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UAL Research Online

Items where Division is "Institute for Creative Computing"

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Number of items at this level: 179.

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Beiguelman, Giselle and Devries, Melody and Soon, Winnie and Tyżlik-Carver, Magdalena (2023) Boundary Images. University of Minnesota Press. ISBN 978-1-5179-1612-1

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Sykes, Jennifer and Grierson, Mick and Fiebrink, Rebecca (2023) Seeing Programming Seeing: Exploring the Pedagogical Values of Functional Errors in Creative Coding. In: xCoAx: 8th Conference on Computation, Communication, Aesthetics & X, 5–7 July 2023, Weimar, Germany.

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Stevens, John and Ionescu, Iulia and Dedushkov, Maxim (2023) Responsible design for (not with) hard-to-reach users. In: Proceedings of the 25th International Conference on Engineering and Product Design Education (E&PDE 2023). Design Society. ISBN 978-1-912254-19-4

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Arandas, Luís and Grierson, Mick and Carvalhais, Miguel (2023) Antagonising explanation and revealing bias directly through sequencing and multimodal inference. In: Explainable AI for the Arts - XAIxArts, 19th June 23, ACM Creativity and Cognition Conference 2023.

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Vigliensoni, Gabriel and Fiebrink, Rebecca (2023) Interacting with neural audio synthesis models through interactive machine learning. In: Explainable AI for the Arts: XAIxArts: ACM Creativity & Cognition 2023, 19 June 2023, Virtual.

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Wallace, Benedikte and Hilton, Clarice and Nymoen, Kristian and Torresen, Jim and Martin, Charles Patrick and Fiebrink, Rebecca (2023) Embodying an Interactive AI for Dance Through Movement Ideation. In: ACM Conference on Creativity & Cognition 2023, 19-21 June 2023, Virtual.

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Vigliensoni, Gabriel and Fiebrink, Rebecca (2023) Steering latent audio models through interactive machine learning. In: ICCC’23: 14th International Conference on Computational Creativity, 19-23 June 2023, Waterloo, ON, Canada.

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Soon, Winnie (2023) Unerasable Images. In: Screen Images: In-Game Photography, Screenshot, Screencast. Kulturverlag Kadmos Berlin. Wolfram Burckhardt, Berlin, pp. 43-50. ISBN 978-3-86599-535-3

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Shimizu, Junichi and Fiebrink, Rebecca (2023) Genny: Designing and Exploring a Live Coding Interface for Generative Models. In: ICLC 2023, 19-23 April 2023, Utrecht, The Netherlands.

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Lalioti, Vali and Ionescu, Iulia (2023) Designing Robotic Movement with Personality. In: ACM/IEEE International Conference on Human-Robot Interaction, 13-16 March 2023, Stockholm.

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Soon, Winnie (2023) Vocable Code. [Art/Design Item]

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Soon, Winnie (2023) Queering Code Manual. Them, All, 1.

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Adam, Cole (2023) Rejected By My Own Robot: Studying the Potential for Artists to Subvert Technological Expectations Using Critical Design. In: TEI ’23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’23), February 26-March 1, 2023, Warsaw, Poland. ACM, New York, NY, USA.

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Winnie, Soon (2023) Writing an Article as if Writing a Piece of Software. Toward a Minor Tech: A Peer-reviewed Newspaper, 12 (1). ISSN 2245-7593

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Lalioti, Vali (2023) Robots in Japan. In: Creative Robotics Symposium, 20 January 2023, University of the Arts London.

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Isiaq, Sakirulai Olufemi and Dawson, Lawrence (2022) Mental health predictive models for triaging young adults. In: ICECCME 2022, 16-18 November 2022, Maldives, Maldives. Item not available online.

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Ionescu, Iulia (2022) Just like me but not exactly: AI, anthropomorphism & the human-technology gap. PhD thesis, Royal College of Art / Microsoft Research Cambridge. Item not available online.

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Soon, Winnie (2022) Unerasable Characters Series. [Art/Design Item]

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Thelle, Notto J. W. and Fiebrink, Rebecca (2022) How do Musicians Experience Jamming with a Co-Creative “AI”? In: Machine Learning for Creativity and Design: NeurIPS 2022 Workshop, 9 December 2022, Virtual.

