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UAL Research Online

Items where Subject is "Digital Media Design"

Group by: Date | Creators | Type of Research | No Grouping
Number of items at this level: 99.

bruce, keisha and Walcott, Rianna and Mackay, Kui Kihoro and Osei, Krys and lasade-anderson, temi and Sobande, Francesca (2022) Black feminist and digital media studies in Britain. Feminist Media Studies, 21 (8). ISSN 1471-5902

Windle, Amanda and Green, Phil (2011) Metadata and the DigiLab. In: The Internet of Things Specialist Workshop, 1st July 2011, London College of Fashion.

Windle, Amanda and Gibbs, Ian (2011) Becoming and Belonging - Cross Borders of Research and Enteprise. In: Staff Development Day, July 2011, London College of Communication.

Windle, Amanda (2011) Considering simplicity and dexterity in an open and closed internet of things. Creative Industries Knowledge Transfer Network (04).

Windle, Amanda (2012) Video interview on enterprise and research at the DigiLab. Co-Creating the Future.

Windle, Amanda (2012) Virtual reenactments of studio practice: assembling a digi-lab through case studies of virtual and online inscription. In: Biennial Conference of 4S and EASST, 17th - 20th October 2012, Copenhagen, Denmark.

Whitby, Richard (2022) From Pixels to Drones: Visualising The Nation in the London 2012 and PyeongChang 2018 Olympic opening ceremonies. In: Proceedings of EVA London 2022. Electronic Workshops in Computing, pp. 167-168. ISBN 978-1-78017-594-2

Voss, Georgina (2018) Supra Systems. University of the Arts London, London. ISBN 978-1-9164587-0-3

Velios, Athanasios and Faubel, Sebastian and Eberl, Moritz (2019) Artivity, documenting digital art practice. In: Capturing practice research: improving visibility and searchability, 15 March 2019, London.

Velios, Athanasios and Faubel, Sebastian and Eberl, Moritz (2017) Artivity: a tool to collect contextual research data for art practice. In: DPASSH 2017: Preserving Abundance: The Challenge of Saving Everything, 14-06-2017 - 15-06-2017, University of Sussex, Brighton.

Veal, Philip and Forsyth, Steven and Brennan, Richard and Acosta, Mike and Davis, Lesley Ann and Procter, Natalie and Wyeld, Mike (2018) Cambridge International AS & A Level Digital Media and Design Student’s Book (1st Edition). Harper Collins, London. ISBN 978-0-00-825100-0

Troisi, Anna (2019) Norm contaminated. [Art/Design Item]

Tlalim, Tom and Trutzschler von Fahlkenstein, Jan (2009) Alter Ego: A Generative Music Creation System. Proceedings of the International Computer Music Conference (ICMC 2009), Montreal, Canada. ISSN 2223-3881

Tlalim, Tom (2008) Concerning Time We Remain, Divided. In: Additions: Architecture Along a Continuum. Venice Architecture Biennale, pp. 32-46.

Tillotson, Jenny and Diaz, Ana (2014) Sensory Fashion - eScent annimation. [Art/Design Item]

Stockburger, Axel (2006) The Rendered Arena: Modalities of Space in Video and Computer Games. PhD thesis, University of the Arts London.

Smith, Tim (2014) Audiovisual Correspondences in Sergei Eisenstein’s Alexander Nevsky: A Case Study in Viewer Attention. In: Cognitive Media Theory. AFI Film Readers . Taylor & Francis, Abingdon, UK. ISBN 9780415629874

Salinas, Lara (2014) Digital public space(s): redefining publicness. In: Social Media and the transformation of public space, Amsterdam.

