Atkinson, Douglas (2022) Tailoring Digital Touch: An ethnography of designers' touch practices during garment prototyping and the potential for their digitisation. PhD thesis, University College London.
Ampofo, Lawrence and Collister, Simon and Chadwick, Andrew and O’Loughlin, Ben (2015) Text Mining and Social Media: When Quantitative Meets Qualitative, and Software Meets Humans. In: Innovations in Digital Research Methods. Sage, London. ISBN 9781446203095
Al-Sayegh, Mouhannad and Peng, Fanke and Ceballos Avendaño, Miguel and Baïlon, Alisson (2015) Frolics. [Show/Exhibition]
Akten, Memo and Grierson, Mick (2016) Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks. In: Constructive Machine Learning Workshop, 10 December 2016, Barcelona, Spain.
Akten, Memo and Grierson, Mick (2016) Real-time interactive sequence generation and control with Recurrent Neural Network ensembles. In: Recurrent Neural Networks Symposium, 8 December 2016, Barcelona Spain.
Akten, Memo and Fiebrink, Rebecca and Grierson, Mick (2018) Deep Meditations: Controlled navigation of latent space. In: NeurIPS 2018 Workshop on Machine Learning for Creativity and Design, 3 - 8 December 2018, Montreal, Canada. (Submitted)
Bryan-Kinns, Nick and Zhang, Bingyuan and Zhao, Songyan and Banar, Berker (2024) Exploring Variational Auto-encoder Architectures, Configurations, and Datasets for Generative Music Explainable AI. Machine Intelligence Research, 21. pp. 29-45. ISSN 2731-5398
Bryan-Kinns, Nick and Wang, Wei and Ji, Tie (2018) Exploring Interactivity and Co-Creation in Rural China. Interacting with Computers, 30 (4). pp. 273-292. ISSN 0953-5438
Bryan-Kinns, Nick and Wang, Wei and Ji, Tie (2022) Qi2He: A co-design framework inspired by eastern epistemology. International Journal of Human-Computer Studies, 160. ISSN 1071-5819
Bryan-Kinns, Nick and Noel-Hirst, Ashley and Ford, Corey (2024) Using Incongruous Genres to Explore Music Making with AI Generated Content. In: 16th ACM Conference on Creativity & Cognition, 23-26 June 2024, Chicago.
Bryan-Kinns, Nick and Liu, Yuanyuan and Zhang, Duoduo and Tan, Zhengyu and Tan, Hao (2024) The role of digital technologies in contemporary craft practice from UK–China insights. Journal of Contemporary Chinese Art, 11 (1). pp. 75-93. ISSN 2051-7041
Bryan-Kinns, Nick and Hamilton, Fraser (2009) Identifying mutual engagement. Behaviour & Information Technology, 31 (2). pp. 101-125. ISSN 0144-929X
Bryan-Kinns, Nick and Broadbent, Peter (2004) Anthropomorphizing mass communication. Interactions, 11 (2). ISSN 1072-5520
Bryan-Kinns, Nick (2011) Annotating Distributed Scores for Mutual Engagement in Daisyphone and Beyond. Leonardo Music Journal, 21. pp. 51-55. ISSN 1531-4812
Bryan-Kinns, Nick (2012) Mutual Engagement in Social Music Making. In: Intelligent Technologies for Interactive Entertainment. INTETAIN 2011. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer, pp. 260-266. ISBN 978-3-642-30214-5
Bryan-Kinns, Nick (2012) Mutual engagement and collocation with shared representations. International Journal of Human Computer Studies, 71 (1). pp. 76-90. ISSN 1071-5819
Bryan-Kinns, Nick (2024) Reflections on Explainable AI for the Arts (XAIxArts). Interactions, 31 (1). pp. 43-47. ISSN 3005-0731
Bryan-Kinns, Nick (2000) VCMF: A Framework for Video Content Modelling. Multimedia Tools and Applications, 10. pp. 23-45. ISSN 1380-7501
Brueggemann, M J Hunter (2023) Send in the Clowns: Scoping Non-Representational Theory as Ally and Method to Foster Inclusiveness in Digital Innovation. PhD thesis, Lancaster University.
Broad, Terence and Grierson, Mick (2017) Autoencoding Blade Runner: Reconstructing Films With Artificial Neural Networks. In: SIGGRAPH 2017 Art Gallery. ACM Publications, pp. 376-383. ISBN 978-1-4503-4998-7
Broad, Terence and Grierson, Mick (2016) Light Field Completion Using Focal Stack Propagation. In: ACM Siggraph, 24 - 28 July 2016, Anaheim, United States.
Braddock Clarke, Sarah E. and Harris, Jane (2012) Digital Visions in Fashion + Textiles: Made in Code. Thames & Hudson, London and New York. ISBN 9780500516447
Bernardo, Francisco and Zbyszynski, Michael and Grierson, Mick and Fiebrink, Rebecca (2020) Designing and Evaluating the Usability of a Machine Learning API for Rapid Prototyping Music Technology. Frontiers in Artificial Intelligence, 3. ISSN 2624-8212
Bernardo, Francisco and Zbyszynski, Michael and Fiebrink, Rebecca and Grierson, Mick (2017) Interactive Machine Learning for End-User. In: Designing the User Experience of Machine Learning Systems, 27 - 29 March 2017, Palo Alto, California, United States.
Berio, Daniel and Akten, Memo and Leymarie, Frederic Fol and Grierson, Mick and Plamondon, Réjean (2017) Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and Recurrent Neural Networks. In: 4th International Conference on Movement and Computing, 28 - 10 June 2017, London, United Kingdom.
Bengler, Ben and Bryan-Kinns, Nick (2014) Polymetros. ACM Interactions, 21 (3). pp. 12-13. ISSN 1072-5520
Benford, Steve and Quinn, Anthony and Koleva, Boriana and Mortier, Richard and Pridmore, Tony and Baurley, Sharon and Ali, Shakir and Thorn, Emily Clare (2013) From Codes to Patterns: Designing Interactive Decoration for Tableware. [Art/Design Item]
Barker, Leon (2011) Gestures in Machine Interaction. PhD thesis, University of the Arts London.
Baker, Camille and Ranaivoson, Heritiana and Greinke, Berit and Bryan-Kinns, Nick (2018) WEAR: Wearable technologists engage with artists for responsible innovation: Processes and progress. Journal of Virtual Creativity, 8 (1). pp. 91-105. ISSN 2397-9712
Comley, Stephanie (2020) Games-based Techniques and Collaborative Learning Between Arts Students in Higher Education. PhD thesis, University of the Arts London and Falmouth University.
Clements, Wayne (2005) Always follow the instructions: rules and rule following in visual art. PhD thesis, University of the Arts London.
