (2021) Art, design, development - what game course is right for you? In: Academic Lecture Series, 6-10 December 2021, Alice Smith School Malaysia, Kuala Lumpur Malaysia. Item not available online.

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Kaczmarek, Thom (2021) Art, design, development - what game course is right for you? In: EGX Career Stage 2021, 9 Oct 2021, London.

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Kaczmarek, Thom (2021) Games Day 1: Breaking Into. In: Insights Summer School 2021, 5 Jul 2021, London.

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Kaczmarek, Thom (2021) I in a Team: Asynchronous Activities As Core Learning. In: Digital Learning Open Forum, 21 Jan 2021, Online.

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Kaczmarek, Thom (2020) #IndieZoo in the 2020's Goldfish, Wombat and a Giraffe. In: Slovenia Games Meetup, 23 Jul 2020, Online.

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Kaczmarek, Thom (2018) Teaching Games Design. In: ILAC 2018: International LARP Academy Conference (Международная научно-практическая конференция по игровому ролевому моделированию), 26-28 Oct 2018, Belarusian State University of Informatics and Radioelectronics, Minsk, Belarus.

Kaczmarek, Thom (2018) Fluid Design, how alternative gameplay was born [Płynne projektowanie czyli jak zrodziła się alternatywna rozgrywka]. In: Game Academy, 10 Jan 2018, Krakowski Park Technologiczny, Kraków, Poland. Item not available online.

Kaczmarek, Thom (2017) 20 years of Polish Indie Scene. In: Guest Lecture, 7 Mar 2017, Kazimierz Wielki University, Bydgoszcz, Poland. Item not available online.

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Kaczmarek, Thom (2017) Game degrees at Brunel University in London. In: Games-Ed International Seminar, 6 Mar 2017, Kazimierz Wielki University, Bydgoszcz, Poland.

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Kaczmarek, Thom (2015) Indie soup for corpo(right) worker [Zupa z indyka dla pracownika korpo(racji)]. In: Lecture, 15 Oct 2015, GameDesire Sp. z o.o., Kraków, Poland.

Kaczmarek, Thom (2015) Introduction to Polish Gamedev. In: Lecture, 30 Aug 2015, House of Polish Culture in Vilnius, Lithuania. Item not available online.

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Kaczmarek, Thom (2014) Analysis of limited vision in video games as an acceptable challenge and emotional stimulus. In: 10th International Scientific Conference: The culture-forming function of games, 15-16 November 2014, Poznan, Poland. Item not available online.

Kaczmarek, Thom (2014) E-SPORT in a distorting mirror – the perception of e-sports by non-gamers. In: 10th International Scientific Conference: The culture-forming function of games, 15-16 November 2014, Poznan, Poland. Item not available online.

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Kaczmarek, Thom (2014) GAMEDEC: Days of Past Future. In: Stowarzyszenie Klub Fantastyki Arkham, 18 July 2014, Kalisz, Poland. Item not available online.

Kaczmarek, Thom (2014) Visual game development, an alternative to traditional programming. In: Guest Lecture, 8 May 2014, Kazimierz Wielki University, Bydgoszcz, Poland. Item not available online.

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Kaczmarek, Thom and Sikora, Kamil (2013) The Indie was thinking about Sunday... That is, about the fact that, no matter how you look at it, Indie is dead? [Myślał indyk o niedzieli... Czyli o tym, że jak by nie patrzeć - Indie jest martwe]. In: VI Zjazd Twórców Gier - 6th ZTG GameDev Convention, 17-20 October 2013, Poznań Game Arena, Międzynarodowe Targi Poznańskie, Poznań, Poland.

Kaczmarek, Thom (2013) What can be qualified as proper usage of “comic form” in video games? [Co może być uważane za udane użycie "formy" komiksu w grach wideo?]. In: VI Zjazd Twórców Gier - 6th ZTG GameDev Convention, 17-20 October 2013, Poznań Game Arena, Międzynarodowe Targi Poznańskie, Poznań, Poland. Item not available online.

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Kaczmarek, Thom (2013) Visual Game Development [Wizualne tworzenie gier]. In: Pyrkon 2013, 22-23 March 2013, Poznań, Poland.

Kaczmarek, Thom (2012) Adventures in Multimedia Fusion. In: AdventureX 2012, 15-16 December 2012, University of East Anglia, London, E1 7EZ. Item not available online.