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Cole, Adam (2022) Old Sights, New Visions: Controlled Uses of Diffusion Based Image-to-Image Translation for generative video. Technical Report. University of the Arts London, London. (Unpublished)

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Hossaini, Ali and Gingrich, Oliver and Rahman, Shama and Grierson, Mick and Murr, Josh and Chamberlain, Alan and Renaud, Alain (2022) GROUPTHINK: Telepresence and Agency During Live Performance. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 5 (4). pp. 1-10. ISSN 2577-6193

Troisi, Anna (2022) Life-enriching online environments for higher education. In: DRHA 2022, 5-7 Sept 2022, London. Item not available online.

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Pelniski Ramos, Teresa and Shepardson, Victor and Symons, Steve and Santiago Caspe, Franco and Benito, Adan L and Armitage, Jack and Kiefer, Chris and Fiebrink, Rebecca and Magnusson, Thor and McPherson, Andrew (2022) Embedded AI for NIME: Challenges and Opportunities. In: International Conference on New Interfaces for Musical Expression, 28 June - 1 July 2022, Waipapa Taumata Rau, Aotearoa.

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Nybom, Waltteri and Grierson, Mick (2022) Personality in Personalisation: A User Study with an Interactive Narrative, a Personality Test and a Personalised Short Story. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 435. ISSN 1867-8211

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Vigliensoni, Gabriel and Perry, Phoenix and Fiebrink, Rebecca (2022) A Small-Data Mindset for Generative AI Creative Work. In: Generative AI and HCI - CHI 2022 Workshop, 10 May 2022, New Orleans, USA, Online.

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Farkas, Timea and Denisova, Alena and Wiseman, Sarah and Fiebrink, Rebecca (2022) The Effects of a Soundtrack on Board Game Player Experience. In: ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'22), 30 April - 5 May 2022, New Orleans, USA.

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Young, Meg and Katell, Michael and Krafft, P M (2022) Confronting Power and Corporate Capture at the FAccT Conference. FAccT '22: 2022 ACM Conference on Fairness, Accountability, and Transparency.

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Perry, Phoenix and Fiebrink, Rebecca and Grierson, Mick and Brueggemann, Manu J and Doukianou, Stella and Plummer-Fernandez, Matthew and Troisi, Anna (2022) Art in HCI: A View from the UAL Creative Computing Institute. In: The State of the (CHI)Art - ACM CHI '22 Workshop, New Orleans, USA, Online.

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Boudiaf, Yasmine (2022) Sentient Blobs. [Show/Exhibition]

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Troisi, Anna (2021) Teaching Peace: place-making for digital curricula. In: UNESCO Inclusive Policy Lab Education and Digital Skills: A Conversation Event, 8 December 2021, Online.

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Lalioti, Vali and Ppali, Sophia and Thomas, Andrew and Hrafnkelsson, Ragnar and Grierson, Mick and Ang, Chee Siang and Wohl, Bea and Covaci, Alexandra (2021) VR Rehearse & Perform - A platform for rehearsing in Virtual Reality. In: VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, 8-10 December 2021, Osaka, Japan.

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Troisi, Anna (2021) Teaching peace: supporting students’ agency in the curriculum with place-making pedagogy. In: Digitally Engaged Learning Conference 2021: Embracing Uncertainty, 24-25 Sept 2021, Hong Kong.

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Broad, Terence and Berns, Sebastian and Colton, Simon and Grierson, Mick (2021) Active Divergence with Generative Deep Learning - A Survey and Taxonomy. In: Proceedings of the 12th International Conference on Computational Creativity. Association for Computational Creativity. ISBN 978-989-54160-3-5

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Berns, Sebastian and Broad, Terence and Guckelsberger, Christian and Colton, Simon (2021) Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities. In: ICCC’21: The Twelfth International Conference on Computational Creativity, 14-18 September 2021, Mexico City, Mexico.