Chicau, Joana and Chaim Reus, Jonathan (2018) Anatomies of Intelligence. [Performance]
Chicau, Joana (2016) A Web Page in I, II, III Acts. [Performance]
Chen, Zhen Troy and Cheung, Ming (2018) Privacy perception and protection on Chinese social media: A case study of WeChat. Ethics and Information Technology, 20. pp. 279-289. ISSN 1572-8439
Chapko, Dorota and Grierson, Mick (2020) Amplifying Voices: Co-researchers with Learning Disabilities Use a Co-designed Survey to “have a conversation with the public”. In: CHI 2020, 26-30 April 2020, Honolulu, Hawaii.
Chapko, Dorota and Frumiento, Pino and Emeh, Lizzie and Rothstein, Pedro and Kennedy, Donald and McNicholas, David and Orjiekwe, Ifeoma and Overton, Michaela and Snead, Mark and Steward, Robyn and Sutton, Jenny M and Bradshaw, Mellisa and Jeffreys, Evie and Gallia, Will and Ewans, Sarah and Williams, Mark and Grierson, Mick (2021) Supporting Remote Survey Data Analysis by Co-researchers with Learning Disabilities through Inclusive and Creative Practices and Data Science Approaches. In: 2021 ACM Designing Interactive Systems (DIS) conference, 28 June - 2 July 2021, Virtual (USA).
Chapko, Dorota and Frumiento, Pino and Edwards, Nalini and Emeh, Lizzie and Kennedy, Donald and McNicholas, David and Overton, Michaela and Snead, Mark and Steward, Robyn and Sutton, Jenny M and Jeffreys, Evie and Long, Catherine and Croll-Knight, Jess and Connors, Ben and Castell-Ward, Sam and Coke, David and McPeake, Bethany and Renel, William and McGinley, Chris and Remington, Anna and Whittuck, Dora and Kieffer, John and Ewans, Sarah and Williams, Mark and Grierson, Mick (2020) “We have been magnified for years - now you are under the microscope!": Co-researchers with learning disabilities created an online survey to challenge public understanding of learning disabilities. In: The ACM CHI Conference on Human Factors in Computing Systems, 25-30 April 2020, Honolulu, Hawaii.
Calvert, Sheena M. and Schrader, Niels (2021) A New Vocabulary for Action. In: Who Speaks: Artificial Intelligence, Language and Democracy. The Royal Academy of Art (KABK), Netherlands, pp. 33-45. ISBN 978-90-72600-57-8
Dovey, Max (2022) Playing the Other: Confronting More-Than-Human Intelligence Through Performance. In: Representing and (re)Imagining Digital Crowds Beyond Data Reduction, 20 June 20232, Online.
Djokic, Vesna G. and Shutova, Ekaterina and Fiebrink, Rebecca (2021) MetaVR: Understanding metaphors in the mind and relation to emotion through immersive, spatial interaction. In: CHI 2021 - Interactivity, 8-13 May 2021, Yokohama, Japan / Virtual.
Diallo, Katja and Wishiki, Inari and Dovey, Max, Foundation Noordkaap (2020) Noordkapp Taxi 2019. In: Noordkapp Taxi 2019. Noordkaap, Cologne, Germany.
Delamore, Philip and Sweeney, David and Hill, Peter (2010) Cassetteplaya-ar-t. [Art/Design Item]
Delamore, Philip and Sweeney, David and Hill, Peter (2011) Splashbox. [Art/Design Item]
Delamore, Philip and Sweeney, David (2010) Everything in 3D: developing the fashion digital studio. In: Proceedings of the International Conference on 3D Bodyscanning Technologies. Hometrica Consulting, Switzerland, pp. 383-395. ISBN 9783033027145
Davis, Geoff and Grierson, Mick (2022) Investigating attitudes of professional writers to GPT text generation AI based creative support tools. Project Report. University of the Arts London.
Dannemann, Teodoro and Bryan-Kinns, Nick and McPherson, Andrew P. (2023) Self-Sabotage Workshop: a starting point to unravel sabotaging of instruments as a design practice. In: NIME 2023, 31 May - 3 June 2023, Mexico City, Mexico.
Dada, Maria (2019) Queering Geographic Information Systems. APRJA, 8 (1). pp. 58-68. ISSN 2245-7755
Everri, Marina and Heitmayer, Maxi (2024) Cyborg Children: A Systematic Literature Review on the Experience of Children Using Extended Reality. Children, 11 (8). ISSN 2227-9067
Eden, Michael (2016) I Can’t Do that, Dave. Artificial Intelligence, Dada and the Ethics of Perception. Trebuchet Magazine.
Eden, Michael (2016) Sure we can, but SHOULD we? Digital Head and the Ethics of Intelligence. Trebuchet Magazine.
Froes, Isabel and Walker, Kevin (2011) The art of play: exploring the roles of technology and social play in museums. In: Museums at Play: Games, Interaction and Learning. Museums Etc, Edinburgh. ISBN 9781907697135
Ford, Corey and Noel-Hirst, Ashley and Cardinale, Sara and Loth, Jackson and Sarmento, Pedro and Wilson, Elizabeth and Wolstanholme, Lewis and Worrall, Kyle and Bryan-Kinns, Nick (2024) Reflection Across AI-based Music Composition. In: ACM Creativity and Cognition 2024, 23-26 June 2024, Chicago.
Ford, Corey and Noel-Hirst, Ashley and Cardinale, Sara and Loth, Jackson and Sarmento, Pedro and Wilson, Elizabeth and Wolstanholme, Lewis and Worrall, Kyle and Bryan-Kinns, Nick (2024) Reflection Across AI-based Music Composition. In: C&C '24: Proceedings of the 16th Conference on Creativity & Cognition. Association for Computing Machinery, pp. 398-412. ISBN 979-8-4007-0485-7
Fiebrink, Rebecca and Trueman, Daniel and Cook, Perry R. (2009) A Meta-Instrument for Interactive, On-the-fly Machine Learning. In: International Conference on New Interfaces for Musical Expression (NIME), 3-6 June 2009, Pittsburgh, PA, USA.
Fiebrink, Rebecca and Cook, Perry R. and Trueman, Daniel (2011) Human Model Evaluation in Interactive Supervised Learning. In: ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'11), 7-12 May 2011, Vancouver, BC, Canada.
Fiala, Jakub and Yee-King, Matthew and Grierson, Mick (2016) Collaborative Coding Interfaces on the Web. In: International Conference of Live Interfaces. REFRAME Books, pp. 49-57. ISBN 978-0-9931996-8-4
Farkas, Timea and Denisova, Alena and Wiseman, Sarah and Fiebrink, Rebecca (2022) The Effects of a Soundtrack on Board Game Player Experience. In: ACM SIGCHI Conference on Human Factors in Computing Systems (CHI'22), 30 April - 5 May 2022, New Orleans, USA.
