Antonopoulou, Alexandra and Dare, Eleanor (2013) The Digital Dreamhacker: Crowdsourcing the Dream Imaginary. In: Proceedings of the 19th International Symposium on Electronic Art. ISEA2013, Sydney.
Antonopoulou, Alexandra and Dare, Eleanor (2016) Emerging Forms of Collaboration: Communities of Practice Online through Networked Fictions, Dreams and Stories. In: Cultural, Behavioral, and Social Considerations in Electronic Collaboration. Advances in Human and Social Aspects of Technology Series . IGI Global, USA, pp. 69-99. ISBN 9781466695566
Antonopoulou, Alexandra and Dare, Eleanor (2012) Phi Territories: Neighbourhoods of Collaboration and Participation. Journal of Writing in Creative Practice, 5 (1). pp. 85-105. ISSN 1753-5204
Antonopoulou, Alexandra and Dare, Eleanor (2018) Phi_VR_books: Collaborative documentation of our recent digital past. In: 22nd Annual Digital Research in the Humanities and Arts.
Antonopoulou, Alexandra and Dare, Eleanor (2018) Physical and digital materialities of VR. In: Crossing Physical & Virtual Worlds in Kids VR, 27 March 2018, Dubit, Leeds.
Antonopoulou, Alexandra and Dare, Eleanor (2019) The riverine Archive: AVR and preserving the contingency of digital heritage. In: Digital Culture and Audio-visual Challenges, 10-11 May 2019, Ionian University, Corfu.
Antonopoulou, Alexandra and Antonaki, Katerina (2016) Let's have a laugh. In: Laughter in Visual Communication, 21-22 October 2016, National Audiovisual Institute (NInA), Warsaw.
Akten, Memo and Grierson, Mick (2016) Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks. In: Constructive Machine Learning Workshop, 10 December 2016, Barcelona, Spain.
Akten, Memo and Fiebrink, Rebecca and Grierson, Mick (2018) Deep Meditations: Controlled navigation of latent space. In: NeurIPS 2018 Workshop on Machine Learning for Creativity and Design, 3 - 8 December 2018, Montreal, Canada. (Submitted)
Akten, Memo and Fiebrink, Rebecca and Grierson, Mick (2019) Learning to See: You Are What You See. In: SIGGRAPH 2019 Art Papers, 28 July - 1 August 2019, Los Angeles, United States.
Brueggemann, M J Hunter (2023) Send in the Clowns: Scoping Non-Representational Theory as Ally and Method to Foster Inclusiveness in Digital Innovation. PhD thesis, Lancaster University.
Brueggemann, M J Hunter and Smith-Wrinch, Hans (2021) "Terminal Face": De-centering whiteness as approach to decolonize AI and Machine Learning. In: CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery. ISBN 978-1-4503-8096-6
Brock, Philippa and Dempsey, Samuel Plant (2016) Weaving Futures. [Show/Exhibition]
Broad, Terence and Grierson, Mick (2017) Autoencoding Blade Runner: Reconstructing Films With Artificial Neural Networks. In: SIGGRAPH 2017 Art Gallery. ACM Publications, pp. 376-383. ISBN 978-1-4503-4998-7
Broad, Terence and Grierson, Mick (2016) Light Field Completion Using Focal Stack Propagation. In: ACM Siggraph, 24 - 28 July 2016, Anaheim, United States.
Broad, Terence and Grierson, Mick (2019) Searching for an (un)stable equilibrium: experiments in training generative models without data. In: Machine Learning for Creativity and Design, December 14t 2019, NeurIPS 2019 Workshop, Vancouver, Canada.