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Tanweer, Anissa and Gade, Emily and Krafft, P M and Dreier, Sarah (2021) Why the Data Revolution Needs Qualitative Thinking. Harvard Data Science Review, 3.3. ISSN 2644-2353

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Raz, Daniela and Bintz, Corinne and Guetler, Vivian and Tam, Aaron and Katell, Michael and Dailey, Dharma and Herman, Bernease and Krafft, P M and Young, Meg (2021) Face Mis-ID: An Interactive Pedagogical Tool Demonstrating Disparate Accuracy Rates in Facial Recognition. In: AIES '21: Proceedings of the 2021 AAAI/ACM Conference on AI, Ethics, and Society. Association for Computing Machinery, pp. 895-904. ISBN 978-1-4503-8473-5

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Yee-King, Matthew and McCallum, Louis (2021) Studio report: sound synthesis with DDSP and network bending techniques. In: 2nd Conference on AI Music Creativity (MuMe + CSMC) Proceedings. AIMC. ISBN 978-3-200-08272-4

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Růžička, Vít (2021) Latent Rider. [Art/Design Item]

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Broad, Terence and Leymarie, Frederic Fol and Grierson, Mick (2021) Network Bending: Expressive Manipulation of Deep Generative Models. In: EvoMUSART 2021, 10th International Conference on Artificial Intelligence in Music, Sound, Art and Design, 7-9 April 2021, Online.

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Krafft, P M and Young, Meg and Katell, Michael and Lee, Jennifer and Narayan, Shankar and Epstein, Micah and Dailey, Dharma and Herman, Bernease and Tam, Aaron and Guetler, Vivian and Bintz, Corinne and Raz, Daniella and Jobe, Pa Ousman and Putz, Franziska and Robick, Brian and Barghouti, Bissan (2021) An Action-Oriented AI Policy Toolkit for Technology Audits by Community Advocates and Activists. In: FAccT '21: Proceedings of the 2021 ACM Conference on Fairness, Accountability, and Transparency. Association for Computing Machinery, pp. 772-781. ISBN 978-1-4503-8309-7

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Plant, Nicola and Hilton, Clarice and GIllies, Marco and Fiebrink, Rebecca and Perry, Phoenix and Gonzalez Diaz, Carlos and GIbson, Ruth and Martelli, Bruno and Zbyszynski, Michael (2021) Interactive Machine Learning for Embodied Interaction Design: A tool and methodology. In: TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery. ISBN 978-1-4503-8213-7

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Dobal, Fernanda and Lalioti, Vali (2021) Circular Species: Designing critical thinking into children's science education through biomaterials and augmented reality. In: Interaction Design and Children (IDC) 2021, 24-30 June 2021. Item not available online.

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Farkas, Timea and Wiseman, Sarah and Cairns, Paul and Fiebrink, Rebecca (2020) A Grounded Analysis of Player-Described Board Game Immersion. In: CHI PLAY 2020, 2-4 November 2020, Ottawa, Canada.

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McCallum, Louis and Fiebrink, Rebecca (2020) The challenge of feature engineering in programming for moving bodies. In: NordiCHI '20 Workshop on Programming for Moving Bodies, 26 October 2020, Online.

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Vigliensoni, Gabriel and McCallum, Louis and Maestre, Esteban and Fiebrink, Rebecca (2020) Generation and visualization of rhythmic latent spaces. In: The 2020 Joint Conference on AI Music Creativity, 19-23 October 2020.

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McCallum, Louis and Yee-King, Matthew (2020) Network Bending Neural Vocoders. Proceedings NeurIPS 2020 Machine Learning for Creativity and Design Workshop.

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Vigliensoni, Gabriel and McCallum, Louis and Fiebrink, Rebecca (2020) Creating Latent Spaces for Modern Music Genre Rhythms Using Minimal Training Data. In: International Conference on Computational Creativity (ICCC), 7-11 September 2020.

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Isiaq, Sakirulai Olufemi and Sobnath, Drishty and Kaduk, Tobiaz and Rehman, Ikram (2020) Feature Selection for UK Disabled Students’ Engagement Post Higher Education: A Machine Learning Approach for a Predictive Employment Model. Feature Selection for UK Disabled Students’ Engagement Post Higher Education: A Machine Learning Approach for a Predictive Employment Model, 8. ISSN 2169-3536

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Fiebrink, Rebecca and Sonami, Laetitia (2020) Reflections on Eight Years of Instrument Creation with Machine Learning. In: International Conference on New Interfaces for Musical Expression (NIME), 21-25 July 2020, Birmingham, UK.