Farkas, Timea and Hughes, Nathan Gerard Jayy and Fiebrink, Rebecca (2024) How Boardgame Players Imagine Interacting With Technology. Proceedings of the ACM on Human-Computer Interaction, 8. ISSN 2573-0142
Farid, Mark (2024) Open Forum on Arts, Science & Technology: Invisible Voice. In: Sónar+D, 13 June 2024, Sonar Festival, Barcelona.
Fang, YingJie and Lu, JiWu and Bryan-Kinns, Nick and Ou, Jing and Lu, Ping and Wang, HaiDong (2024) Vibrotactile Warnings Design for Improving Risks Awareness in Construction Environment. International Journal of Human-Computer Interaction. pp. 1-23. ISSN 1532-7590
Grierson, Mick and Kiefer, Chris (2013) NoiseBear: A Wireless Malleable Instrument Designed In Participation with Disabled Children. In: New Interfaces For Musical Expression, 27 - 30 May 2013, Daejeon, South Korea.
Grierson, Mick and Kiefer, Chris (2013) NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contents. In: Extended Abstracts on Human Factors in Computing Systems, 27 April - 2 May 2013, Paris.
Grierson, Mick (2018) Creative Coding for Audiovisual Art: The CodeCircle Platform. In: The Routledge Research Companion to Electronic Music: Reaching out with Technology. Routledge, UK. ISBN 9781472472915
Grierson, Mick and McCormack, Jon (2024) Building Simulations with Generative Artificial Intelligence. In: Climate Disaster Preparedness: Reimagining Extreme Events through Art and Technology. Springer, pp. 137-150. ISBN 978-3-031-56114-6
Gonzalez Diaz, Carlos and Perry, Phoenix and Fiebrink, Rebecca (2019) Interactive Machine Learning for More Expressive Game Interactions. In: IEEE Conference on Games (GOG) 2019, 20-23 August 2019, London, UK.
Gardner, Thomas (2018) Fortress for 3 musicians. [Performance]
Hu, Ying and Du, Xing and Bryan-Kinns, Nick and Guo, Yinman (2018) Identifying divergent design thinking through the observable behavior of service design novices. International Journal of Technology and Design Education, 29. pp. 1179-1191. ISSN 0957-7572
Holland, Simon and Fiebrink, Rebecca (2019) Machine Learning, Music and Creativity: An Interview with Rebecca Fiebrink. In: New Directions in Music and Human-Computer Interac- tion. Springer, Cham, Switzerland, pp. 259-267. ISBN 9783319920696
Hilton, Clarice and Plant, Nicola and Gonzalez Diaz, Carlos and Perry, Phoenix and Gibson, Ruth and Martelli, Bruno and Zbyszynski, Michael and Fiebrink, Rebecca and Gillies, Marco (2021) InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media. In: VRST 2021: ACM Symposium on Virtual Reality Software and Technology, 8-10 December 2021, Osaka, Japan.
Hilton, Clarice and Gonzalez Diaz, Carlos and Gibson, Ruth and Perry, Phoenix and Fiebrink, Rebecca and Zbyszynski, Michael and Plant, Nicola and Martelli, Bruno and Gillies, Marco (2020) InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction. In: NordiCHI '20 The UX of Interactive Machine Learning, 25 October 2020, Online.
Hibbett, Mark (2018) Solutions Architecture About Dancing: RDM tools in Arts Research. In: Higher Education Archive Programme Network Meeting, 22 June 2018, London, United Kingdom.
Hibbett, Mark (2018) VHS to VR: Challenges for data management in the Arts. In: Future-proofing Digital Preservation for Research Data, 31 May 2018, Bristol, United Kingdom.
Heitmayer, Maxi and Schimmelpfennig, Robin (2023) Netiquette as Digital Social Norms. International Journal of Human-Computer Interaction. ISSN 1532-7590
Heitmayer, Maxi (2022) Patterns of multi-device use with the smartphone. A video-ethnographic study of young adults’ multi-device use with smartphones in naturally occurring contexts. Computers in Human Behavior Reports, 8. ISSN 2451-9588
Heitlinger, Sara and Bryan-Kinns, Nick (2013) Understanding performative behaviour within content-rich Digital Live Art. Digital Creativity, 24 (2). pp. 111-118. ISSN 1462-6268
Harris, Jane and Simonson, Caryn and Sides, Andrew (2008) Textile Futures in Second Life. [Show/Exhibition]
Harris, Jane (2005) "Crafting" Computer Graphics—A Convergence of Traditional and "New" Media. Textile: The Journal of Cloth and Culture, 3 (1). pp. 20-34. ISSN 14759756
Harris, Jane (2012) Digital Practice in Material Hands: How Craft and Computing Practices Are Advancing Digital Aesthetic and Conceptual Methods. Craft Research, 3 (1). pp. 91-112. ISSN 2040-4689
Harris, Jane (2013) Digital Skin, How Developments in Digital Imaging Techniques and Culture are Informing the Design of Futuristic Surface and Fabrication Concepts. Textile: The Journal of Cloth and Culture, 11 (3). pp. 242-261. ISSN 1475-9756
Harris, Jane (2007) Potential Beauty. [Art/Design Item]
Jin, Yunshui (2022) Realism, Storytelling and User Experience in HMD-based eXtended Reality for Holocaust Museum. PhD thesis, Falmouth University.
Jeon, Myounghoon and Fiebrink, Rebecca and Edmonds, Ernest A. and Herath, Damith (2019) From rituals to magic: Interactive art and HCI of the past, present, and future. International Journal of Human-Computer Studies, 131. pp. 108-119. ISSN 1071-5819
Jakubowski, Kelly and Halpern, Andrea and Grierson, Mick and Stewart, Lauren (2015) The effect of exercise-induced arousal on chosen tempi for familiar melodies. Psychonomic Bulletin and Review, 22 (2). pp. 559-565. ISSN 1069-9384
Kudebayeva, Anel and Harte, Christopher and Bryan-Kinns, Nick and Stockman, Tony (2024) To Abstract or Not to Abstract? A Comparative Study Evaluating the User Experience of Spreadsheet Programming with Sheet-Defined Functional Abstractions. International Journal of Human-Computer Interaction. pp. 1-17. ISSN 1532-7590
Krafft, P M and Young, Meg and Katell, Michael and Lee, Jennifer and Narayan, Shankar and Epstein, Micah and Dailey, Dharma and Herman, Bernease and Tam, Aaron and Guetler, Vivian and Bintz, Corinne and Raz, Daniella and Jobe, Pa Ousman and Putz, Franziska and Robick, Brian and Barghouti, Bissan (2021) An Action-Oriented AI Policy Toolkit for Technology Audits by Community Advocates and Activists. In: FAccT '21: Proceedings of the 2021 ACM Conference on Fairness, Accountability, and Transparency. Association for Computing Machinery, pp. 772-781. ISBN 978-1-4503-8309-7
Knowles, Brandin and Coulton, Paul and Lochrie, Mark and Wohl, Bea (2014) “Convince Us”: An Argument for the Morality of Persuasion. In: CSCW '14 Workshop, 15-19 February 2014, Baltimore MD.