Broad, Terence and Berns, Sebastian and Colton, Simon and Grierson, Mick (2021) Active Divergence with Generative Deep Learning - A Survey and Taxonomy. In: Proceedings of the 12th International Conference on Computational Creativity. Association for Computational Creativity. ISBN 978-989-54160-3-5
Braddock Clarke, Sarah E. and Harris, Jane (2012) Digital Visions in Fashion + Textiles: Made in Code. Thames & Hudson, London and New York. ISBN 9780500516447
Bernardo, Francisco and Zbyszynski, Michael and Grierson, Mick and Fiebrink, Rebecca (2020) Designing and Evaluating the Usability of a Machine Learning API for Rapid Prototyping Music Technology. Frontiers in Artificial Intelligence, 3. ISSN 2624-8212
Bernardo, Francisco and Zbyszynski, Michael and Fiebrink, Rebecca and Grierson, Mick (2017) Interactive Machine Learning for End-User. In: Designing the User Experience of Machine Learning Systems, 27 - 29 March 2017, Palo Alto, California, United States.
Bernardo, Francisco and Grierson, Mick and Fiebrink, Rebecca (2018) User-Centred Design Actions for Lightweight Evaluation of an Interactive Machine Learning Toolkit. Journal of Science and Technology of the Arts (CITARJ), 10 (2). ISSN 1646-9798
Berio, Daniel and Akten, Memo and Leymarie, Frederic Fol and Grierson, Mick and Plamondon, Réjean (2017) Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and Recurrent Neural Networks. In: 4th International Conference on Movement and Computing, 28 - 10 June 2017, London, United Kingdom.
Collister, Simon (2015) Algorithmic Public Relations: Materiality, Technology and Power in a Post-Hegemonic World. In: The Routledge Handbook of Critical Public Relations. Routlege, London & New York. ISBN 978-0-415-72733-4
Collister, Simon (2015) Analysing Algorithms in Public Relations Research: Contexts, Challenges and Innovative Methodologies. In: EUPRERA 2015, 1-3 October 2015, BI Norwegian Business School, Oslo, Norway.
Cole, Adam and Grierson, Mick (2023) Kiss/Crash: Using Diffusion Models to Explore Real Desire in the Shadow of Artificial Representations. ACM SIGGRAPH 2023.
Cohen, Nathan (2016) Visual Perception, Abstraction and Invention: an Exploration. Interalia Magazine (22).
Chicau, Joana and Reus, Jonathan (2023) Anatomical Intelligence: Live coding as performative dissection. Organised Sound, 28 (1). ISSN 1469-8153
Chapko, Dorota and Frumiento, Pino and Emeh, Lizzie and Rothstein, Pedro and Kennedy, Donald and McNicholas, David and Orjiekwe, Ifeoma and Overton, Michaela and Snead, Mark and Steward, Robyn and Sutton, Jenny M and Bradshaw, Mellisa and Jeffreys, Evie and Gallia, Will and Ewans, Sarah and Williams, Mark and Grierson, Mick (2021) Supporting Remote Survey Data Analysis by Co-researchers with Learning Disabilities through Inclusive and Creative Practices and Data Science Approaches. In: 2021 ACM Designing Interactive Systems (DIS) conference, 28 June - 2 July 2021, Virtual (USA).
Chapko, Dorota and Frumiento, Pino and Edwards, Nalini and Emeh, Lizzie and Kennedy, Donald and McNicholas, David and Overton, Michaela and Snead, Mark and Steward, Robyn and Sutton, Jenny M and Jeffreys, Evie and Long, Catherine and Croll-Knight, Jess and Connors, Ben and Castell-Ward, Sam and Coke, David and McPeake, Bethany and Renel, William and McGinley, Chris and Remington, Anna and Whittuck, Dora and Kieffer, John and Ewans, Sarah and Williams, Mark and Grierson, Mick (2020) “We have been magnified for years - now you are under the microscope!": Co-researchers with learning disabilities created an online survey to challenge public understanding of learning disabilities. In: The ACM CHI Conference on Human Factors in Computing Systems, 25-30 April 2020, Honolulu, Hawaii.