Rubinstein, Daniel (2020) Fotografie nach der Philosophie. Merve, Berlin, Germany. ISBN 978-3-96273-022-2

Rubinstein, Daniel (2023) Schrödinger's Cat Goes Online: Exploring the Paradoxes of Psychotherapy in the Digital Age. European Journal of Psychotherapy & Counselling, 25 (1). ISSN 1634-2537

Ross, Rebecca (2015) London is Changing. [Art/Design Item]

Revell, Tobias and Andersen, Kristina (2021) The Telling of Things: Imagining Through, With and About Machines. In: Designing Smart Objects in Everyday Life: Intelligences, Agencies, Ecologies. Bloomsbury Visual Arts, London, pp. 57-72. ISBN 9781350160125

Revell, Tobias (2018) Body Interface. In: London LASER, 27 June 2018, Central Saint Martins, London.

Revell, Tobias (2020) Exit Spaces: From Koreshan Cults to Wireless Mesh Networks. In: Bracket: Takes Action. Archinect / Infranet Lab, San Francisco, CA, pp. 132-137. ISBN 9781943532919

Revell, Tobias (2022) The Imagination Machine. In: Perspecta 54: Atopia. Yale Architecture Journal (54). MIT Press, Boston, Mass, pp. 189-229. ISBN 9780262543811

Revell, Tobias (2018) The Imagination Trap. In: Digital Fix - Fix Digital: How to renew the digital world from the ground up. NEXT, Germany, pp. 172-186. ISBN 9782981871135

Revell, Tobias (2018) Imagining Machines. In: NEXT Conference, 20-21 September 2018, Hamburg, Germany.

Revell, Tobias, Supra Systems Studio (2018) Playing The Game. In: Supra Systems. London College of Communication, London, pp. 105-116. ISBN 9781916458703

Revell, Tobias, Robot Love (2018) Swimming With Submarines. In: Robot Love. Lannoo. ISBN 9789089897763

Revell, Tobias (2019) Your Interface, My Agency. In: Augment and Disrupt, 1 - 3 March 2019, Utrecht, Netherlands.

Petreca, Bruna and Bianchi-Berthouze, Nadia and Baurley, Sharon and Watkins, Penelope and Atkinson, Douglas (2013) An Embodiment Perspective of Affective Touch Behaviour in Experiencing Digital Textiles. In: ACII '13 Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction. IEEE Computer Society, Washington DC, USA, pp. 770-775. ISBN 978-0-7695-5048-0

Park, Soomi and Wells, Owen (2022) Between Digital Interaction and Cognitive Psychology. In: Lucid Dream: Transdisciplinary Creators. Seoul: Diagrama, pp. 61-68. ISBN 979-11-980400-0-813650

Orta, Lucy and Orta, Jorge (2014) Food / Water / Life. [Show/Exhibition]

Ntalla, Irida (2013) Haptic Interactions through Touch-Screen Interfaces. In: Electronic Visualisation and the Arts (EVA 2013), 29-31 July 2013, London.

Ng, Jenna and Gregg, Stacey and Troisi, Anna (2013) Talk to me. [Art/Design Item]

Naldi, Pat (2009) From 00˚ 00’ 00” to 0101. In: ISEA2009 – 15th International Symposium on Electronic Art, 23 August - 1 September 2009, Waterfront Hall, Belfast.

Minestrelli, Chiara and Power, Mau and Kamara, Alim and Zachariadou, Despoina (2024) ‘Virtual Reconnections’: Using VR storytelling to reconnect to Indigenous cultural Artefacts. Transmotion, 9 (1&2). pp. 179-204. ISSN 2059-0911

Mencia, Maria (2003) From Visual Poetry to Digital Art: Image-Sound-Text, Convergent Media, and the development of New Media Languages. PhD thesis, University of the Arts London.

McGowan, David (2021) “There’s Just No Point in Doing a Commentary Where Everyone’s Just Going to Sit and Criticize the Movie”: Auteurism and the Creation of Hoax “Unruly” Extra Features in the DVD Era. Quarterly Review of Film and Video. ISSN 1543-5326

Maloney, Peter (2017) Virtual Histories. In: Virtualities Conference 1/4: Virtual Histories, 8 February 2017, Tate Modern, Tate Exchange, London, UK.