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Broad, Terence and Leymarie, Frederic Fol and Grierson, Mick (2020) Amplifying The Uncanny. In: xCoAx: 8th Conference on Computation, Communication, Aesthetics & X, 8–10 July 2020, Graz, Austria.

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Yee-King, Matthew and McCallum, Louis and llano, Maria and Růžička, Vít and d'Inverno, Mark and Grierson, Mick (2020) Examining Student Coding Behaviours in Creative Computing Lessons using Abstract Syntax Trees and Vocabulary Analysis. In: ITiCSE '20: Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education. Association for Computing Machinery. ISBN 978-1-4503-6874-2

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Doukianou, Stella and Daylamani-Zad, Damon and Paraskeuopoulos, Ioannis (2020) Beyond Virtual Museums: Adopting Serious Games and Extended Reality. In: Visual Computing for Cultural Heritage. Springer, pp. 283-299. ISBN 978-3-030-37191-3

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Isiaq, Sakirulai Olufemi and Sobnath, Drishty (2019) A Collective Intelligence Framework for Lifestyle Management pro Mental Health Systems. International Journal On Advances in Life Sciences, 11 (3). pp. 138-150. ISSN 1942-2660

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Broad, Terence and Grierson, Mick (2019) Searching for an (un)stable equilibrium: experiments in training generative models without data. In: Machine Learning for Creativity and Design, December 14t 2019, NeurIPS 2019 Workshop, Vancouver, Canada.

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Růžička, Vít (2019) Latent Jungle. [Art/Design Item]

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Fiebrink, Rebecca (2019) Machine Learning Education for Artists, Musicians, and Other Creative Practitioners. ACM Transactions on Computing Education, 19 (4). ISSN 1946-6226

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Jeon, Myounghoon and Fiebrink, Rebecca and Edmonds, Ernest A. and Herath, Damith (2019) From rituals to magic: Interactive art and HCI of the past, present, and future. International Journal of Human-Computer Studies, 131. pp. 108-119. ISSN 1071-5819

Lalioti, Vali (2019) RethinkAI™: Designing the impact of AI in the Future of Work. In: European Conference on the Impact of Artificial Intelligence and Robotics, 31 October - 1 November 2019, Oxford. Item not available online.

Troisi, Anna and Sigthorsson, Gauti (2019) How Will This Help Me Catch More Fish? In: DRHA 2019, 8-10 September 2019, London. Item not available online.

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Lalioti, Vali (2019) RethinkAI™ : Designing the Human and AI relationship in the Future of Work. In: International Association of Societies of Design Research Conference 2019, 2-5 September 2019, Manchester School of Art.

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Gonzalez Diaz, Carlos and Perry, Phoenix and Fiebrink, Rebecca (2019) Interactive Machine Learning for More Expressive Game Interactions. In: IEEE Conference on Games (GOG) 2019, 20-23 August 2019, London, UK.

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Isiaq, Sakirulai Olufemi and Golam, Jamil (2019) Teaching technology with technology: approaches to bridging learning and teaching gaps in simulation-based programming education. International Journal of Educational Technology in Higher Education, 16 (25). pp. 1-21. ISSN 2365-9440

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Akten, Memo and Fiebrink, Rebecca and Grierson, Mick (2019) Learning to See: You Are What You See. In: SIGGRAPH 2019 Art Papers, 28 July - 1 August 2019, Los Angeles, United States.

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Parke-Wolfe, Samuel Thompson and Scurto, Hugo and Fiebrink, Rebecca (2019) Sound Control: Supporting Custom Musical Interface Design for Children with Disabilities. In: New Interfaces for Musical Expression (NIME), 3-6 June 2019, Porto Alegre, Brazil.

Cunningham, Darren and McCallum, Louis (2019) Actress x Stockhausen Sin {x} II. [Performance] Item not available online.

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McCallum, Louis and Fiebrink, Rebecca (2019) Supporting Feature Engineering in End-User Machine Learning. In: CHI 2019 Workshop on Emerging Perspectives in Human-Centered Machine Learning, 4 May 2019, Glasgow, Scotland.