Kirk, Pedro Douglas and Grierson, Mick and Ward, Nick and Brander, Fran and Kelly, Kate and Chegwidden, Will and Shivjhi, Dhiren and Stewart, Lauren (2022) Real-time auditory feedback may reduce abnormal movements in patients with chronic stroke. Disability and Rehabilitation. pp. 1-7. ISSN 1464-5165
Kirk, Pedro and Grierson, Mick and Bodak, Rebeka and Ward, Nick and Brander, Fran and Kelly, Kate and Newman, Nicholas and Stewart, Lauren (2016) Motivating Stroke Rehabilitation Through Music: A Feasibility Study Using Digital Musical Instruments in the Homes. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, San Jose, USA, pp. 1781-1785. ISBN 978-1-4503-3362-7
Katan, Simon and Grierson, Mick and Fiebrink, Rebecca (2015) Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People. In: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM Publications, pp. 251-254. ISBN 978-1-4503-3145-6
Liang, An and Stewart, Rebecca and Bryan-Kinns, Nick (2019) Analysis of Sensitivity, Linearity, Hysteresis, Responsiveness, and Fatigue of Textile Knit Stretch Sensors. Sensors, 19 (16). ISSN 1424-8220
Li, Zijin and Bryan-Kinns, Nick (2021) The Cross-Cultural Design in Joint Efforts: Reshaping Traditional Chinese Musical Instruments in Application of Digital Technology. People's Music, 7. pp. 55-60.
Lewis, Makayla and Sturdee, Miriam and Lengyel, Denise and Toselli, Mauro and Miers, John and Owen, Violet and Urban Davis, Josh and Gaudl, Swen E and Xiao, Lanxi and Priego, Ernesto and Snooks, Kim and Turmo Vidal, Laia and Blevis, Eli and Privato, Nicola and Piedade, Patricia and Ford, Corey and Bryan-Kinns, Nick and Severes, Beatriz and Kaipainen, Kirsikka and Claisse, Caroline and Mehnaz Huq, Raksanda and Palosaari Eladhari, Mirjam and Troisi, Anna and Henriques, Ana O and Grek, Ar and Mcmurchy, Gareth and Lc, Ray and Nabil, Sara and Jardine, Jacinta and Collins, Robert and Vlasov, Andrey and Knight, Yana and Cremaschi, Michele and Carderelli-Gronau, Silvia and Núñez-Pacheco, Claudia and Reyes-Cruz, Gisela and Riviere, Jean-Philippe (2024) Traveling Arts x HCI Sketchbook: Exploring the Intersection Between Artistic Expression and Human-Computer Interaction. In: CHI EA '24: Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, United States, pp. 1-14. ISBN 979-8-4007-0331-7
Lalioti, Vali and Ppali, Sophia and Thomas, Andrew and Hrafnkelsson, Ragnar and Grierson, Mick and Ang, Chee Siang and Wohl, Bea and Covaci, Alexandra (2021) VR Rehearse & Perform - A platform for rehearsing in Virtual Reality. In: VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, 8-10 December 2021, Osaka, Japan.
Lalioti, Vali and Ionescu, Iulia (2023) Designing Robotic Movement with Personality. In: ACM/IEEE International Conference on Human-Robot Interaction, 13-16 March 2023, Stockholm.
Lalioti, Vali (2019) RethinkAI™ : Designing the Human and AI relationship in the Future of Work. In: International Association of Societies of Design Research Conference 2019, 2-5 September 2019, Manchester School of Art.
Lalioti, Vali (2022) Robots With Personality: Designing Robotic Movement. [Show/Exhibition]
Lalioti, Vali (2023) Robots in Japan. In: Creative Robotics Symposium, 20 January 2023, University of the Arts London.
Lahlou, Saadi and Heitmayer, Maxi and Pea, Roy and Russell, Martha and Schimmelpfennig, Robin and Yamin, Paulius and Dawes, Adelaide and Babcock, Benjamin and Kamiya, Kazumitsu and Krejci, Kevin and Suzuki, Takafumi and Yamada, Ryota (2022) Multilayered Installation Design: A framework for analysis and design of complex social events, illustrated by an analysis of virtual conferencing. Social Sciences & Humanities Open, 6 (1). ISSN 2590-2911
Murray-Browne, Tim and Mainstone, Di and Bryan-Kinns, Nick and Plumbley, Mark D. (2013) The serendiptichord: Reflections on the collaborative design process between artist and researcher. Leonardo, 46 (1). pp. 86-87. ISSN 0024-094X
Morgan, Evan and Gunes, Hatice and Bryan-Kinns, Nick (2015) Using affective and behavioural sensors to explore aspects of collaborative music making. International Journal of Human-Computer Studies, 82. pp. 31-47. ISSN 1071-5819
Mitchell, Val and Wilson, Garrath T and Leder Mackley, Kerstin and Jewitt, Carey and Golmohammadi, Lili and Atkinson, Douglas and Price, Sara (2019) Digital Touch Experiences: Educating the Designers. In: EduCHI 2019, 4th May 2019, Glasgow, UK.
Mitchell, Val and Wilson, Garrath T and Leder Mackley, Kerstin and Jewitt, Carey and Golmohammadi, Lili and Atkinson, Douglas and Price, Sara (2020) Digital Touch: Towards a Novel User-Experience Design Pedagogy. Design and Technology Education: an International Journal, 25 (1). pp. 59-79. ISSN 1360-1431
Minkin, Louisa and Summers, Francis (2021) Conflictual Circulation An Artist’s Talk. In: Meat Meet 14: LMFS (UK) Conflictual Circulation An Artist’s Talk, 25 April 2021, online.
Minkin, Louisa and Summers, Francis (2023) Yes We Cannibal: Capitol Offense. [Art/Design Item]
Metatla, Oussama and Martin, Fiore and Parkinson, Adam and Bryan-Kinns, Nick and Stockman, Tony and Tanaka, Atau (2016) Audio-haptic interfaces for digital audio workstations: A participatory design approach. Journal on Multimodal User Interfaces, 10. pp. 247-258. ISSN 1783-7677
Metatla, Oussama and Bryan-Kinns, Nick and Stockman, Tony and Martin, Fiore (2015) Designing with and for people living with visual impairments: audio-tactile mock-ups, audio diaries and participatory prototyping. CoDesign International Journal of CoCreation in Design and the Arts, 11 (1). pp. 35-48. ISSN 1571-0882
Metatla, Oussama and Bryan-Kinns, Nick and Stockman, Tony and Martin, Fiore (2016) Sonification of reference markers for auditory graphs: effects on non-visual point estimation tasks. PeerJ Computer Science, 2 (51). ISSN 2376-5992
Metatla, Oussama and Bryan-Kinns, Nick and Stockman, Tony (2012) The Effects of Using Headphones and Speakers on Collaboration in an Audio-only Workspace. Journal of the Audio Engineering Society. ISSN 1549-4950
Metatla, Oussama and Bryan-Kinns, Nick and Stockman, Tony (2012) Interactive hierarchy-based auditory displays for accessing and manipulating relational diagrams. Journal on Multimodal User Interfaces, 5. pp. 111-122. ISSN 1783-7677
Meriç, Melis and White, Seamus and Suárez Zapico, Alba and Yanovich, Zelda and Koby-Hirschmann, Bethany and Fiebrink, Rebecca (2024) Imagination Tool: Accessible AI Image Generation Software to Support Child Ideation and Creative Expression. In: International Conference on Computational Creativity (ICCC), 17-21 June 2024, Jönköping, Sweden.