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Kaczmarek, Thom (2012) Clicks - many platforms, single code [Kliki - wiele platform, jeden kod]. In: V Zjazd Twórców Gier, 27-28 October 2012, Poznań, Poland.

Kaczmarek, Thom and Hardy, Igor (2012) How much Indie is in Indie Game: The Movie? In: V Zjazd Twórców Gier, 27-28 October 2012, Poznań, Poland. Item not available online.

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Kaczmarek, Thom (2012) Seeing differently, senses toward imagination [Widzieć inaczej, zmysły ku wyobraźni]. In: V Zjazd Twórców Gier, 27-28 October 2012, Poznań, Poland.

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Kaczmarek, Thom (2012) Mini-Freerunner. [Art/Design Item]

Kaczmarek, Thom (2011) Sens3s: Adventure of Understanding. In: AdventureX 2011, 17-18 December 2011, Didcot Labour Club in Didcot, Oxfordshire. Item not available online.

Kaczmarek, Thom (2011) 3D in Clicks? Ways of implementation of the 3rd dimension in Multimedia Fusion. In: Sympozjum Koła Naukowego Ruchu Projektantów Gier, 24 Noveber 2011, Poznań, Poland. Item not available online.

Kaczmarek, Thom (2011) How to design levels in a Jam environment. In: Sympozjum Europejskiej Akademi Gier, 22-23 November 2011, Krakow, Poland. Item not available online.

Kaczmarek, Thom (2011) Multimedia Fusion 2 as a platform for simple and rapid game prototyping and development. In: Sympozjum Europejskiej Akademi Gier, 22-23 November 2011, Jagiellonian University, Krakow, Poland. Item not available online.

Kaczmarek, Thom (2011) Blasphemy, business or maybe an art? In: 7th International Academic Conference on the Culture-Generative Function of Games cycle, entitled: Perspectives on the development of ludology, 19-20 November 2011, Poznań, Poland. Item not available online.

Kaczmarek, Thom (2011) Digital creation not for science minds, educational aspects of Sens3s: The Art of Understanding. In: 7th International Academic Conference on the Culture-Generative Function of Games cycle, entitled: Perspectives on the development of ludology, 19-20 November 2011, Poznań, Poland. Item not available online.

Kaczmarek, Thom (2011) Games as a science. That is the teaching of games in the world and in Poland. In: 7th International Academic Conference on the Culture-Generative Function of Games cycle, entitled: Perspectives on the development of ludology, 19-20 November 2011, Poznań, Poland. Item not available online.

Kaczmarek, Thom (2011) Indies – who we really are? In: 7th International Academic Conference on the Culture-Generative Function of Games cycle, entitled: Perspectives on the development of ludology, 19-20 November 2011, Poznań, Poland. Item not available online.

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Kaczmarek, Thom and Swirsky, James and Pajot, Lisanne (2011) Indie Game: The Movie (The talk). In: IV Zjazd Twórców Gier – 4th ZTG GameDev Convention (GIC IV), 8-11 September 2011, Faculty of Technical Physics, Computer Science and Applied Mathematics of the Lodz University of Technology.

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Kaczmarek, Thom (2011) Gamedev in Poland: Indies and AAAs [GameDev w Polsce: Indyki i Aowce]. In: Polcon 2011, 25-28 August 2011, MTP, Poznań, Poland.

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Kaczmarek, Thom (2011) Thom Kaczmarek (Fanotherpg) Game Project. In: Click Convention 2011, 20-21 August 2011, Cambridge, UK.

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Kaczmarek, Thom (2011) How to start in Indie Games Development. In: Szczecin Gameshow 2011, 20-22 May 2011, Szczecin Gameshow Expo, Szczecin, Poland. Item not available online.

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Kaczmarek, Thom (2010) The creative dilemma: pleasure, usability, (re)playability and technology. In: 6th International Academic Conference on the Culture-Generative Function of Games cycle, entitled: Between pleasure and usefulness, 13-14 November 2010, Games Research Association of Poland, Poznań, Poland.

Kaczmarek, Thom (2010) Workshop and ways of work of Independent Game Developers. In: Sympozjum Europejskiej Akademi Gier, 9 November 2010, Krakow, Poland. Item not available online.

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Kaczmarek, Thom and Argasiński, Jan (2010) Games as a Subject of Higher Education Study. In: Szczecin Game Show 2010, 6-7 November 2010, Szczecin Gameshow Expo, Szczecin, Poland.