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Ramos, Gonzalo and Suh, Jina and Ghorashi, Soroush and Meek, Christopher and Banks, Richard and Amershi, Saleema and Fiebrink, Rebecca and Smith-Renner, Alison and Bansal, Gagan (2019) Emerging Perspectives in Human-Centered Machine Learning. In: CHI '19: CHI Conference on Human Factors in Computing Systems, 4-9 May 2019, Glasgow, Scotland.

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Perry, Phoenix and Page, Charlie Ann (2019) Bot Party. [Art/Design Item]

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Holland, Simon and Fiebrink, Rebecca (2019) Machine Learning, Music and Creativity: An Interview with Rebecca Fiebrink. In: New Directions in Music and Human-Computer Interac- tion. Springer, Cham, Switzerland, pp. 259-267. ISBN 9783319920696

Cunningham, Darren and McCallum, Louis (2019) Actress + Young Paint Live AI/AV. [Performance] Item not available online.

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Troisi, Anna (2018) OB-scene, a Live Audio/Visual Performance for Photoplethysmograph and Female Body. Organised Sound, 23 (3). pp. 270-276. ISSN 1469-8153

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Akten, Memo and Fiebrink, Rebecca and Grierson, Mick (2018) Deep Meditations: Controlled navigation of latent space. In: NeurIPS 2018 Workshop on Machine Learning for Creativity and Design, 3 - 8 December 2018, Montreal, Canada. (Submitted)

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Bernardo, Francisco and Grierson, Mick and Fiebrink, Rebecca (2018) User-Centred Design Actions for Lightweight Evaluation of an Interactive Machine Learning Toolkit. Journal of Science and Technology of the Arts (CITARJ), 10 (2). ISSN 1646-9798

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Doukianou, Stella (2018) Using VR, eye tracking,and EEG to transform the design of care homes for people with dementia. In: UK-China Newton Fund Researcher Links Workshop Health and Wellbeing through AR and VR, 27-30 June 2018, X’ian University of Technology, X’ian, Shaanxi Province, China.

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Bates, Ellie and Evers, Kristy and Leewis, Lee and Zhou, Jenny and Vasalou, Asimina and Lalioti, Vali and Augustin, Kandase (2018) The Bits & Atoms of Play: Critical Engagements with Intercultural Meaning Making. In: IDC '18: 17th ACM Conference on Interaction Design and Children, 19-22 June 2018, Trondheim, Norway.

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Grierson, Mick (2018) Creative Coding for Audiovisual Art: The CodeCircle Platform. In: The Routledge Research Companion to Electronic Music: Reaching out with Technology. Routledge, UK. ISBN 9781472472915

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Brueggemann, Manu J and Thomas, Vanessa and Wang, Ding (2018) Lickable Cities: Lick Everything in Sight and on Site. In: CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, pp. 1-10. ISBN 978-1-4503-5621-3

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McCallum, Louis and Mcowan, Peter (2017) Extending Human-Robot Relationships Based in Music with Virtual Presence. IEEE Transactions on Cognitive and Developmental Systems, 10 (4). pp. 955-960. ISSN 2379-8939

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Zbyszynski, Michael and Grierson, Mick and Yee-King, Matthew and Fedden, Leon (2017) Write once run anywhere revisited: machine learning and audio tools in the browser with C++ and emscripten. In: Web Audio Conference 2017, 21 - 23 August 2017, Queen Mary University of London, United Kingdom.

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Yee-King, Matthew and Grierson, Mick and d'Inverno, Mark (2017) Evidencing the value of inquiry based, constructionist, learning for student coders. International Journal of Engineering Pedagogy, 7 (3). pp. 109-129. ISSN 2192-4880

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Berio, Daniel and Akten, Memo and Leymarie, Frederic Fol and Grierson, Mick and Plamondon, Réjean (2017) Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and Recurrent Neural Networks. In: 4th International Conference on Movement and Computing, 28 - 10 June 2017, London, United Kingdom.

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Zbyszynski, Michael and Grierson, Mick and Yee-King, Matthew (2017) Rapid Prototyping of New Instruments with CodeCircle. In: New Interfaces for Musical Expression, 15 - 18 May 2017, Copenhagen, Denmark.