Makryniotis, Thomas (2011) DressCode. [Show/Exhibition]

Makryniotis, Thomas (2012) Identity through Fashion in Virtual Environments. PhD thesis, University for the Creative Arts.

Makryniotis, Thomas (2013) Syndesis: Linking the Representational and Simulational Qualities of Digital Dress. In: Digital Fashion Conference 2013, 16-17 May 2013, London College of Fashion.

Mackinnon, Lee (2016) Love's Algorithm: The Perfect Parts for my Machine. In: Algorithmic Life: Calculative Devices in the Age of Big Data. Routledge/Taylor & Francis, Abingdon, Oxon, pp. 161-175. ISBN 978-1-138-85284-6

Macdonald, Iain (2014) Cultural Change in the Creative Industries: a case study of BBC Graphic Design from 1990-2011. Visual Communication, 13 (1). pp. 31-49. ISSN 14703572

Lewis, Garth (2003) Teaching and Professional Fellowship Report 2002/3: Colour and Computing. Project Report. University of the Arts London, London.

Lang, Ruth (2021) Livestreaming Sets. Frame (138). pp. 102-109. ISSN 1388 4239

Kücklich, Julian (2009) A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine. Games and Culture, 4 (2). pp. 158-169. ISSN 1555-4120

Kreider, Kristen and O'Leary, James (2010) Nostaltopia. Stimulus Respond, Binary (09). pp. 106-117. ISSN 17468086

Jackson, John and Kelly, Mike (2012) The Growth of a Blogging Community for Teaching and Learning at University of the Arts London. In: SOLSTICE & CLTR 2012 - Enhancing Learning, Teaching and Student Success, 13-14 June 2012, Edge Hill University, Ormskirk, UK.

Hidalgo Urbaneja, Maribel and Velios, Athanasios and Goodwin, Paul (2023) Worlding ontologies. Towards more ethical museum databases. In: Museum Analytics: New Directions, 18 May 2023, Kings College London.

Hidalgo Urbaneja, Maribel and Atta, Pansee and Tiampo, Ming and Van Hoeve, Janneke (2022) Mobile Subjects, Contrapuntal Modernisms. In: Mass Data Methodologies, 9 December 2022, London, Online.

Hidalgo Urbaneja, Maribel and Atta, Pansee and Tiampo, Ming and Van Hoeve, Janneke (2023) Porous Borders: Ambiguities, Uncertainties, and Gaps in Urban History, Identities, and Data. In: DH Benelux 2023, 31 May - 2 June 2023, Brussels.

Hidalgo Urbaneja, Maribel (2021) Global Digital Museum Narratives: Representation, authorship and audiences. In: Association for Art History 2021 Annual Conference, 14-17 April 2021, Birmingham, Online.

Hayward, Angela (2018) iPad: A Virtual Studio in my Handbag. PhD thesis, Arts University Bournemouth.

Hartnett, John-Patrick (2018) Democracy in Default? In: Typo Day 2018, 01 - 03 March 2018, Sir J. J. Institute of Applied Art, Mumbai, India.

Harris, Jane (2004) Empress's New Clothes. [Art/Design Item]

Hardin, Marques and Schneider, Claudia and Patel, Shreepali (2023) The Arriving Storybook: Bi-directional Storytelling Through Creative Practice and Interactive Media Design. The International Journal of New Media, Technology and the Arts, 18 (1-2). ISSN 2326-9987

Hall, Peter A. and Coles-Kemp, Lizzie and Heath, Claude (2018) Holding onto Dissensus: the participatory co-design of security. Strategic Design Research Journal, 11 (2). ISSN 1984-2988

Hague, Ian (2014) Comics and the Senses: A Multisensory Approach to Comics and Graphic Novels. Routledge Research in Cultural and Media Studies . Routledge, New York & London. ISBN 9780415713979

Hague, Ian (2017) Sidebar: Materiality. In: The Secret Origins of Comics Studies. Routledge, New York & London, pp. 159-161. ISBN 9781138884519

Grennan, Simon and Hague, Ian (2018) Medium, knowledge, structure: capacities for choice and the contradiction of medium-specificity in games and comics. Image & Narrative. ISSN 1780678X

Froes, Isabel and Walker, Kevin (2011) The art of play: exploring the roles of technology and social play in museums. In: Museums at Play: Games, Interaction and Learning. Museums Etc, Edinburgh. ISBN 9781907697135

Flanagan, Mary (2005) Playculture: developing a feminist game design. PhD thesis, University of the Arts London.