Men, Liang and Bryan-Kinns, Nick and Bryce, Louise (2019) Designing spaces to support collaborative creativity in shared virtual environments. PeerJ Computer Science, 5:e229. ISSN 2376-5992
McCallum, Louis and Mcowan, Peter (2017) Extending Human-Robot Relationships Based in Music with Virtual Presence. IEEE Transactions on Cognitive and Developmental Systems, 10 (4). pp. 955-960. ISSN 2379-8939
McCallum, Louis and Mcowan, Peter (2015) Face the Music and Glance: How Nonverbal Behaviour Improves Human-Robot Relationships Based in Music. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction. Association for Computing Machinery, pp. 237-244. ISBN 978-1-4503-3318-4
McCallum, Louis and McOwan, Peter (2014) Shut Up and Play: A Musical Approach to Engagement and Social Presence in Human Robot Interaction. Proceedings The 23rd IEEE International Symposium on Robot and Human Interactive Communication.
McCallum, Louis and Fiebrink, Rebecca (2019) Supporting Feature Engineering in End-User Machine Learning. In: CHI 2019 Workshop on Emerging Perspectives in Human-Centered Machine Learning, 4 May 2019, Glasgow, Scotland.
McCallum, Louis and Fiebrink, Rebecca (2020) The challenge of feature engineering in programming for moving bodies. In: NordiCHI '20 Workshop on Programming for Moving Bodies, 26 October 2020, Online.
McCallum, Louis (2015) Friend Me Your Ears: A Musical Approach to Human-Robot Relationships. PhD thesis, Queen Mary University of London.
Mazzoni, Antonella and Bryan-Kinns, Nick (2016) Mood Glove: A haptic wearable prototype system to enhance mood music in film. Entertainment Computing, 17. pp. 9-17. ISSN 1875-9521
Marshall, Joe and Airantzis, Demetrios and Angus, Alice and Bryan-Kinns, Nick and Fencott, Robin and Lane, Giles and Lesage, Frederik and Martin, Karen and Roussos, George and Taylor, Jenson and Warren, Lorraine and Woods, Orlagh (2010) Sensory Threads. Leonardo, 43 (2). pp. 196-197. ISSN 0024-094X
Marenko, Betti (2021) Designing Smart Objects in Everyday Life Intelligences, Agencies, Ecologies. Bloomsbury Visual Arts . Bloomsbury. ISBN 9781350160125
Marenko, Betti (2018) FutureCrafting. A Speculative Method for an Imaginative AI. In: AAAI Spring Symposium Series. Technical Report SS-18. Association for the Advancement of Artificial Intelligence, Palo Alto, California, pp. 419-422. ISBN 978-1-57735-795-7
Marenko, Betti (2020) Zukunftsgestaltung: Die Nichtmenschlichkeit der planetarischen Berechnung oder wie mit der digitalen Ungewissheit zu leben ist. In: Hybride Ökologien. Diaphanes AG, Zurich, pp. 234-247.
Marenko, Betti (2024) Nonknowledge in Computation. Reflecting on Irrevocable Uncertainty. Technophany. A Journal for Philosophy and Technology. ISSN 2773-0875
Mair, Carolyn and Martincova, Miriam and Shepperd, Martin (2012) An Empirical Study of Software Project Managers Using a Case-Based Reasoner. In: 2012 45th Hawaii international conference on system sciences: (HICSS 2012) Maui, Hawaii, 4-7 January 2012. IEEE, pp. 1030-1039. ISBN 9781457719257
Nonnis, Antonella and Bryan-Kinns, Nick (2021) Olly: A tangible for togetherness. International Journal of Human-Computer Studies, 153. ISSN 1071-5819
Nonnis, Antonella and Bryan-Kinns, Nick (2024) Unmasking the Power of Play Through TUI Designs. ACM Transactions on Computer-Human Interaction (TOCHI), 31 (4). ISSN 1557-7325
Niehaus, Kiona Hagen and Fiebrink, Rebecca (2021) Making Up 3D Bodies: Artistic and Serendipitous Modeling of Digital Human Figures. In: SIGGRAPH 2021 Art Papers, 9-13 August 2021, Online.
Price, Sara and Bianchi-Berthouze, Nadia and Jewitt, Carey and Yiannoustou, Nikoleta and Fotopoulou, Katerina and Dajic, Svetlana and Virdee, Juspreet and Zhao, Yixin and Atkinson, Douglas and Brudy, Frederik (2022) The Making of Meaning through Dyadic Haptic Affective Touch. ACM Transactions on Computer-Human Interaction (TOCHI), 29 (3). ISSN 1557-7325
Plant, Nicola and Zbyszynski, Michael and Gonzalez Diaz, Carlos and Hilton, Clarice and Fiebrink, Rebecca and Gibson, Ruth and Gillies, Marco and Perry, Phoenix and Martelli, Bruno (2020) Programming by Moving: Interactive Machine Learning for Embodied Interaction Design. In: NordiCHI'20 Workshop on Programming for Working Bodies, 26 October 2020, Online.
Plant, Nicola and Hilton, Clarice and GIllies, Marco and Fiebrink, Rebecca and Perry, Phoenix and Gonzalez Diaz, Carlos and GIbson, Ruth and Martelli, Bruno and Zbyszynski, Michael (2021) Interactive Machine Learning for Embodied Interaction Design: A tool and methodology. In: TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery. ISBN 978-1-4503-8213-7
Plant, Nicola and Gibson, Ruth and Gonzalez Diaz, Carlos and Martelli, Bruno and Zbyszynski, Michael and Fiebrink, Rebecca and Gillies, Marco and Hilton, Clarice and Perry, Phoenix (2020) Movement interaction design for immersive media using interactive machine learning. In: 7th International Conference on Movement and Computing (MOCO '20), 15-17 July 2020, Online.
Pigrem, Jon and McPherson, Andrew P. and Bryan-Kinns, Nick and Jack, Robert H. (2022) Sound -> Object -> Gesture: Physical Affordances of Virtual Materials. In: AM '22: AudioMostly 2022, 6-9 September 2022, St. Pölten, Austria.