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Yee-King, Matthew and Grierson, Mick and d'Inverno, Mark (2017) STEAM WORKS: Student coders experiment more and experimenters gain higher grades. In: Global Engineering Education Conference, 26 - 28 April 2017, Athens, Greece.

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Bernardo, Francisco and Zbyszynski, Michael and Fiebrink, Rebecca and Grierson, Mick (2017) Interactive Machine Learning for End-User. In: Designing the User Experience of Machine Learning Systems, 27 - 29 March 2017, Palo Alto, California, United States.

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Broad, Terence and Grierson, Mick (2017) Autoencoding Blade Runner: Reconstructing Films With Artificial Neural Networks. In: SIGGRAPH 2017 Art Gallery. ACM Publications, pp. 376-383. ISBN 978-1-4503-4998-7

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Wohl, Bea and Beck, Sophie and Blair, lynne (2017) The Future of the Computing Curriculum: How the Computing Curriculum Instills Values and Subjectivity in Young People. International Journal of Computer Science Education in Schools, 1 (1). ISSN 2513-8359

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Akten, Memo and Grierson, Mick (2016) Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks. In: Constructive Machine Learning Workshop, 10 December 2016, Barcelona, Spain.

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Akten, Memo and Grierson, Mick (2016) Real-time interactive sequence generation and control with Recurrent Neural Network ensembles. In: Recurrent Neural Networks Symposium, 8 December 2016, Barcelona Spain.

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Broad, Terence and Grierson, Mick (2016) Light Field Completion Using Focal Stack Propagation. In: ACM Siggraph, 24 - 28 July 2016, Anaheim, United States.

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Fiala, Jakub and Yee-King, Matthew and Grierson, Mick (2016) Collaborative Coding Interfaces on the Web. In: International Conference of Live Interfaces. REFRAME Books, pp. 49-57. ISBN 978-0-9931996-8-4

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Olowe, Ireti and Barthet, Mathieu and Grierson, Mick and Bryan-Kinns, Nick (2016) FEATUR.UX exploiting multitrack information for artistic visualization. In: Proceedings of the International Conference on Technologies for Music Notation and Representation, 27 - 29 May 2016, Anglia Ruskin University, Cambridge, UK.

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Mavridou, I and Troisi, Anna and Seiss, E and Renaud, A and Balaguer-Ballester, E (2016) Experience Design for Emotional Stimulation in Virtual Reality. In: VRWC16: Virtual Reality World Congress, April 2016, Bristol. Item not available online.

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Kirk, Pedro and Grierson, Mick and Bodak, Rebeka and Ward, Nick and Brander, Fran and Kelly, Kate and Newman, Nicholas and Stewart, Lauren (2016) Motivating Stroke Rehabilitation Through Music: A Feasibility Study Using Digital Musical Instruments in the Homes. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, San Jose, USA, pp. 1781-1785. ISBN 978-1-4503-3362-7

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Troisi, Anna (2015) Teaching Computer Music to academically Engage At-risk Students. International Journal of Arts Education, 10 (4). pp. 25-36. ISSN 2326-9944

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Wohl, Bea and Porter, Barry and Clinch, Sarah (2015) Teaching Computer Science to 5-7 year-olds: An initial study with Scratch, Cubelets and unplugged computing. In: WiPSCE '15: Proceedings of the Workshop in Primary and Secondary Computing Education. Association for Computing Machinery, pp. 55-60. ISBN 978-1-4503-3753-3

Troisi, Anna (2015) Keen-Skin. [Art/Design Item] Item not available online.

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Katan, Simon and Grierson, Mick and Fiebrink, Rebecca (2015) Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM Publications, pp. 251-254. ISBN 978-1-4503-3145-6

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Jakubowski, Kelly and Halpern, Andrea and Grierson, Mick and Stewart, Lauren (2015) The effect of exercise-induced arousal on chosen tempi for familiar melodies. Psychonomic Bulletin and Review, 22 (2). pp. 559-565. ISSN 1069-9384

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McCallum, Louis and Mcowan, Peter (2015) Face the Music and Glance: How Nonverbal Behaviour Improves Human-Robot Relationships Based in Music. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction. Association for Computing Machinery, pp. 237-244. ISBN 978-1-4503-3318-4

McCallum, Louis (2015) Friend Me Your Ears: A Musical Approach to Human-Robot Relationships. PhD thesis, Queen Mary University of London. Item not available online.

