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UAL Research Online

Items where Author is "Kaczmarek:Thom::"

Group by: Date | Creators | Type of Research | No Grouping
Number of items: 30.

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Kaczmarek, Thom (2023) From early interventions to Secret Library, how Moodle can support in-person teaching. In: ExEd 2023, 3-4 July 2023, University of the Arts London.

Kaczmarek, Thom (2023) Excellence in Diversity. In: TIGA Best Practice in Games Education Conference, 21 April 2023, Online. Item not available online.

Kaczmarek, Thom (2022) Industry Approach Inspiring Student Business. In: TIGA Best Practice in Games Education Conference 2022, 15 Feb 2022, Online. Item not available online.

Kaczmarek, Thom (2021) Art, design, development - what game course is right for you? In: Academic Lecture Series, 6-10 December 2021, Alice Smith School Malaysia, Kuala Lumpur Malaysia. Item not available online.

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Kaczmarek, Thom (2021) Art, design, development - what game course is right for you? In: EGX Career Stage 2021, 9 Oct 2021, London.

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Kaczmarek, Thom (2021) Games Day 1: Breaking Into. In: Insights Summer School 2021, 5 Jul 2021, London.

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Kaczmarek, Thom (2021) I in a Team: Asynchronous Activities As Core Learning. In: Digital Learning Open Forum, 21 Jan 2021, Online.

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Kaczmarek, Thom (2020) #IndieZoo in the 2020's Goldfish, Wombat and a Giraffe. In: Slovenia Games Meetup, 23 Jul 2020, Online.

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Kaczmarek, Thom (2018) Teaching Games Design. In: ILAC 2018: International LARP Academy Conference (Международная научно-практическая конференция по игровому ролевому моделированию), 26-28 Oct 2018, Belarusian State University of Informatics and Radioelectronics, Minsk, Belarus.

Kaczmarek, Thom (2018) Fluid Design, how alternative gameplay was born [Płynne projektowanie czyli jak zrodziła się alternatywna rozgrywka]. In: Game Academy, 10 Jan 2018, Krakowski Park Technologiczny, Kraków, Poland. Item not available online.

Kaczmarek, Thom (2017) 20 years of Polish Indie Scene. In: Guest Lecture, 7 Mar 2017, Kazimierz Wielki University, Bydgoszcz, Poland. Item not available online.

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Kaczmarek, Thom (2017) Game degrees at Brunel University in London. In: Games-Ed International Seminar, 6 Mar 2017, Kazimierz Wielki University, Bydgoszcz, Poland.

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Kaczmarek, Thom (2015) Indie soup for corpo(right) worker [Zupa z indyka dla pracownika korpo(racji)]. In: Lecture, 15 Oct 2015, GameDesire Sp. z o.o., Kraków, Poland.

Kaczmarek, Thom (2015) Introduction to Polish Gamedev. In: Lecture, 30 Aug 2015, House of Polish Culture in Vilnius, Lithuania. Item not available online.

Kaczmarek, Thom (2014) Indie thought about Sunday, and they took him into corpo on Friday… [Indyk myślał o Niedzieli, a w piątek do korpo go wzieli]. In: Lecture, 18 Nov 2014, Kazimierz Wielki University, Bydgoszcz, Poland. Item not available online.

Kaczmarek, Thom (2014) Analysis of limited vision in video games as an acceptable challenge and emotional stimulus. In: 10th International Scientific Conference: The culture-forming function of games, 15-16 November 2014, Poznan, Poland. Item not available online.

Kaczmarek, Thom (2014) E-SPORT in a distorting mirror – the perception of e-sports by non-gamers. In: 10th International Scientific Conference: The culture-forming function of games, 15-16 November 2014, Poznan, Poland. Item not available online.

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Kaczmarek, Thom (2014) GAMEDEC: Days of Past Future. In: Stowarzyszenie Klub Fantastyki Arkham, 18 July 2014, Kalisz, Poland. Item not available online.

Kaczmarek, Thom (2014) Visual game development, an alternative to traditional programming. In: Guest Lecture, 8 May 2014, Kazimierz Wielki University, Bydgoszcz, Poland. Item not available online.

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Kaczmarek, Thom and Sikora, Kamil (2013) The Indie was thinking about Sunday... That is, about the fact that, no matter how you look at it, Indie is dead? [Myślał indyk o niedzieli... Czyli o tym, że jak by nie patrzeć - Indie jest martwe]. In: VI Zjazd Twórców Gier - 6th ZTG GameDev Convention, 17-20 October 2013, Poznań Game Arena, Międzynarodowe Targi Poznańskie, Poznań, Poland.

Kaczmarek, Thom (2013) What can be qualified as proper usage of “comic form” in video games? [Co może być uważane za udane użycie "formy" komiksu w grach wideo?]. In: VI Zjazd Twórców Gier - 6th ZTG GameDev Convention, 17-20 October 2013, Poznań Game Arena, Międzynarodowe Targi Poznańskie, Poznań, Poland. Item not available online.

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Kaczmarek, Thom (2012) Mini-Freerunner. [Art/Design Item]

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Kaczmarek, Thom (2008) Fallout Universe. In: Cebulkon 08', 25 Jul 2008, Cebulkon, Stowarzyszenie Klub Fantastyki Arkham, Ul. Hanki Sawickiej 13/266, Kalisz, Wielkopolska, Poland, 62-800.

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Kaczmarek, Thom (2006) Cade Tower: Eozsof. [Art/Design Item]

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Kaczmarek, Thom (2006) Death Cage. [Art/Design Item]

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Kaczmarek, Thom and Fillion, Dave (2006) Necropolis Rising. [Art/Design Item]

This list was generated on Mon Nov 24 17:10:14 2025 GMT.