Petreca, Bruna and Saito, Carmem and Baurley, Sharon and Atkinson, Douglas and Yu, Xumei and Bianchi-Berthouze, Nadia (2019) Radically Relational Tools: A Design Framework to Explore Materials through Embodied Processes. International Journal of Design, 13 (2). pp. 7-20. ISSN 1991-3761
Petreca, Bruna and Bianchi-Berthouze, Nadia and Baurley, Sharon and Watkins, Penelope and Atkinson, Douglas (2013) An Embodiment Perspective of Affective Touch Behaviour in Experiencing Digital Textiles. In: ACII '13 Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction. IEEE Computer Society, Washington DC, USA, pp. 770-775. ISBN 978-0-7695-5048-0
Petreca, Bruna and Baurley, Sharon and Hesseldahl, Katrin and Pollmann, Alexa and Obrist, Marianna (2022) The Compositor Tool: Investigating Consumer Experiences in the Circular Economy. Multimodal Technologies and Interaction, 6 (4). ISSN 2414-4088
Petreca, Bruna and Atkinson, Douglas and Bianchi-Berthouze, Nadia and Furniss, Dominic and Baurley, Sharon (2014) The Future of Textiles Sourcing: exploring the potential for digital tools. In: Proceedings of "The colors of care: 9th International Conference on Design & Emotion". Ediciones Uniandes/Elsevier, Bogota, Colombia, pp. 366-377. ISBN 978-958-774
Perry, Phoenix and Fiebrink, Rebecca and Grierson, Mick and Brueggemann, M J Hunter and Doukianou, Stella and Plummer-Fernandez, Matthew and Troisi, Anna (2022) Art in HCI: A View from the UAL Creative Computing Institute. In: The State of the (CHI)Art - ACM CHI '22 Workshop, New Orleans, USA, Online.
Peng, Friendred (Youhong) and Tanaka, Atau and Ward, Jamie (2020) The light: exploring socially improvised movements using wearable sensors in a performative installation. In: UbiComp ISWC '20, 12-17 September 2020, Online.
Parsons, Allan (2005) The Mundane Computer: Non-Technical Design Challenges Facing Ubiquitous Computing and Ambient Intelligence. Tangentium, 2 (2). ISSN 1746-4757
Parke-Wolfe, Samuel Thompson and Scurto, Hugo and Fiebrink, Rebecca (2019) Sound Control: Supporting Custom Musical Interface Design for Children with Disabilities. In: New Interfaces for Musical Expression (NIME), 3-6 June 2019, Porto Alegre, Brazil.
Pan, Jing and Dong, Hua and Bryan-Kinns, Nick (2021) Perception and Initial Adoption of Mobile Health Services of Older Adults in London: Mixed Methods Investigation. JMIR Aging, 4 (4). ISSN 2561-7605
Quinn, Anthony and Thorn, Emily Clare (2013) Aestheticodes at Tent London. [Show/Exhibition]
Rowland, D and Porter, D and Gibson, M and Walker, Kevin (2010) Sequential art for science and computer-human interaction. In: 28th international conference on Human factors in computing systems, 10-15 Apr 2010, Atlanta, US.
Robson, Nicole and McPherson, Andrew and Bryan-Kinns, Nick (2023) On Mediating Space, Sound and Experience: Interviews with situated sound art practitioners. Organised Sound, 28 (1). pp. 25-34. ISSN 1469-8153
Robson, Nicole and McPherson, Andrew and Bryan-Kinns, Nick (2024) Thinking with Sound: Exploring the Experience of Listening to an Ultrasonic Art Installation. In: CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, pp. 1-14. ISBN 979-8-4007-0330-0
Reynolds, R and Walker, Kevin and Speight, C (2010) Web-based museum trails on PDAs for university-level design students: design and evaluation. Computers & Education, 55 (3). pp. 994-1003. ISSN 03601315
Revell, Tobias and Kane, Natalie, Haunted Machines, Feminist Internet (2019) Designing an Ecological Alexa. In: Designing an Ecological Alexa, 22-23 October 2020, Utretcht, NL.
Revell, Tobias and Goatley, Wesley (2018) Augury. [Art/Design Item]
Revell, Tobias (2016) The Finite State Fantasia. [Art/Design Item]
Revell, Tobias (2017) What's It Doing. In: STRP Conference, 29-30 March 2017, STRP, Eindhoven, NL.
Rees, Katherine (2022) Somatosensory wearable technology in the dance making process: investigating digital touch in the formation of creative movement and kinaesthetic awareness. PhD thesis, University of the Arts London.
Raz, Daniela and Bintz, Corinne and Guetler, Vivian and Tam, Aaron and Katell, Michael and Dailey, Dharma and Herman, Bernease and Krafft, P M and Young, Meg (2021) Face Mis-ID: An Interactive Pedagogical Tool Demonstrating Disparate Accuracy Rates in Facial Recognition. In: AIES '21: Proceedings of the 2021 AAAI/ACM Conference on AI, Ethics, and Society. Association for Computing Machinery, pp. 895-904. ISBN 978-1-4503-8473-5
Rauch, Barbara (2005) Natural and digital virtual realities: A practice-based exploration of dreaming and online virtual environments. PhD thesis, University of the Arts London.
Ratcliffe, Jack and Soave, Francesco and Bryan-Kinns, Nick and Tokarchuk, Laurissa and Farkhatdinov, Ildar (2021) Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities. In: CHI 2021, 8-13 May 2021, Online.
Raskob, Evan S. (2022) Filling Time, Filling Space. In: CHI 2022, 30 April - 5 May 2022, New Orleans, USA.
Raskob, Evan S. (2022) Working Performatively with Interactive 3D Printing: An artistic practice utilising interactive programming for computational manufacturing and livecoding. PhD thesis, Goldsmiths, University of London.
Ramos, Gonzalo and Suh, Jina and Ghorashi, Soroush and Meek, Christopher and Banks, Richard and Amershi, Saleema and Fiebrink, Rebecca and Smith-Renner, Alison and Bansal, Gagan (2019) Emerging Perspectives in Human-Centered Machine Learning. In: CHI '19: CHI Conference on Human Factors in Computing Systems, 4-9 May 2019, Glasgow, Scotland.
Sutskova, Olga and Senju, Atsushi and Smith, Tim (2023) Cognitive Impact of Social Virtual Reality: Audience and Mere-Presence Effect of Virtual Companions. Human Behaviour and Emerging Technologies. ISSN 2578-1863
Stowell, Dan and Robertson, Andrew and Bryan-Kinns, Nick and Plumbley, Mark. D. (2009) Evaluation of live human–computer music-making: Quantitative and qualitative approaches. International Journal of Human-Computer Studies, 67 (11). pp. 960-975. ISSN 1071-5819
Smith, Tim and Bedford, Rachael and Essex, Claire and Pickard, Hannah (2024) Paying Attention: Is Toddler Attention Shaped By Early Media Exposure? In: The Children's Media Yearbook 2024. The Children's Media Foundation. ISBN 978-1-9161353-6-9
Silva, E.S. and Bonetti, Francesca (2021) Digital humans in fashion: Will consumers interact? Journal of Retailing and Consumer Services, 60. ISSN 0969-6989
Shimizu, Junichi and Olowe, Ireti and Broad, Terence and Vigliensoni, Gabriel and Thattai Ravikumar, Prashanth and Fiebrink, Rebecca (2023) Interactive Machine Learning for Generative Models. In: NeurIPS 2023 Workshop on Machine Learning for Creativity and Design, 16 December 2023, New Orleans.