Di Marzo Serugendo, Giovanna and Frei, Regina (2010) Experience Report in Developing and Applying a Method for Self-Organisation to Agile Manufacturing. In: Fourth IEEE International Conference on Self-Adaptive and Self-Organizing Systems, 27 October - 1 November 2010, Budapest, Hungary.
Demarest, Luke and McAlpine, Alys and Chalabi, Zaid and Kiss, Ligia (2022) Dynamic visualizations for violence prevention. In: IEEE Visualization 2022, 16-21 October 2022, Oklahoma City, USA.
Dada, Maria (2018) The Other City Map. Amateur Cities.
Eden, Michael (2016) Stimulating the Simulcra. Can Humans be Trusted With Artificial Intelligence? Trebuchet Magazine.
Eden, Michael (2016) Sure we can, but SHOULD we? Digital Head and the Ethics of Intelligence. Trebuchet Magazine.
Fu, Jie and Grierson, Mick and Jiang, Renpeng and Fu, Shun and He, Mengzhi and Xu, Muhan (2025) Interface design and interaction optimization for spatial computing 3D content creation and immersive environment generation using Apple Vision Pro. Frontiers in Computer Science, 7. ISSN 2624‑9898
Francis, Mary Anne and Walsh, Jo and Sykes, Lewis and Vishmidt, Marina (2006) Media Mutandis: Surveying Art, Technologies and Politics. Node.London. ISBN 0-9552435-0-5
Fiala, Jakub and Yee-King, Matthew and Grierson, Mick (2016) Collaborative Coding Interfaces on the Web. In: International Conference of Live Interfaces. REFRAME Books, pp. 49-57. ISBN 978-0-9931996-8-4
Farid, Mark (2024) Invisible Voice: Turning Data into Action. In: Sónar+D, 13 June 2024, Sonar Festival, Barcelona.
Grierson, Mick and Yee-King, Matthew and McCallum, Louis and Kiefer, Chris and Zbyszynski, Michael (2019) Contemporary Machine Learning for Audio and Music Generation on the Web: Current Challenges and Potential Solutions. In: International Computer Music Conference, 16-23 June 2019, New York.
Grierson, Mick and Kiefer, Chris (2011) Better Brain Interfacing for the Masses: Progress in Event-Related Potential Detection Using Commercial Brain Computer Interfaces. In: 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver BC.
Grierson, Mick and Kiefer, Chris (2013) NoiseBear: A Wireless Malleable Instrument Designed In Participation with Disabled Children. In: New Interfaces For Musical Expression, 27 - 30 May 2013, Daejeon, South Korea.
Grierson, Mick and Kiefer, Chris (2013) NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contents. In: Extended Abstracts on Human Factors in Computing Systems, 27 April - 2 May 2013, Paris.
Gardner, Thomas (2018) Fortress for 3 musicians. [Performance]
Gardner, Thomas (2014) Sound art, music and the rehabilitation of schizophonia. In: The Embodiment of Authority. Interdisziplinäre Studien zur Musik . Peter Lang, pp. 147-168. ISBN 978-3-653-98762-1
Hartnett, John-Patrick (2018) Democracy in Default? In: Typo Day 2018, 01 - 03 March 2018, Sir J. J. Institute of Applied Art, Mumbai, India.
Harris, Jane (2013) Digital Skin, How Developments in Digital Imaging Techniques and Culture are Informing the Design of Futuristic Surface and Fabrication Concepts. Textile: The Journal of Cloth and Culture, 11 (3). pp. 242-261. ISSN 1475-9756
Isiaq, Sakirulai Olufemi and Golam, Jamil (2019) Teaching technology with technology: approaches to bridging learning and teaching gaps in simulation-based programming education. International Journal of Educational Technology in Higher Education, 16 (25). pp. 1-21. ISSN 2365-9440
Isiaq, Sakirulai Olufemi and Dawson, Lawrence (2022) Mental health predictive models for triaging young adults. In: ICECCME 2022, 16-18 November 2022, Maldives, Maldives.