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McCallum, Louis and McOwan, Peter (2014) Shut Up and Play: A Musical Approach to Engagement and Social Presence in Human Robot Interaction. Proceedings The 23rd IEEE International Symposium on Robot and Human Interactive Communication.

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Wohl, Bea (2014) Revealing the 'Face' of the Robot Introducing the Ethics of Levinas to the Field of Robo-ethics. In: Mobile Service Robotics. World Scientific, Pozan, Poland, pp. 704-714. ISBN 978-981-4623-34-6

Lalioti, Vali (2014) The Neuroscience of Innovation Design: Link. Blink. Wonder. Coaching at Work, 9 (3). pp. 42-46. Item not available online.

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Knowles, Brandin and Coulton, Paul and Lochrie, Mark and Wohl, Bea (2014) “Convince Us”: An Argument for the Morality of Persuasion. In: CSCW '14 Workshop, 15-19 February 2014, Baltimore MD.

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Troisi, Anna and Ng, J and Gregg, S and Chiaramonte, Antonino (2013) “Talk to me”, a digital art web installation. In: 10th International Symposium on Computer Music Multidisciplinary Research, 15-18 October 2013, Marseille, France.

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Ng, Jenna and Gregg, Stacey and Troisi, Anna (2013) Talk to me. [Art/Design Item]

Kirke, Alexis and Miranda, Eduardo and Chiaramonte, Antonino and Troisi, Anna and Matthias, John and Fryer, Nic (2013) Cloud Chamber: A Performance with Real-Time Two-Way Interaction between Subatomic Particles and Violinist. In: XXVI International Symposium on Lepton Photon Interactions at High Energies, 24-29 June 2013, SLAC National Accelerator Laboratory. Item not available online.

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Grierson, Mick and Kiefer, Chris (2013) NoiseBear: A Wireless Malleable Instrument Designed In Participation with Disabled Children. In: New Interfaces For Musical Expression, 27 - 30 May 2013, Daejeon, South Korea.

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Grierson, Mick and Kiefer, Chris (2013) NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contents. In: Extended Abstracts on Human Factors in Computing Systems, 27 April - 2 May 2013, Paris.

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Fiebrink, Rebecca and Cook, Perry R. and Trueman, Daniel (2011) Human Model Evaluation in Interactive Supervised Learning. In: ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'11), 7-12 May 2011, Vancouver, BC, Canada.

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Grierson, Mick and Kiefer, Chris (2011) Better Brain Interfacing for the Masses: Progress in Event-Related Potential Detection Using Commercial Brain Computer Interfaces. In: 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver BC.

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Fiebrink, Rebecca and Trueman, Daniel and Cook, Perry R. (2009) A Meta-Instrument for Interactive, On-the-fly Machine Learning. In: International Conference on New Interfaces for Musical Expression (NIME), 3-6 June 2009, Pittsburgh, PA, USA.

British Broadcast Corporation (BBC) and Lalioti, Vali (2004) MixTV: Video Production. 00349555001. Item not available online.

Woolard, Adrian and Lalioti, Vali and Hedley, Nicholas and Carrigan, Neil and Hammond, Matt and Julien, Joey (2003) Case studies in application of augmented reality in future media production. In: The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 10 October 2003, Tokyo, Japan. Item not available online.

Goebbels, Gernot Peter Josef and Lalioti, Vali and Göbel, Martin (2003) Design and evaluation of team work in distributed collaborative virtual environments. In: VRST 2003: ACM Symposium on Virtual Reality Software and Technology, 1-3 October 2003, Osaka, Japan. Item not available online.

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Woolard, Adrian and Lalioti, Vali and Hedley, Nick and Julien, J. and Hammond, M. and Carrigan, Neil (2003) Using ARToolkit to prototype future entertainment scenarios. In: 2003 IEEE International Augmented Reality Toolkit Workshop, 7 Oct 2003, Tokyo, Japan.

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Lalioti, Vali and Woolard, Adrian (2003) Mixed Reality Productions of the Future. In: International Broadcasting Convention, 11-15 September 2003, Amsterdam.