Shimizu, Junichi and Fiebrink, Rebecca (2023) Genny: Designing and Exploring a Live Coding Interface for Generative Models. In: ICLC 2023, 19-23 April 2023, Utrecht, The Netherlands.
Sherman, Stephanie and Smith, Ash Eliza and Forster, Deborah and Emmenegger, Colleen (2021) Adventure Mode: A Speculative Rideshare Design. Frontiers in Computer Science, 3. ISSN 2095-2228
Sheridan, Jennifer. G. and Bryan-Kinns, Nick (2008) Designing for Performative Tangible Interaction. International Journal of Arts and Technology, 1 (3-4). pp. 288-308. ISSN 1754-8861
Sheridan, Jennifer. G. and Bayliss, Alice and Bryan-Kinns, Nick (2007) The interior life of iPoi: Objects that entice witting transitions in performative behaviour. International Journal of Performance and Digital Media, 3 (1). pp. 17-36. ISSN 1479-4713
Shepperd, Martin and Song, Qinbao and Sun, Zhongbin and Mair, Carolyn (2013) Data Quality: Some Comments on the NASA Software Defect Data Sets. IEEE Transactions on Software Engineering, 39 (9). pp. 1208-1215. ISSN 0098-5589
Sezen, Ege and Tsekleves, Emmanuel and Mauthe, Andreas (2020) Bar Charts versus Plain Numbers: Visualizations for Enhancing the Soccer-watching Experience on TV via a Second Screen. The International Journal of Visual Design, 14. pp. 35-60. ISSN 2325-159X
Sezen, Ege (2014) Analysis of match-related information seeking behaviour during the act of watching football matches on TV. In: ACM TVX2014, 24-26 June 2014, Newcastle-upon-Tyne, UK.
Sezen, Ege (2015) Enhancing watching experience of football matches on TV via modes of interaction and types of visualisation of match-related information on second screen. In: ACM TVX2015, 3-5 June 2015, Brussels, Belgium.
Sezen, Ege (2014) Second Screen and Live TV Football Workshop. In: Fifth Annual Digital Economy All Hands Meeting (DE 2014), 3-5 December 2014, Royal Geographical Society, London, UK.
Samani, Hooman and Lalioti, Vali and Serbanescu, Diana and Chicau, Joana and Polydorou, Doros and Rodosthenous, George and Knowlson, Amelia and Bakalos, Yorgos and Neale, Michael and Indurkhya, Bipin (2024) Creative Robotics Theatre: Designing Creative Interactions with Tangible and Embodied Interfaces. In: DIS2024, 1-5 July 2024, IT University, Copenhagen.
Troisi, Anna and Chiaramonte, Antonino and Ng, J (2015) A digital art web installation as augmentation of a theatrical play. In: Sound and Music Processing Lab. Conservatorio di Musica. ISBN 978-88-99518-00-4
Tillotson, Jenny (2012) Scentsory Design® to enhance user experience through the sense of smell - our most evocative sense. In: Improving the User Experience in the Next Decade: A 2020 Vision, 22nd March 2012, Philips Research Laboratories, 101 Cambridge Science Park, Milton Road, Cambridge, CB4 0FY. (Unpublished)
Thorogood, Simon (2015) Texturel. [Art/Design Item]
Thomas, V and Brueggemann, M J Hunter and Wang, Ding and Darby, Andy and Wohl, Bea and Vermeulen, Lindsay MacDonald and Bates, Oliver (2018) In the eye of a hurricane there is quiet, for just a moment,-. In: CHI EA '18, 21-26 April 2018, Montreal QC Canada.
Thomas, Lisa and Orme, Elizabeth and Kerrigan, Finola (2019) Student Loneliness: The Role of Social Media Through Life Transitions. Computers and Education, 146. ISSN 0360-1315
Thomas, Lisa and Briggs, Pam and Kerrigan, Finola and Hart, Andrew (2017) Exploring digital remediation in support of personal reflection. International Journal of Human-Computer Studies, 110. pp. 53-62. ISSN 1071-5819
Thelle, Notto J. W. and Fiebrink, Rebecca (2022) How do Musicians Experience Jamming with a Co-Creative “AI”? In: Machine Learning for Creativity and Design: NeurIPS 2022 Workshop, 9 December 2022, Virtual.
Tanweer, Anissa and Gade, Emily and Krafft, P M and Dreier, Sarah (2021) Why the Data Revolution Needs Qualitative Thinking. Harvard Data Science Review, 3.3. ISSN 2644-2353
Vigliensoni, Gabriel and Perry, Phoenix and Fiebrink, Rebecca (2022) A Small-Data Mindset for Generative AI Creative Work. In: Generative AI and HCI - CHI 2022 Workshop, 10 May 2022, New Orleans, USA, Online.
Vigliensoni, Gabriel and McCallum, Louis and Maestre, Esteban and Fiebrink, Rebecca (2020) Generation and visualization of rhythmic latent spaces. In: The 2020 Joint Conference on AI Music Creativity, 19-23 October 2020.
Vigliensoni, Gabriel and McCallum, Louis and Maestre, Esteban and Fiebrink, Rebecca (2022) R-VAE: Live latent space drum rhythm generation from minimal-size datasets. Journal of Creative Music Systems, 1 (1). ISSN 2399-7656
Vigliensoni, Gabriel and McCallum, Louis and Fiebrink, Rebecca (2020) Creating Latent Spaces for Modern Music Genre Rhythms Using Minimal Training Data. In: International Conference on Computational Creativity (ICCC), 7-11 September 2020.
Vigliensoni, Gabriel and Fiebrink, Rebecca (2023) Interacting with neural audio synthesis models through interactive machine learning. In: Explainable AI for the Arts: XAIxArts: ACM Creativity & Cognition 2023, 19 June 2023, Virtual.
Vigliensoni, Gabriel and Fiebrink, Rebecca (2023) Steering latent audio models through interactive machine learning. In: ICCC’23: 14th International Conference on Computational Creativity, 19-23 June 2023, Waterloo, ON, Canada.