Jakubowski, Kelly and Halpern, Andrea and Grierson, Mick and Stewart, Lauren (2015) The effect of exercise-induced arousal on chosen tempi for familiar melodies. Psychonomic Bulletin and Review, 22 (2). pp. 559-565. ISSN 1069-9384
Kirk, Pedro and Grierson, Mick and Bodak, Rebeka and Ward, Nick and Brander, Fran and Kelly, Kate and Newman, Nicholas and Stewart, Lauren (2016) Motivating Stroke Rehabilitation Through Music: A Feasibility Study Using Digital Musical Instruments in the Homes. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, San Jose, USA, pp. 1781-1785. ISBN 978-1-4503-3362-7
Katan, Simon and Grierson, Mick and Fiebrink, Rebecca (2015) Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM Publications, pp. 251-254. ISBN 978-1-4503-3145-6
Kaczmarek, Thom and Sikora, Kamil (2013) The Indie was thinking about Sunday... That is, about the fact that, no matter how you look at it, Indie is dead? [Myślał indyk o niedzieli... Czyli o tym, że jak by nie patrzeć - Indie jest martwe]. In: VI Zjazd Twórców Gier - 6th ZTG GameDev Convention, 17-20 October 2013, Poznań Game Arena, Międzynarodowe Targi Poznańskie, Poznań, Poland.
Kaczmarek, Thom and Sikora, Kamil (2014) Today’s peacock is tomorrow’s… Why Indie is dead and becoming a celebrity – suicide [Myślał indyk o niedzieli... Czyli o tym dlaczego Indie jest martwe, a zostanie celebrytą-samobójcą]. In: Game Industry Trends 2014, 2-3 October 2014, No Noobs, Warszawa, Poland.
Kaczmarek, Thom and Hardy, Igor (2012) How much Indie is in Indie Game: The Movie? In: V Zjazd Twórców Gier, 27-28 October 2012, Poznań, Poland.
Kaczmarek, Thom and Fillion, Dave (2006) Necropolis Rising. [Art/Design Item]
Kaczmarek, Thom (2017) 20 years of Polish Indie Scene. In: Guest Lecture, 7 Mar 2017, Kazimierz Wielki University, Bydgoszcz, Poland.
Kaczmarek, Thom (2011) 3D in Clicks? Ways of implementation of the 3rd dimension in Multimedia Fusion. In: Sympozjum Koła Naukowego Ruchu Projektantów Gier, 24 Noveber 2011, Poznań, Poland.
Kaczmarek, Thom (2012) Adventures in Multimedia Fusion. In: AdventureX 2012, 15-16 December 2012, University of East Anglia, London, E1 7EZ.
Kaczmarek, Thom (2014) Analysis of limited vision in video games as an acceptable challenge and emotional stimulus. In: 10th International Scientific Conference: The culture-forming function of games, 15-16 November 2014, Poznan, Poland.
Kaczmarek, Thom (2021) Art, design, development - what game course is right for you? In: Academic Lecture Series, 6-10 December 2021, Alice Smith School Malaysia, Kuala Lumpur Malaysia.
Kaczmarek, Thom (2011) Blasphemy, business or maybe an art? In: 7th International Academic Conference on the Culture-Generative Function of Games cycle, entitled: Perspectives on the development of ludology, 19-20 November 2011, Poznań, Poland.
Kaczmarek, Thom (2013) Brunel University London - studying games at all levels [Brunel University London - studiowanie gier na wszystkich stopniach]. In: Pyrkon 2013, 22-23 March 2013, Poznań, Poland.
Kaczmarek, Thom (2006) Cade Tower: Eozsof. [Art/Design Item]
Kaczmarek, Thom (2012) Clicks - many platforms, single code [Kliki - wiele platform, jeden kod]. In: V Zjazd Twórców Gier, 27-28 October 2012, Poznań, Poland.