Goebbels, Gernot and Lalioti, Vali (2001) Co-presence and co-working in distributed collaborative virtual environments. In: AFRIGRAPH '01: International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, 5-7 November 2001, Camps Bay, Cape Town South Africa. Item not available online.

Lane, James and Lalioti, Vali (2001) Interacting with reflections in virtual environments. In: AFRIGRAPH01: 1st International Conference on Virtual Reality, Computer Graphics and Visualization, 5-7 November 2001, Camps Bay, Cape Town South Africa. Item not available online.

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Greeff, Malana and Lalioti, Vali (2001) Interactive Cultural Experiences using Virtual Identities. In: ICHIM 01: International Conference on Hypermedia and Interactivity in Museums, 3-7 September 2001, Politecnico di Milano, Italy.

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Heisenberg, Gernot and Lalioti, Vali and Mack, Thomas (2001) Guided Design and Evaluation of Distributed, Collaborative 3D Interaction in Projection Based Virtual Environments. In: 9th International Conference on  Human-Computer Interaction, 5-10 August 2001, The Fairmont Hotel, New Orleans, USA.

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Greeff, Mardé and Lalioti, Vali (2001) Interactive Storytelling with Virtual Identities. In: 7th EG Workshop on Virtual Environments, 5th Immersive Projection Technology Workshop, 16-18 May 2001, Stuttgart, Germany.

Lalioti, Vali and Malan, Andries and Pun, James and Wind, Juergen (2001) Ndebele painting in VR. IEEE Computer Graphics and Applications, 21 (2). pp. 10-13. Item not available online.

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Heisenberg, Gernot and Aquino Junior, Plinio Thomaz and Göbel, Martin and Lalioti, Vali (2000) Supporting Team Work in Collaborative Virtual Environments. In: The Tenth International Conference on Artificial Reality and Tele-existence, 25-27 October 2000, National Taiwan University, Taipei, Taiwan.

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Jackson, C. and Lalioti, Vali (2000) Virtual Cultural Identities. In: Human Computer Interaction in South Africa, in co-operation with ACM SIGCHI, 8-10 May 2000, University of Pretoria Conference Center, South Africa.

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van den Bergh, F. and Lalioti, Vali (1999) Software Chroma Keying in an Immersive Virtual Environment. South African Computer Journal (24). ISSN 2313-7835

Lalioti, Vali and Garcia, Christophe and Hasenbrink, Frank (1998) Virtual meeting in cyberstage. In: VRST 1998: Virtual Reality Software and Technology, 2-5 November 1998, Taipei, Taiwan. Item not available online.

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Hasenbrink, Frank and Lalioti, Vali (1998) Towards Immersive Telepresence SCHLOSSTAG’97. In: 2nd International Immersive Projection Technologies Workshop, 10-11 May 1998, Ames, Iowa, USA.

Gibbs, Simon and Arapis, Costas and Breiteneder, Christian and Lalioti, Vali and Mostafawy, Sina and Speier, Josef (1998) Virtual studios: an overview. IEEE MultiMedia, 5 (1). pp. 18-35. ISSN 1941-0166 Item not available online.

Lalioti, Vali and Garcia, Christophe and Hasenbrink, Frank (1998) Meet.Me@Cyberstage: towards Immersive Telepresence. In: Virtual Environments ’98 Eurographics Workshop, 16–18 June 1998, Stuttgart, Germany. Item not available online.

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Lalioti, Vali (1997) Animation for Validation of Business System Specifications. In: Hawaii International Conference on System Sciences, 7-10 January 1997, Wailea, Maui, Hawaii.

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Lalioti, Vali and Theodoulidis, Babis (1995) Use of Scenarios for Validation of Conceptual Specifications. In: 6th Workshop on the Next Generation of CASE Tools (preceding CAiSE'95), 12-13 June 1995, Jyvaskyla, Finland.

Lalioti, Vali and Loucopoulos, Pericles (1994) Visualization of conceptual specifications. Information Systems, 19 (3). pp. 291-309. ISSN 0306-4379 Item not available online.

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Lalioti, Vali and Loucopoulos, Pericles (1993) Visualisation for validation. In: CAiSE 1993, 8-11 June 1993, Paris, France.

This list was generated on Sun Dec 3 00:29:37 2023 GMT.