Wu, Yongmeng and Bryan-Kinns, Nick and Zhi, Jinyi (2022) Exploring visual stimuli as a support for novices’ creative engagement with digital musical interfaces. Journal on Multimodal User Interfaces, 16. pp. 343-356. ISSN 1783-8738
Wu, Yongmeng and Bryan-Kinns, Nick (2018) Musicking with an Interactive Musical System: the Effects of Task Motivation and User Interface Mode on Non-musicians’ Creative Engagement. International Journal of Human-Computer Studies, 122. pp. 61-77. ISSN 1071-5819
Wu, Chun Ting (2005) The use of images and descriptive words for the development of an image database for product designers. PhD thesis, University of the Arts London.
Wu, Yongmeng and Zhang, Leshao and Bryan-Kinns, Nick and Barthet, Mathieu (2017) Open Symphony: Creative Participation for Audiences of Live Music Performances. IEEE Multimedia, 24 (1). pp. 48-62. ISSN 1070-986X
Wohl, Bea and Beck, Sophie and Blair, Lynne (2017) The Future of the Computing Curriculum: How the Computing Curriculum Instills Values and Subjectivity in Young People. International Journal of Computer Science Education in Schools, 1 (1). ISSN 2513-8359
Wohl, Bea (2014) Revealing the 'Face' of the Robot Introducing the Ethics of Levinas to the Field of Robo-ethics. In: Mobile Service Robotics. World Scientific, Pozan, Poland, pp. 704-714. ISBN 978-981-4623-34-6
Windle, Amanda and Green, Phil (2011) Metadata and the DigiLab. In: The Internet of Things Specialist Workshop, 1st July 2011, London College of Fashion.
Windle, Amanda and Gibbs, Ian (2011) Becoming and Belonging - Cross Borders of Research and Enteprise. In: Staff Development Day, July 2011, London College of Communication.
Windle, Amanda (2014) Automation and design for prevention: Fictional accounts of misanthropic agency from the elevator (lift) to the sexbot (chatbot). Technoetic Arts, 12 (1). pp. 91-106. ISSN 1477-965X
Windle, Amanda (2011) Considering simplicity and dexterity in an open and closed internet of things. Creative Industries Knowledge Transfer Network (04).
Windle, Amanda (2010) Design Re-enactments in Audio. In: Practicing Science and Technology, Performing the Social, 2nd-4th Sept 2010, University of Trento, Italy. (Unpublished)
Windle, Amanda (2012) Design for prevention and the promises of automated things: two fictional accounts of misanthropic agency from the elevator (lift) to the sexbot. In: CRESC Conference 2012 Promises: Crisis and Socio-Cultural Change, 4th - 7th September 2012, Manchester.
Windle, Amanda (2011) Territorial Violence and Design, 1950-2010: A Human-Computer Study of Personal Space and Chatbot Interaction. PhD thesis, University of the Arts London with Surrey University.
Windle, Amanda (2012) Video interview on enterprise and research at the DigiLab. Co-Creating the Future.
Windle, Amanda (2012) Virtual reenactments of studio practice: assembling a digi-lab through case studies of virtual and online inscription. In: Biennial Conference of 4S and EASST, 17th - 20th October 2012, Copenhagen, Denmark.
Wilson, Elizabeth and Fazekas, Gyorgy and Wiggins, Geraint (2023) On the Integration of Machine Agents into Live Coding. Organised Sound, 28 (2). pp. 305-314. ISSN 1355-7718
Westwood, Martin (2017) Headstone to Hard Drive. Journal of Visual Art Practice, 15 (2 & 3). pp. 81-93. ISSN 1758-9185
Wang, Wei and Bryan-Kinns, Nick and Sheridan, Jennifer G. (2019) On the Role of In-situ Making and Evaluation in Cross-Cultural Co-design. CoDesign, 16 (3). pp. 233-250. ISSN 1571-0882
Wang, Wei and Bryan-Kinns, Nick and Ji, Tie (2016) Using Community Engagement to Drive Co-Creation in Rural China. International Journal of Design, 10 (1). pp. 37-52. ISSN 1991-3761
You, X. and Huang, Y. and Bryan-Kinns, Nick (2024) Responsible research and innovation: Opportunities and challenges for UK-China collaboration in the creative industries. Journal of Arts Management, 23 (3). pp. 68-89. ISSN 2096-6423
Yee-King, Matthew and Grierson, Mick and d'Inverno, Mark (2017) STEAM WORKS: Student coders experiment more and experimenters gain higher grades. In: Global Engineering Education Conference, 26 - 28 April 2017, Athens, Greece.
Zheng, Zhuoyang and Xambó Sedó, Anna and Bryan-Kinns, Nick (2024) A Mapping Strategy for Interacting with Latent Audio Synthesis Using Artistic Materials. In: Explainable AI for the Arts - XAIxArts 2024, 23 June 2024, Chicago.
Zheng, Shuoyang and Del Sette, Bleiz M. and Saitis, Charalampos and Xambó, Anna and Bryan-Kinns, Nick (2024) Building Sketch-to-Sound Mapping with Unsupervised Feature Extraction and Interactive Machine Learning. In: NIME 2024, 4-6 September 2024, Online and Utrecht, NL.
Zheng, Jianing and McPherson, Andrew and Bryan-Kinns, Nick (2023) When Materials Meet Sound: Discovering the Meaning of Deformable Materials in Musical Interaction. In: ACM DIS23, 10-14 July 2023, Carnegie Mellon University in Pittsburgh, Pennsylvania, USA.
Zheng, Jianing and Bryan-Kinns, Nick and McPherson, Andrew (2022) Material Matters: Exploring Materiality in Digital Musical Instruments Design. In: DIS '22: Designing Interactive Systems Conference, 13-17 June 2022, Online.
Zheng, Jianing and Bryan-Kinns, Nick (2022) Squeeze, Twist, Stretch: Exploring Deformable Digital Musical Interfaces Design Through Non-Functional Prototypes. In: NIME 2022, 28 June - 1 July 2022, Waipapa Taumata Rau, Aotearoa.
Zhang, D. and Bryan-Kinns, Nick (2021) Digital platforms for craft: A case study of UK and Chinese Intangible Cultural Heritage in the digital era. China Intangible Cultural Heritage.
Zhang, Mei and Stewart, Rebecca and Bryan-Kinns, Nick (2022) Integrating Interactive Technology Concepts With Material Expertise in Textile Design Disciplines. In: DIS '22: Designing Interactive Systems Conference, 13-17 June 2022, Online.
Zbyszynski, Michael and Grierson, Mick and Yee-King, Matthew and Fedden, Leon (2017) Write once run anywhere revisited: machine learning and audio tools in the browser with C++ and emscripten. In: Web Audio Conference 2017, 21 - 23 August 2017, Queen Mary University of London, United Kingdom.
Zbyszynski, Michael and Grierson, Mick and Yee-King, Matthew (2017) Rapid Prototyping of New Instruments with CodeCircle. In: New Interfaces for Musical Expression, 15 - 18 May 2017, Copenhagen, Denmark.