Kaczmarek, Thom (2006) Death Cage. [Art/Design Item]
Kaczmarek, Thom (2011) Digital creation not for science minds, educational aspects of Sens3s: The Art of Understanding. In: 7th International Academic Conference on the Culture-Generative Function of Games cycle, entitled: Perspectives on the development of ludology, 19-20 November 2011, Poznań, Poland.
Kaczmarek, Thom (2014) E-SPORT in a distorting mirror – the perception of e-sports by non-gamers. In: 10th International Scientific Conference: The culture-forming function of games, 15-16 November 2014, Poznan, Poland.
Kaczmarek, Thom (2023) Excellence in Diversity. In: TIGA Best Practice in Games Education Conference, 21 April 2023, Online.
Kaczmarek, Thom (2008) Fallout Universe. In: Cebulkon 08', 25 Jul 2008, Cebulkon, Stowarzyszenie Klub Fantastyki Arkham, Ul. Hanki Sawickiej 13/266, Kalisz, Wielkopolska, Poland, 62-800.
Kaczmarek, Thom (2018) Fluid Design, how alternative gameplay was born [Płynne projektowanie czyli jak zrodziła się alternatywna rozgrywka]. In: Game Academy, 10 Jan 2018, Krakowski Park Technologiczny, Kraków, Poland.
Kaczmarek, Thom (2013) From Isaac to Game Master: How unknown native indie conquered Poland and contributed to the game design studies in England [Od Isaaca po mistrza gry, czyli jak nieznany rodzimy indyk podbił Polskę i wpłynął na studia gamedesignu w Anglii.]. In: Guest Lecture, 25 Oct 2013, Kazimierz Wielki University, Bydgoszcz, Poland.
Kaczmarek, Thom (2014) GAMEDEC: Days of Past Future. In: Stowarzyszenie Klub Fantastyki Arkham, 18 July 2014, Kalisz, Poland.
Kaczmarek, Thom (2017) Game degrees at Brunel University in London. In: Games-Ed International Seminar, 6 Mar 2017, Kazimierz Wielki University, Bydgoszcz, Poland.
Kaczmarek, Thom (2011) Games as a science. That is the teaching of games in the world and in Poland. In: 7th International Academic Conference on the Culture-Generative Function of Games cycle, entitled: Perspectives on the development of ludology, 19-20 November 2011, Poznań, Poland.
Kaczmarek, Thom (2011) How to design levels in a Jam environment. In: Sympozjum Europejskiej Akademi Gier, 22-23 November 2011, Krakow, Poland.
Kaczmarek, Thom (2015) Indie soup for corpo(right) worker [Zupa z indyka dla pracownika korpo(racji)]. In: Lecture, 15 Oct 2015, GameDesire Sp. z o.o., Kraków, Poland.
Kaczmarek, Thom (2014) Indie thought about Sunday, and they took him into corpo on Friday… [Indyk myślał o Niedzieli, a w piątek do korpo go wzieli]. In: Lecture, 18 November 2014, Kazimierz Wielki University, Bydgoszcz, Poland.
Kaczmarek, Thom (2020) #IndieZoo in the 2020's Goldfish, Wombat and a Giraffe. In: Slovenia Games Meetup, 23 Jul 2020, Online.
Kaczmarek, Thom (2011) Indies – who we really are? In: 7th International Academic Conference on the Culture-Generative Function of Games cycle, entitled: Perspectives on the development of ludology, 19-20 November 2011, Poznań, Poland.
Kaczmarek, Thom (2022) Industry Approach Inspiring Student Business. In: TIGA Best Practice in Games Education Conference 2022, 15 Feb 2022, Online.
Kaczmarek, Thom (2015) Introduction to Polish Gamedev. In: Lecture, 30 Aug 2015, House of Polish Culture in Vilnius, Lithuania.