Findlay, Rosie (2017) "Inspired by real life": Examining 'aspirational realness' on the websites of Glossier and Maryam Nassir Zadeh. In: Revisiting the Gaze: Feminism, Fashion & the Female Body, 28-29 June 2017, Chelsea College of Arts, UAL.

Findlay, Rosie (2019) “Trust Us, We’re You”: Aspirational Realness in the Digital Communication of Contemporary Fashion and Beauty Brands. Communication, Culture and Critique, 12 (4). pp. 553-569. ISSN 1753-9137

Fass, John (2018) Representing Experiences of Digital Systems: The Design and Use of Externalising Models. PhD thesis, Royal College of Art.

Farid, Mark (2021) EMAP Garden (Ars Electronica Digital Arts Festival). [Show/Exhibition]

Eilbeck, Alastair and Stewart, Hannah and Jacbos, Naomi and Quick, Andrew and Salinas, Lara and Porter, Joel and Harvey, Gareth (2015) Meyouandus: Interactive in-venue displays. Research and Development Report. Project Report. Digital R&D Fund for the Arts.

Eden, Michael (2016) I Can’t Do that, Dave. Artificial Intelligence, Dada and the Ethics of Perception. Trebuchet Magazine.

Eden, Michael (2016) Stimulating the Simulcra. Can Humans be Trusted With Artificial Intelligence? Trebuchet Magazine.

Dunn, Stuart and Taylor, j Milo and Woolford, Kirk and Barker, Leon and Norman, Sally Jane and White, Martin and Hedges, Mark and Bailey, Helen and Fulford, Michael and Clarke, Amanda (2011) Motion in Place: a Case Study of Archaeological Reconstruction Using Motion Capture. In: Revive the Past. Computer Applications and Quantitative Methods in Archaeology (CAA). Proceedings of the 39th International Conference. Pallas Publications, Beijing, pp. 98-106.

Dovey, Max (2017) Love on the Block. In: Artists Re:Thinking the Blockchain. Liverpool University Press, Torque Editions & Furtherfield, pp. 251-261. ISBN 978-0-9932487-4-0

Dovey, Max (2022) Playing the Other: Confronting More-Than-Human Intelligence Through Performance. In: Representing and (re)Imagining Digital Crowds Beyond Data Reduction, 20 June 20232, Online.

Doruff, Sher (2006) The Translocal Event and the Polyrhythmic Diagram. PhD thesis, University of the Arts London.

Doing, Karel Sidney (2017) Ambient Poetics and Critical Posthumanism in Expanded Cinema. PhD thesis, University of the Arts London.

Dobele, Angela and Steel, Marion and Cooper, Tony (2015) Sailing the Seven C's of Blog Marketing: Understanding Social Media and Business Impact. Marketing Intelligence and Planning, 33 (7). pp. 1087-1102. ISSN 0263-4503

Dixon, Catherine (2015) Typeform dialogues: archeologies of practice. In: Éditions numériques : Le temps de l’archéologie, 2 - 4 March 2015, École Superieure d’Art et Design Greoble-Valence.

Dixon, Catherine (2014) The future of text. In: The Future of Text Symposium IV, 6 November 2014, Google, 1 Saint Giles High Street, London WC2H 8AG.