Kaczmarek, Thom (2010) Rapid Game Development. In: Szczecin Game Show 2010, 6-7 November 2010, Szczecin Gameshow Expo, Szczecin, Poland. Item not available online.

Kaczmarek, Thom (2010) Studying in the field of Games (Design, Development, Assets). In: III Zjazd Twórców Gier – 3rd ZTG GameDev Convention (GIC III), 15-19 July 2010, Faculty of Mathematics, Physics, and Informatics & Faculty of Humanities, University of Gdańsk, Gdańsk, Poland. Item not available online.

Kaczmarek, Thom (2010) Retro is Alive. In: III Zjazd Twórców Gier – 3rd ZTG GameDev Convention (GIC III), 15-19 July 2010, Faculty of Mathematics, Physics, and Informatics & Faculty of Humanities, University of Gdańsk, Gdańsk, Poland. Item not available online.

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Kaczmarek, Thom (2010) Are Games Art or Daub. In: III Zjazd Twórców Gier – 3rd ZTG GameDev Convention (GIC III), 15-19 July 2010, Faculty of Mathematics, Physics, and Informatics & Faculty of Humanities, University of Gdańsk, Gdańsk, Poland.

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Kaczmarek, Thom and Prekurat, Maciej and Gnys, Piotr (2010) Comparison presentation of Multimedia Fusion 2, Game Maker and RPG Maker. In: III Zjazd Twórców Gier – 3rd ZTG GameDev Convention (GIC III), 15-19 July 2010, Faculty of Mathematics, Physics, and Informatics & Faculty of Humanities, University of Gdańsk, Gdańsk, Poland.

Kaczmarek, Thom (2009) Banned or not appropriate Games made in Multimedia Fusion. In: (2nd) Zjazd Twórców Gier - 2nd ZTG GameDev Convention (GIC II), 28-30 July 2009, Centrum Metodyczne Pomocy Psychologiczno-Pedagogicznej, Warszawa, Poland. Item not available online.

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Kaczmarek, Thom (2009) Commercial click games [Komercyjne gry klikowe]. In: Click Convention 2009, 26-27 July 2009, Centrum Metodyczne Pomocy Psychologiczno-Pedagogicznej, Warszawa, Poland.

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Kaczmarek, Thom (2009) Japanese Click art [Japońska sztuka Klikowa]. In: Click Convention 2009, 26-27 July 2009, Centrum Metodyczne Pomocy Psychologiczno-Pedagogicznej, Warszawa, Poland.

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Kaczmarek, Thom (2009) Presentation of m.collar's Sensou. In: Click Convention 2009, 26-27 July 2009, Centrum Metodyczne Pomocy Psychologiczno-Pedagogicznej, Warszawa, Poland.

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Kaczmarek, Thom (2009) Clanarchy (Klanarchia) – RPG system for everyone. In: Cebulkon 09, 11 July 2009, Stowarzyszenie Klub Fantastyki Arkham, Kalisz, Poland.

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Kaczmarek, Thom (2008) How to extract fruit from the Pip [Jak wyciągnąć owoc z PeStKi]. In: I Zjazd Polskiej Sceny Klikowej - All-Poland Convention of Polish Click Community (GIC 1), 8-9 August 2008, Dom Studencki ”Straszny Dwór”, AGH University of Science and Technology, Krakow, Poland.

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Kaczmarek, Thom (2008) Par Emptinessia [Felieton PuStKownia]. In: I Zjazd Polskiej Sceny Klikowej - All-Poland Convention of Polish Click Community (GIC 1), 8-9 August 2008, Dom Studencki ”Straszny Dwór”, AGH University of Science and Technology, Krakow, Poland.

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Kaczmarek, Thom (2008) Fallout Universe. In: Cebulkon 08', 25 Jul 2008, Cebulkon, Stowarzyszenie Klub Fantastyki Arkham, Ul. Hanki Sawickiej 13/266, Kalisz, Wielkopolska, Poland, 62-800.

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Kaczmarek, Thom (2006) Cade Tower: Eozsof. [Art/Design Item]

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Kaczmarek, Thom (2006) Death Cage. [Art/Design Item]

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Kaczmarek, Thom and Fillion, Dave (2006) Necropolis Rising. [Art/Design Item]

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This list was generated on Thu Oct 22 14:29:27 2026 BST.