Kaczmarek, Thom (2012) Mini-Freerunner. [Art/Design Item]
Kaczmarek, Thom (2011) Multimedia Fusion 2 as a platform for simple and rapid game prototyping and development. In: Sympozjum Europejskiej Akademi Gier, 22-23 November 2011, Jagiellonian University, Krakow, Poland.
Kaczmarek, Thom (2009) Presentation of m.collar's Sensou. In: Click Convention 2009, 26-27 July 2009, Centrum Metodyczne Pomocy Psychologiczno-Pedagogicznej, Warszawa, Poland.
Kaczmarek, Thom (2012) Seeing differently, senses toward imagination [Widzieć inaczej, zmysły ku wyobraźni]. In: V Zjazd Twórców Gier, 27-28 October 2012, Poznań, Poland.
Kaczmarek, Thom (2011) Sens3s: Adventure of Understanding. In: AdventureX 2011, 17-18 December 2011, Didcot Labour Club in Didcot, Oxfordshire.
Kaczmarek, Thom (2018) Teaching Games Design. In: ILAC 2018: International LARP Academy Conference (Международная научно-практическая конференция по игровому ролевому моделированию), 26-28 Oct 2018, Belarusian State University of Informatics and Radioelectronics, Minsk, Belarus.
Kaczmarek, Thom (2013) Visual Game Development [Wizualne tworzenie gier]. In: Pyrkon 2013, 22-23 March 2013, Poznań, Poland.
Kaczmarek, Thom (2014) Visual game development, an alternative to traditional programming. In: Guest Lecture, 8 May 2014, Kazimierz Wielki University, Bydgoszcz, Poland.
Kaczmarek, Thom (2013) What can be qualified as proper usage of “comic form” in video games? [Co może być uważane za udane użycie "formy" komiksu w grach wideo?]. In: VI Zjazd Twórców Gier - 6th ZTG GameDev Convention, 17-20 October 2013, Poznań Game Arena, Międzynarodowe Targi Poznańskie, Poznań, Poland.
Mor, Aakash (2025) Adaptive Learning for Transparent NFR Classification: Boosting Software Quality with XAI and Model Efficiency. In: 2nd International Conference on Information Technology, Electronics and Intelligent Communication Systems, 29-30 August 2025, Bangalore.
Meriç, Melis and White, Seamus and Suárez Zapico, Alba and Yanovich, Zelda and Koby-Hirschmann, Bethany and Fiebrink, Rebecca (2024) Imagination Tool: Accessible AI Image Generation Software to Support Child Ideation and Creative Expression. In: International Conference on Computational Creativity (ICCC), 17-21 June 2024, Jönköping, Sweden.
McCallum, Louis and Grierson, Mick (2024) Updating maximilian.js for Modern JavaScript Live Coding. In: The International Conference on Live Coding, 30 May - 1 June 2024, Shanghai, China.
Mair, Carolyn and Martincova, Miriam and Shepperd, Martin (2012) An Empirical Study of Software Project Managers Using a Case-Based Reasoner. In: 2012 45th Hawaii international conference on system sciences: (HICSS 2012) Maui, Hawaii, 4-7 January 2012. IEEE, pp. 1030-1039. ISBN 9781457719257
Olowe, Ireti and Barthet, Mathieu and Grierson, Mick and Bryan-Kinns, Nick (2016) FEATUR.UX exploiting multitrack information for artistic visualization. In: Proceedings of the International Conference on Technologies for Music Notation and Representation, 27 - 29 May 2016, Anglia Ruskin University, Cambridge, UK.
Perry, Phoenix and Fiebrink, Rebecca (2021) InteractML.
Peng, Friendred (Youhong) and Tanaka, Atau (2019) Body and Embodiment in Dance Performance. In: MOCO'19: 6th International Conference on Movement and Computing, 10-12th October 2019, Tempe, AZ, USA.