Dines, Naomi (2017) 3D Coded Targets for Photogrammetric Capture. [Art/Design Item]

Dines, Naomi (2019) Cumulative lessons in more accessible photogrammetry. In: 2 and 3D Photography Practices and Prophecies 2019, 8-10 May 2019, Rijksmuseum, Amsterdam, Netherlands.

Dines, Naomi (2017) Precious, Tiny and Shiny: Close range photogrammetry for artists and others. Electronic Workshops in Computing (eWiC) Electronic Visualisation and the Arts (EVA 2017). ISSN 1477-9358

Dines, Naomi (2017) Precious, Tiny and Shiny: Close-range photogrammetry for artists and others. In: 'Electronic Visualisation and the Arts', EVA London 2017, 11/07/2017 - 13/07/2017, British Computer Society, London.

Dines, Naomi (2017) Semi-Automated Single Camera Close Range Photogrammetry Rig and Capture Cave. [Art/Design Item]

Dada, Maria (2019) Digital Models: Cannibalising the Remnants of the Map. Machine Feeling: A Peer-Reviewed Newspaper, 8 (1). ISSN 2245-7593

Dada, Maria (2018) Review: Yuk Hui, On The Existence of Digital Objects. Theory Culture and Society. ISSN 0263-2764

Dada, Maria (2018) Social Wealth Funds And An Avant-Garde Blockchain Accounting System. Autonomy. ISSN 2515-9852

Dada, Maria (2019) Wie tief Netzwerk ist Deine Liebe?*. Sexuologie Zeitschrift für Sexualmedizin, Sexualtherapie und Sexualwissenschaft. ISSN 0944-7105

Colman, Felicity (2014) Digital Feminicity: Predication and Measurement, Materialist Informatics and Images. Artnodes: Journal of Art, Science, and Technology, 14. pp. 7-17. ISSN 1695-5951

Cole, Adam (2022) Old Sights, New Visions: Controlled Uses of Diffusion Based Image-to-Image Translation for generative video. Technical Report. University of the Arts London, London. (Unpublished)

Chesher, Andrew and Leister, Wiebke and Windle, Amanda, Informed Matters (2016) Fishing for Zebedee. In: Material Others and Other Materialities, 30.09.2016, Iklectik Art Lab 20 Carlisle Lane London SE1 7LG.

Chen, Zhen Troy and Cheung, Ming (2020) Consumption as extended carnival on Tmall in contemporary China: a social semiotic multimodal analysis of interactive banner ads. Social Semiotics. pp. 1-21. ISSN 1035-0330

Chen, Zhen Troy (2020) Slice of life in a live and wired masquerade: Playful prosumption as identity work and performance in an identity college Bilibili. Global Media and China, 5 (3). pp. 319-337. ISSN 2059-4364

Cain, Benjamin, Studio Hyte (2022) What is Our Visual Approach to this Collective Art History Timeline? In: Radical Friends: Decentralised Autonomous Organisations and the Arts. Torque Editions. ISBN 978-0-9932487-7-1

Burns, Elliott and Rees, Jake Charles and MacLachlan, Jen (2016) Everybody Phones Out: teaching experiments with Instagram. Spark: UAL Creative Teaching and Learning Journal, 1 (2). pp. 79-94. ISSN 2397-6594

Brambilla, Gabriella and Cleverly, Jason and Coupland, Geoff and Priest, Colin and Sukthana, Jar and Taylor, Rachel Emily and Maloney, Peter (2023) Talking Toys. [Show/Exhibition]

Bramall, Rebecca and Stanley, Liam (2018) Communicating Tax: Exploring Alternatives to the Government's Annual Tax Summary. Project Report. University of Sheffield, Sheffield.

Biscoe, Ian (2019) X Reality Networked Performance: Message Based Distributed Systems for Controlling and Presenting Multiple Realities. PhD thesis, University of Falmouth.

Aceti, Lanfranco (2005) European Avant-Garde: Art, Borders and Culture in Relationship to Mainstream Cinema and New Media. PhD thesis, University of the Arts London.

This list was generated on Thu Jul 18 18:31:18 2024 BST.