Penev, Kalin and Gegov, Alexander and Isiaq, Sakirulai Olufemi and Jafari, Raheleh (2024) Energy Efficiency Evaluation of Artificial Intelligence Algorithms. Electronics, 13 (9). ISSN 2079-9292
Revell, Tobias and Andersen, Kristina (2021) The Telling of Things: Imagining Through, With and About Machines. In: Designing Smart Objects in Everyday Life: Intelligences, Agencies, Ecologies. Bloomsbury Visual Arts, London, pp. 57-72. ISBN 9781350160125
Raskob, Evan S. (2018) Science Fiction and Design as World-Making. In: Artificially Intelligent. V&A Publishing/Thames & Hudson. ISBN 9781527229402
Raskob, Evan S. (2023) Space as Time. A Study in Improvisational Interactive Computational Sculpting. Trópos. Journal of Hermeneutics and Philosophical Criticism, 15 (1). pp. 177-198. ISSN 2036-542X
Raskob, Evan S. and Rothwell, Nicholas John (2025) The Printer Jam. In: ICLC 2025, 27-31 May 2025, Barcelona.
Shimizu, Junichi and Olowe, Ireti and Broad, Terence and Vigliensoni, Gabriel and Thattai Ravikumar, Prashanth and Fiebrink, Rebecca (2023) Interactive Machine Learning for Generative Models. In: NeurIPS 2023 Workshop on Machine Learning for Creativity and Design, 16 December 2023, New Orleans.
Twumasi, Nigel and Tanya, Ellen and Kaczmarek, Thom (2024) Story x Story #171: Rules of the Automated Road (AI & Creative Industries).
Troisi, Anna and Ng, J and Gregg, S and Chiaramonte, Antonino (2013) “Talk to me”, a digital art web installation. In: 10th International Symposium on Computer Music Multidisciplinary Research, 15-18 October 2013, Marseille, France.
Tickler, Oswin (2023) Coding the Printed Page: A Year On. In: By The Book 8: Publishing and the Changing World, 21-22 June 2023, University of Porto, Portugal.
Tickler, Oswin (2023) Coding the Printed Page: Interactive workshop. In: Society of Young Publishers Conference: Sustainable Futures, 2 December 2023, Oxford Brookes University.
Tickler, Oswin (2022) Oswin and the Algorithm: Fusing Frontiers. In: By The Book7, Publishing in the 21st century, International conference of the European Publishing Studies Association, 20-21 June 2022, Maison des Sciences de l'Homme Paris Nord.
Thorogood, Simon (2015) Texturel. [Art/Design Item]
Tarar, Shaheer (2025) Spiral Getty. [Art/Design Item]
Windle, Amanda (2011) Considering simplicity and dexterity in an open and closed internet of things. Creative Industries Knowledge Transfer Network (04).
Yee-King, Matthew and Grierson, Mick and d'Inverno, Mark (2017) Evidencing the value of inquiry based, constructionist, learning for student coders. International Journal of Engineering Pedagogy, 7 (3). pp. 109-129. ISSN 2192-4880
Yee-King, Matthew and Grierson, Mick and d'Inverno, Mark (2017) STEAM WORKS: Student coders experiment more and experimenters gain higher grades. In: Global Engineering Education Conference, 26 - 28 April 2017, Athens, Greece.
Zbyszynski, Michael and Grierson, Mick and Yee-King, Matthew and Fedden, Leon (2017) Write once run anywhere revisited: machine learning and audio tools in the browser with C++ and emscripten. In: Web Audio Conference 2017, 21 - 23 August 2017, Queen Mary University of London, United Kingdom.
Zbyszynski, Michael and Grierson, Mick and Yee-King, Matthew (2017) Rapid Prototyping of New Instruments with CodeCircle. In: New Interfaces for Musical Expression, 15 - 18 May 2017, Copenhagen, Denmark.